Пример #1
0
    /*****************************************************************
    * オブジェクトをカメラから近い順にゆっくり表示するコルーチン
    *****************************************************************/
    IEnumerator AppearSlowly()
    {
        finish_coroutine = false;
        for (int i = 0; i < 5; i++)
        {
            yield return(null);
        }

        Dictionary <int, float> goods_distance_dictionary = new Dictionary <int, float>();

        foreach (KeyValuePair <int, GoodsData> goods in goods_data_dictionary)
        {
            goods_distance_dictionary.Add(goods.Key, CalcDistance(ar_camera, goods.Value.obj));
        }

        var sorted = goods_distance_dictionary.OrderBy((x) => x.Value);

        foreach (KeyValuePair <int, float> goods in sorted)
        {
            if (goods_data_dictionary[goods.Key].state_bool)
            {
                ShaderChange goods_shaderchange = goods_data_dictionary[goods.Key].obj.GetComponent <ShaderChange>();
                goods_shaderchange.alpha = 0.4f;
                goods_shaderchange.ChangeColors();

                goods_data_dictionary[goods.Key].text3d.SetActive(true);

                for (int i = 0; i < 5; i++)
                {
                    yield return(null);
                }
            }
        }

        finish_coroutine = true;
    }
Пример #2
0
    // Update is called once per frame
    //ずっと繰り返し呼び出されるよ~
    void Update()
    {
        if (!mainSystem.finish_read_config)
        {
            return;
        }

        switch (calibration_state)
        {
        case 0:
            mainSystem.UpdateMainCanvasInfoText("Fail to Start");
            break;

        case 1:
            mainSystem.UpdateMainCanvasInfoText("Can NOT Connect [" + mainSystem.GetConfig().ros_ip + "]");
            break;

        case 2:
            mainSystem.UpdateMainCanvasInfoText("Access to Database");
            break;

        case 3:
            mainSystem.UpdateMainCanvasInfoText("Please Look [IRVS Marker]");
            break;

        case 4:
            mainSystem.UpdateMainCanvasInfoText("Ready to AR B-sen");
            break;

        default:
            mainSystem.UpdateMainCanvasInfoText("Error : " + calibration_state.ToString());
            break;
        }

        //phase 0
        //毎回すること
        //AugmentedImageの更新
        if (!Application.isEditor)
        {
            Session.GetTrackables <AugmentedImage>(m_AugmentedImages, TrackableQueryFilter.Updated);
        }

        //CameraとB-senのポジション表示
        mainSystem.UpdateCalibrationInfoCamera(Camera.main.transform.position, Camera.main.transform.eulerAngles);
        if (mainSystem.GetConfig().old_calibration)
        {
            mainSystem.UpdateCalibrationInfoBsen(bsen_model.transform.position, bsen_model.transform.eulerAngles);
        }
        else
        {
            mainSystem.UpdateCalibrationInfoDevice(arcore_device.transform.position, arcore_device.transform.eulerAngles);
        }

        //どれだけ手動キャリブしてるか表示
        if (mainSystem.GetConfig().old_calibration)
        {
            Vector3 offset_pos = bsen_model.transform.position - not_offset_pos;
            Vector3 offset_rot = bsen_model.transform.eulerAngles - not_offset_rot;
            mainSystem.UpdateCalibrationInfoOffset(offset_pos, offset_rot);
        }
        else
        {
            Vector3 offset_pos = arcore_device.transform.position - not_offset_pos;
            Vector3 offset_rot = arcore_device.transform.eulerAngles - not_offset_rot;
            mainSystem.UpdateCalibrationInfoOffset(offset_pos, offset_rot);
        }

        //自動キャリブ終了前
        if (!CheckFinishCalibration())
        {
            switch (calibration_state)
            {
            //DBにアクセス開始
            case 1:
                if (DBAdapter.IsConnected() && !DBAdapter.CheckWaitAnything())
                {
                    IEnumerator coroutine = DBAdapter.ReadMarkerPos();
                    StartCoroutine(coroutine);
                    calibration_state = 2;
                }
                break;

            //DBのデータをもとにモデルの位置&回転を変更
            case 2:
                if (DBAdapter.CheckSuccess())
                {
                    ServiceResponseDB responce = DBAdapter.GetResponce();
                    DBAdapter.FinishReadData();

                    //位置を取得&変換
                    Vector3 marker_position = new Vector3((float)responce.values.tmsdb[0].x, (float)responce.values.tmsdb[0].y, (float)responce.values.tmsdb[0].z);
                    marker_position  = Ros2UnityPosition(marker_position);
                    marker_position += mainSystem.GetConfig().vicon_offset_pos;
                    marker_position += mainSystem.GetConfig().calibration_offset_pos;
                    Debug.Log("Marker Pos: " + marker_position);
                    mainSystem.MyConsole_Add("Marker Pos: " + marker_position);

