Пример #1
0
        public override void ControlHandle(Key k)
        {
            switch (k)
            {
            case Key.Left:
                if (option > 0)
                {
                    option--;
                }
                break;

            case Key.Right:
                if (option < 1)
                {
                    option++;
                }
                break;

            case Key.Circle:
                switch (option)
                {
                case 0:
                    // Yes
                    Seven.Reset();
                    break;

                case 1:
                    // No
                    Seven.Quit();
                    break;
                }
                break;
            }
        }
Пример #2
0
        private void ParseResult(string[] right)
        {
            for (int i = 0; i < right.Length; i++)
            {
                var str = right[i];
                if (str.Length == One.Length && str.All(b => One.Contains(b)))
                {
                    ResultArray[i] = 1;
                }
                if (str.Length == Four.Length && str.All(b => Four.Contains(b)))
                {
                    ResultArray[i] = 4;
                }
                if (str.Length == Seven.Length && str.All(b => Seven.Contains(b)))
                {
                    ResultArray[i] = 7;
                }
                if (str.Length == Eight.Length && str.All(b => Eight.Contains(b)))
                {
                    ResultArray[i] = 8;
                }

                //Part 2
                //6 parts - 0,6,9
                if (str.Length == Zero.Length && str.All(b => Zero.Contains(b)))
                {
                    ResultArray[i] = 0;
                }
                if (str.Length == Six.Length && str.All(b => Six.Contains(b)))
                {
                    ResultArray[i] = 6;
                }
                if (str.Length == Nine.Length && str.All(b => Nine.Contains(b)))
                {
                    ResultArray[i] = 9;
                }

                //5 parts - 2,3,5
                if (str.Length == Two.Length && str.All(b => Two.Contains(b)))
                {
                    ResultArray[i] = 2;
                }
                if (str.Length == Three.Length && str.All(b => Three.Contains(b)))
                {
                    ResultArray[i] = 3;
                }
                if (str.Length == Five.Length && str.All(b => Five.Contains(b)))
                {
                    ResultArray[i] = 5;
                }
            }
            if (ResultArray.Any(a => a < 0))
            {
                throw new Exception();
            }

            //Part 2
            ResultNumber = Convert.ToInt32(ResultArray[0].ToString() + ResultArray[1].ToString() + ResultArray[2].ToString() + ResultArray[3].ToString());
        }
Пример #3
0
        public FieldState(Seven seven, string formationId)
            : this(seven)
        {
            Random = new Random();

            Lua = Seven.GetLua();
            Lua[typeof(FieldState).Name] = this;
        }
Пример #4
0
        public FieldState(Seven seven, string formationId)
            : this(seven)
        {
            Random = new Random();

            Lua = Seven.GetLua();
            Lua[typeof(FieldState).Name] = this;
        }
Пример #5
0
        public void Should_ParseInputAndComputeCorrectMaxSignal()
        {
            var input = "3,31,3,32,1002,32,10,32,1001,31,-2,31,1007,31,0,33," +
                        "1002,33,7,33,1,33,31,31,1,32,31,31,4,31,99,0,0,0";
            var expected = "65210";

            _streamReader = StreamHelper.GetStream(input);
            var result = new Seven().Run(_streamReader);

            Assert.Equal(expected, result);
        }
Пример #6
0
 public TryOutNumbers(Color color)
 {
     zero  = new Zero(color);
     one   = new One(color);
     two   = new Two(color);
     three = new Three(color);
     four  = new Four(color);
     five  = new Five(color);
     six   = new Six(color);
     seven = new Seven(color);
     eight = new Eight(color);
     nine  = new Nine(color);
 }
Пример #7
0
 /// <summary>
 /// Use first set of persian characters in unicode ( '\u0660', '\u0661', ... , '\u0669' )
 /// </summary>
 public void UseFirstNumerics()
 {
     Zero.SetData('\u0660');
     One.SetData('\u0661');
     Two.SetData('\u0662');
     Three.SetData('\u0663');
     Four.SetData('\u0664');
     Five.SetData('\u0665');
     Six.SetData('\u0666');
     Seven.SetData('\u0667');
     Eight.SetData('\u0668');
     Nine.SetData('\u0669');
 }
Пример #8
0
 /// <summary>
 /// Use second set of persian characters in unicode ( '\u06F0', '\u06F1', ... , '\u06F9' )
 /// </summary>
 public void UseSecondNumerics()
 {
     Zero.SetData('\u06F0');
     One.SetData('\u06F1');
     Two.SetData('\u06F2');
     Three.SetData('\u06F3');
     Four.SetData('\u06F4');
     Five.SetData('\u06F5');
     Six.SetData('\u06F6');
     Seven.SetData('\u06F7');
     Eight.SetData('\u06F8');
     Nine.SetData('\u06F9');
 }
Пример #9
0
 public List <int> GetList(List <int> answer)
 {
     One?.GetList(answer);
     answer.Add(value);
     Two?.GetList(answer);
     Three?.GetList(answer);
     Four?.GetList(answer);
     Five?.GetList(answer);
     Six?.GetList(answer);
     Seven?.GetList(answer);
     Eight?.GetList(answer);
     Nine?.GetList(answer);
     O?.GetList(answer);
     return(answer);
 }
Пример #10
0
        public BattleState(Seven seven, string formationId)
            : this(seven)
        {
            _turnQueue = new Queue<Ally>();
            _battleIcons = new Queue<BattleIcon>();

