static void DefaultOnGUI_UnitToolbar( Object asset, ShaderBuildReport r, ShaderBuildReport.GPUProgram po, ShaderBuildReport.CompileUnit cu, ShaderBuildReport.PerformanceUnit pu, ShaderBuildReport.ProgramPerformanceMetrics p, ShaderBuildReport reference, string assetGUID) { }
static void DefaultOnGUI_ProgramToolbar( Object asset, ShaderBuildReport report, ShaderBuildReport.GPUProgram program, ShaderBuildReport reference, string assetGUID) { if (!string.IsNullOrEmpty(program.sourceCode) && GUILayout.Button("Open", EditorStyles.toolbarButton)) { program.OpenSourceCode(); } }