                    //回転を取得&変換
                    Vector3 marker_euler = new Vector3(Rad2Euler((float)responce.values.tmsdb[0].rr), Rad2Euler((float)responce.values.tmsdb[0].rp), Rad2Euler((float)responce.values.tmsdb[0].ry));
                    marker_euler = Ros2UnityRotation(marker_euler);

                    if (mainSystem.GetConfig().old_calibration)
                    {
                        marker_euler *= -1.0f;
                    }
                    marker_euler.x  = 0.0f;
                    marker_euler.z  = 0.0f;
                    marker_euler.y += mainSystem.GetConfig().calibration_offset_yaw;
                    Debug.Log("Marker Rot: " + marker_euler);
                    mainSystem.MyConsole_Add("Marker Rot: " + marker_euler);

                    mainSystem.UpdateDatabaseInfoViconIRVSMarker(marker_position, marker_euler);

                    //回転をモデルに適用
                    if (mainSystem.GetConfig().old_calibration)
                    {
                        bsen_model.transform.eulerAngles = marker_euler;
                    }

                    //位置と回転をモデル上のマーカーに適用
                    irvs_marker      = Instantiate(new GameObject());
                    irvs_marker.name = "IRVS Marker";
                    irvs_marker.transform.SetParent(GameObject.Find("rostms/world_link").transform, false);
                    irvs_marker.transform.localPosition    = marker_position;
                    irvs_marker.transform.localEulerAngles = marker_euler;

                    //回転軸をマーカーの位置に合わせる
                    if (mainSystem.GetConfig().old_calibration)
                    {
                        GameObject world_link = GameObject.Find("rostms/world_link");
                        world_link.transform.localPosition = marker_position * -1;
                    }

                    calibration_state = 3;
                }
                break;

            //画像認識したらキャリブレーションしてモデルを表示
            //UnityEditor上ではここはスキップ
            case 3:
                if (Application.isEditor)
                {
                    rostms_shader.alpha = 0.6f;
                    rostms_shader.ChangeColors();

                    calibration_state  = 4;
                    finish_calibration = true;
                    return;
                }
                if (!detected_marker)
                {
                    foreach (var image in m_AugmentedImages)
                    {
                        if (image.TrackingState == TrackingState.Tracking)
                        {
                            detected_marker = true;
                            marker_image    = image;

                            autoPositioning();

                            rostms_shader.alpha = 0.6f;
                            rostms_shader.ChangeColors();

                            calibration_state  = 4;
                            finish_calibration = true;
                        }
                    }
                }

                //自動キャリブ終了時の位置と回転を保存
                if (mainSystem.GetConfig().old_calibration)
                {
                    not_offset_pos = bsen_model.transform.position;
                    not_offset_rot = bsen_model.transform.eulerAngles;
                }
                else
                {
                    not_offset_pos = arcore_device.transform.position;
                    not_offset_rot = arcore_device.transform.eulerAngles;
                }
                break;
            }
        }
        else           //手動キャリブ
        {
            manualCalibration();
        }
    }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        if (!mainSystem.finish_read_config)
        {
            return;
        }

        //CoordinatesAdapterの位置を調整してカメラとの距離を計算
        coordinates_adapter.transform.localPosition = new Vector3(-0.23f, 0.0f, -0.3f);
        distance_old = distance;
        distance     = CalcDistance(coordinates_adapter, ar_camera);

        //最初の1回Shaderを変更する
        if (!change_goods_shader)
        {
            foreach (GoodsData goods in goods_data_dictionary.Values)
            {
                ShaderChange shaderchange = goods.obj.GetComponent <ShaderChange>();
                shaderchange.ChangeShader(Shader.Find("Custom/Transparent"));
            }
            change_goods_shader = true;
        }

        //距離が閾値以下でデータベースのstateが1だったら表示,違ったら非表示
        if (calib_system.CheckFinishCalibration() && finish_coroutine)
        {
            //近づいたとき
            if (distance < mainSystem.GetConfig().refrigerator_distance&& distance_old >= mainSystem.GetConfig().refrigerator_distance)
            {
                refrigerator_shaderchange.ChangeShader(Shader.Find("Custom/Transparent"));
                refrigerator_shaderchange.alpha = 0.4f;
                refrigerator_shaderchange.ChangeColors();

