// this method is called by H1ShaderManager (after successfully compiling a shader) public override H1Shader FinishCompileShader(H1ShaderCompileHelper.H1ShaderCompileOutput compiledOutput) { H1MaterialShader materialShader = new H1MaterialShader(this, compiledOutput.Code, compiledOutput.ParameterMap); // add the shader to shaderIdMap ShaderIdMap.Add(materialShader.ShaderId, materialShader); return(materialShader); }
public override H1Shader FinishCompileShader(H1ShaderCompileHelper.H1ShaderCompileOutput compiledOutput) { // based on output, generate shader instance H1GlobalShader globalShader = new H1GlobalShader(this, compiledOutput.Code, compiledOutput.ParameterMap); // add the created shader to the shader map ShaderIdMap.Add(globalShader.ShaderId, globalShader); return(globalShader); }