private void Start() { this._mainCamera = Camera.get_main(); this._mainCamera.set_depthTextureMode(1); this._depthShader = ShaderManager.Find("OutLine/Depth"); this._cameraGameObject = new GameObject(); this._cameraGameObject.get_transform().set_parent(this._mainCamera.get_transform()); this._cameraGameObject.get_transform().set_localPosition(Vector3.get_zero()); this._cameraGameObject.get_transform().set_localScale(Vector3.get_one()); this._cameraGameObject.get_transform().set_localRotation(Quaternion.get_identity()); this._camera = this._cameraGameObject.AddComponent <Camera>(); this._camera.set_aspect(this._mainCamera.get_aspect()); this._camera.set_fieldOfView(this._mainCamera.get_fieldOfView()); this._camera.set_orthographic(false); this._camera.set_nearClipPlane(this._mainCamera.get_nearClipPlane()); this._camera.set_farClipPlane(this._mainCamera.get_farClipPlane()); this._camera.set_rect(this._mainCamera.get_rect()); this._camera.set_depthTextureMode(0); this._camera.set_cullingMask(1 << LayerMask.NameToLayer("Player")); this._camera.set_enabled(false); this._materialOcclusion = new Material(ShaderManager.Find("OutLine/Occlusion")); this._materialStretch = new Material(ShaderManager.Find("OutLine/Stretch")); this._materialMix = new Material(ShaderManager.Find("OutLine/Mix")); Shader.SetGlobalColor(ShaderPIDManager._OutLineColor, this.OutLineColor); if (!this._depthShader.get_isSupported() || !this._materialMix.get_shader().get_isSupported() || !this._materialMix.get_shader().get_isSupported() || !this._materialOcclusion.get_shader().get_isSupported()) { Debug.LogError("no isSupported"); return; } }
public static Material CreateAutoFlashLightMat(float timeOnce = 0.4f, float interval = 5f) { Material material = new Material(ShaderManager.Find("Hsh(Mobile)/UI/AutoFlashLight")); material.SetFloat(ShaderPIDManager._BeginTime, 0f); material.SetFloat(ShaderPIDManager._Interval, interval); material.SetFloat(ShaderPIDManager._TimeOnce, timeOnce); return(material); }
public static void CheckInternalErrorShader(Material[] m_materials) { for (int i = 0; i < m_materials.Length; i++) { if (m_materials[i] != null && m_materials[i].get_shader() != null && m_materials[i].get_shader().get_name() == "Hidden/InternalErrorShader") { m_materials[i].set_shader(ShaderManager.Find("MatCap/Vertex/Textured Multiply(NoTransparent)")); } } }
public static void SetShader(Material[] m_materials, string name) { for (int i = 0; i < m_materials.Length; i++) { if (m_materials[i] != null && m_materials[i].get_shader() != null) { m_materials[i].set_shader(ShaderManager.Find(name)); } } }
private void Start() { this.BlurBoxShader = ShaderManager.Find("Unlit/GaussianBlur"); if (!SystemInfo.get_supportsImageEffects()) { base.set_enabled(false); return; } if (!this.BlurBoxShader || !this.BlurBoxShader.get_isSupported()) { base.set_enabled(false); } }
public static Shader FindShader(string name) { Shader shader = ShaderManager.Find(name); if (shader == null) { Debuger.Error("Error find shader : " + name, new object[0]); return(null); } if (!shader.get_isSupported()) { Debuger.Error("Shader not supported on this platform : " + name, new object[0]); return(null); } return(shader); }
private void OnPostRender() { if (!this.mat) { this.mat = new Material(ShaderManager.Find("Hsh(Mobile)/FX/ParticleAlphaBlended")); this.mat.get_shader().set_hideFlags(61); this.mat.set_hideFlags(61); } GL.PushMatrix(); GL.LoadOrtho(); for (int i = 0; i < this.mat.get_passCount(); i++) { this.mat.SetPass(i); GL.Begin(7); GL.Vertex3(0f, 0f, 0.1f); GL.Vertex3(1f, 0f, 0.1f); GL.Vertex3(1f, 1f, 0.1f); GL.Vertex3(0f, 1f, 0.1f); GL.End(); } GL.PopMatrix(); }
private void GetMaterials() { this.dofHdrMaterial = new Material(ShaderManager.Find("Hidden/Dof/DepthOfFieldHdr")); }
private void DoSetShader(ActorFXSpine actorSpine, bool stencilMask, FXSpine dataSpine) { if (actorSpine == null) { return; } using (Dictionary <int, ActorFXSpine> .ValueCollection.Enumerator enumerator = this.m_fxSpines.get_Values().GetEnumerator()) { while (enumerator.MoveNext()) { ActorFXSpine current = enumerator.get_Current(); if (!(current == null)) { if (current._dataSpine != null && actorSpine._dataSpine != null) { if (current._uid != actorSpine._uid) { if (!(current.myRenderer == null) && !(actorSpine.myRenderer == null)) { if (current.myRenderer.get_sharedMaterial() == null) { Debug.Log("tspine.myRenderer.sharedMaterial is null"); } else if (!(current.myRenderer.get_sharedMaterial().get_mainTexture() == null)) { if (current._dataSpine.id == actorSpine._dataSpine.id && current._stencilMask == actorSpine._stencilMask) { actorSpine.myRenderer.set_sharedMaterial(current.myRenderer.get_sharedMaterial()); return; } if (current._dataSpine.name == actorSpine._dataSpine.name && current._dataSpine.blendWay == actorSpine._dataSpine.blendWay && current._dataSpine.BrightnessRatio == actorSpine._dataSpine.BrightnessRatio && current._stencilMask == actorSpine._stencilMask && (current._dataSpine.blendWay != 0 || current._dataSpine.rgbEffect == actorSpine._dataSpine.rgbEffect)) { actorSpine.myRenderer.set_sharedMaterial(current.myRenderer.get_sharedMaterial()); return; } } } } } } } } Material material = actorSpine.GetComponent <MeshRenderer>().get_material(); Shader shader; if (stencilMask) { if (dataSpine.blendWay == 0) { shader = ShaderManager.Find("Hsh(Mobile)/UI/UIStencilAlphaBlended"); } else { shader = ShaderManager.Find("Hsh(Mobile)/UI/UIStencilAdd"); } } else { int blendWay = dataSpine.blendWay; if (blendWay != 1) { if (blendWay != 2) { if (dataSpine.rgbEffect == 0) { shader = ShaderManager.Find("Hsh(Mobile)/UI/UISpineAlphaBlended"); } else { shader = ShaderManager.Find("Hsh(Mobile)/FX/ParticleAlphaBlended"); } } else { shader = ShaderManager.Find("Particles/Additive"); } } else { shader = ShaderManager.Find("Hsh(Mobile)/UI/UISpineAdd"); } } material.set_shader(shader); material.SetFloat(ShaderPIDManager._BrightnessRatio, dataSpine.BrightnessRatio); }