                IEnumerator coroutine = AppearSlowly();
                StartCoroutine(coroutine);
            }
            //遠くにいるとき
            else if (distance >= mainSystem.GetConfig().refrigerator_distance)
            {
                foreach (GoodsData goods in goods_data_dictionary.Values)
                {
                    ShaderChange goods_shaderchange = goods.obj.GetComponent <ShaderChange>();
                    goods_shaderchange.alpha = 0.0f;
                    goods_shaderchange.ChangeColors();
                    goods.text3d.SetActive(false);
                }
                if (refrigerator_shaderchange.shader_now != Shader.Find("Custom/ARTransparent"))
                {
                    refrigerator_shaderchange.ChangeShader(Shader.Find("Custom/ARTransparent"));
                    refrigerator_shaderchange.alpha = rostms_shaderchange.alpha;
                    refrigerator_shaderchange.ChangeColors();
                }
            }
            //ずっと近くにいるとき
            else if (distance < mainSystem.GetConfig().refrigerator_distance&& distance_old < mainSystem.GetConfig().refrigerator_distance)
            {
                foreach (GoodsData goods in goods_data_dictionary.Values)
                {
                    ShaderChange goods_shaderchange = goods.obj.GetComponent <ShaderChange>();
                    if (goods.state_bool)
                    {
                        goods_shaderchange.alpha = 0.4f;
                        goods.text3d.SetActive(true);
                    }
                    else
                    {
                        goods_shaderchange.alpha = 0.0f;
                        goods.text3d.SetActive(false);
                    }
                    goods_shaderchange.ChangeColors();
                }
            }
        }

        //画像認識による自動キャリブレーションが終わった後に実行
        if (calib_system.CheckFinishCalibration())
        {
            //冷蔵庫に入っている物品のデータを取得
            time_1 += Time.deltaTime;
            if (!DBAdapter.CheckWaitAnything() && time_1 > 1.0f)
            {
                time_1 = 0.0f;
                IEnumerator coroutine = DBAdapter.GetRefrigeratorItem();
                StartCoroutine(coroutine);
            }

            if (DBAdapter.CheckGetRefrigeratorItem())
            {
                if (DBAdapter.CheckAbort())
                {
                    DBAdapter.ConfirmAbort();
                }

                if (DBAdapter.CheckSuccess())
                {
                    id_list = new List <int>();

                    ServiceResponseDB responce = DBAdapter.GetResponce();
                    DBAdapter.FinishReadData();
                    foreach (tmsdb data in responce.values.tmsdb)
                    {
                        //Debug.Log(data.name);
                        //Debug.Log(data.x + ", " + data.y + ", " + data.z);
                        if (data.sensor == 3018 && goods_data_dictionary.ContainsKey(data.id))
                        {
                            GoodsData goods = goods_data_dictionary[data.id];
                            Vector3   place = new Vector3((float)data.x, (float)data.y, (float)data.z);
                            place = Ros2UnityPosition(place);
                            if (data.state == 1)
                            {
                                goods.state_bool = true;

                                Debug.Log(data.name + " pos: " + place.ToString("f2"));
                                mainSystem.MyConsole_Add(data.name + " pos: " + place.ToString("f2"));
                                goods.obj.transform.localPosition = place;

                                id_list.Add(data.id);
                            }
                            else
                            {
                                goods.state_bool = false;
                            }

                            if (goods.name == null)
                            {
                                goods.name = data.name;
                            }
                            if (goods.expiration == null)
                            {
                                goods.expiration = "don't know";
                            }
                            goods.state = data.state;
                            goods.pos   = place;
                        }
                    }
                }
            }

            //冷蔵庫に入っている物品の消費期限を取得
            time_2 += Time.deltaTime;
            if (!DBAdapter.CheckWaitAnything() && time_2 > 5.0f)
            {
                time_2 = 0.0f;
                DBAdapter.GiveItemIDList(id_list);
                IEnumerator coroutine = DBAdapter.ReadExpiration();
                StartCoroutine(coroutine);
            }
            if (DBAdapter.CheckReadExpiration())
            {
                if (DBAdapter.CheckAbort())
                {
                    DBAdapter.ConfirmAbort();
                }
                if (DBAdapter.CheckSuccess())
                {
                    Dictionary <int, string> expiration_dictionary = DBAdapter.ReadExpirationData();
                    DBAdapter.FinishReadData();
                    foreach (KeyValuePair <int, string> goods in expiration_dictionary)
                    {
                        ExpirationData expiration_data = JsonUtility.FromJson <ExpirationData>(goods.Value);
                        string         expiration      = expiration_data.expiration;
                        Debug.Log("id: " + goods.Key + ", name: " + goods_data_dictionary[goods.Key].name + ", expiration: " + expiration);
                        mainSystem.MyConsole_Add("id: " + goods.Key + ", name: " + goods_data_dictionary[goods.Key].name + ", expiration: " + expiration);

                        goods_data_dictionary[goods.Key].text3d.GetComponent <TextMeshPro>().text = expiration;

                        goods_data_dictionary[goods.Key].expiration = expiration;
                    }
                }
            }

            //UIを更新する
            Dictionary <int, string> goods_info_string_dictionary = new Dictionary <int, string>();
            foreach (KeyValuePair <int, GoodsData> goods in goods_data_dictionary)
            {
                string info = goods.Value.name + ", "
                              + goods.Key.ToString() + ", "
                              + goods.Value.state.ToString() + ", "
                              + goods.Value.pos.ToString("f3") + ", "
                              + goods.Value.expiration;
                goods_info_string_dictionary.Add(goods.Key, info);
            }
            mainSystem.UpdateDatabaseInfoRefrigerator(goods_info_string_dictionary);
        }
    }