IEnumerator WaitAndLoadPlz(float WAIT) { yield return(new WaitForSeconds(WAIT)); LevelLoader.ChangeLevel(); SfxHandler sfx = SfxHandler.SfxIns; if (sfx != null) { sfx.changeSpeed(0.6f, "bg_s"); sfx.StopSound("bg_s"); } DeactivateMe(this.gameObject); }