public void UpdateWaterProperites(Renderer renderer, Vector3 starPos) { ShaderHelper.UpdateWaterProperties(renderer, minTerrainValue, terrainRadius, shallowColor, deepColor, starPos); }
public void UpdateWaterProperites(Renderer renderer, Vector3 starPos) { ShaderHelper.UpdateWaterProperties(renderer, minTerrainValue, terrainRadius, shallowColor, deepColor, starPos); }