Пример #1
0
        public void Init()
        {
            // Create and mount database file system
            var objDatabase = new ObjectDatabase("/data/db", "index", "/local/db");
            var databaseFileProvider = new DatabaseFileProvider(objDatabase);
            AssetManager.GetFileProvider = () => databaseFileProvider;

            Compiler = new EffectCompiler();
            Compiler.SourceDirectories.Add("shaders");
            MixinParameters = new ShaderMixinParameters();
            MixinParameters.Add(CompilerParameters.GraphicsPlatformKey, GraphicsPlatform.Direct3D11);
            MixinParameters.Add(CompilerParameters.GraphicsProfileKey, GraphicsProfile.Level_11_0);
            ResultLogger = new LoggerResult();
        }
Пример #2
0
        public void Init()
        {
            // Create and mount database file system
            var objDatabase          = new ObjectDatabase("/data/db", "index", "/local/db");
            var databaseFileProvider = new DatabaseFileProvider(objDatabase);

            AssetManager.GetFileProvider = () => databaseFileProvider;

            Compiler = new EffectCompiler();
            Compiler.SourceDirectories.Add("shaders");
            MixinParameters = new ShaderMixinParameters();
            MixinParameters.Add(CompilerParameters.GraphicsPlatformKey, GraphicsPlatform.Direct3D11);
            MixinParameters.Add(CompilerParameters.GraphicsProfileKey, GraphicsProfile.Level_11_0);
            ResultLogger = new LoggerResult();
        }
Пример #3
0
        /// <inheritdoc/>
        public override void Load()
        {
            base.Load();

            useMultipleRenderTargets = GraphicsDevice.Features.Profile >= GraphicsProfile.Level_10_0;

            for (var maxBlendCount = 2; maxBlendCount < 5; ++maxBlendCount)
            {
                var compilerParameter      = new CompilerParameters();
                var compilerParameterChild = new ShaderMixinParameters[maxBlendCount];
                for (var i = 0; i < maxBlendCount; ++i)
                {
                    var param = new ShaderMixinParameters();
                    param.Add(CubemapBlendRenderer.CubemapKey, GetTextureCubeKey(i));
                    compilerParameterChild[i] = param;
                }
                compilerParameter.Set(CubemapBlendRenderer.Cubemaps, compilerParameterChild);
                compilerParameter.Set(CubemapBlendRenderer.CubemapCount, maxBlendCount);
                compilerParameter.Set(CubemapBlendRenderer.UseMultipleRenderTargets, useMultipleRenderTargets);
                cubemapBlendEffects.Add(maxBlendCount, EffectSystem.LoadEffect("CubemapBlendEffect", compilerParameter));
            }
        }