            EventQueue = new PriorityQueue();

            Random = new Random();

            Lua = Seven.GetLua();
            Lua.DoString(Resource.GetTextFromResource("lua.scripts.battle", typeof(Seven).Assembly));
            Lua[typeof(BattleState).Name] = this;

            DeadEnemies = new List<Enemy>();

            CombatantClocks = new ClockCollection();

            _formation = seven.Data.GetFormation(formationId);
        }
Пример #11
0
        public BattleState(Seven seven, string formationId)
            : this(seven)
        {
            _turnQueue   = new Queue <Ally>();
            _battleIcons = new Queue <BattleIcon>();

            EventQueue = new PriorityQueue();

            Random = new Random();

            Lua = Seven.GetLua();
            Lua.DoString(Resource.GetTextFromResource("lua.scripts.battle", typeof(Seven).Assembly));
            Lua[typeof(BattleState).Name] = this;

            DeadEnemies = new List <Enemy>();

            CombatantClocks = new ClockCollection();

            _formation = seven.Data.GetFormation(formationId);
        }
Пример #12
0
        private void Go_Click(object sender, EventArgs e)
        {
            //1
            Label label4 = new Label
            {
                AutoSize = true,
                Font     = new System.Drawing.Font("Arial Narrow", 15.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204))),
                Location = new System.Drawing.Point(12, 50),
                Name     = "label3",
                Size     = new System.Drawing.Size(108, 22),
                TabIndex = 0,
                Text     = "Сумма:"
            };

            this.Controls.Add(label4);
            double[] words = UtilsW.StrToArray <double>(input.Text);
            Seven    logic = new Seven(words);

            label2.Text = Convert.ToString(logic.ProductOfN());
        }
Пример #13
0
        public static float[,] getControlPointsFor(int start)
        {
            switch (start)
            {
            case (-1):
                return(Null.getInstance().getControlPoints());

            case 0:
                return(Zero.getInstance().getControlPoints());

            case 1:
                return(One.getInstance().getControlPoints());

            case 2:
                return(Two.getInstance().getControlPoints());

            case 3:
                return(Three.getInstance().getControlPoints());

            case 4:
                return(Four.getInstance().getControlPoints());

            case 5:
                return(Five.getInstance().getControlPoints());

            case 6:
                return(Six.getInstance().getControlPoints());

            case 7:
                return(Seven.getInstance().getControlPoints());

            case 8:
                return(Eight.getInstance().getControlPoints());

            case 9:
                return(Nine.getInstance().getControlPoints());

            default:
                throw new ArgumentException("Unsupported number requested");
            }
        }
Пример #14
0
 static void Main(string[] args)
 {
     Seven s = new Seven();
     s.Start();
 }
Пример #15
0
 protected State(Seven seven)
     : base(seven)
 {
     Seven = seven;
 }
Пример #16
0
 private BattleState(Seven seven)
     : base(seven)
 {
 }
Пример #17
0
        static void Main(string[] args)
        {
            Seven s = new Seven();

            s.Start();
        }
Пример #18
0
 protected State(Seven seven)
     : base(seven)
 {
     Seven = seven;
 }
Пример #19
0
 public InitialState(Seven seven)
     : base(seven)
 {
 }
Пример #20
0
 public Prompt(Seven seven)
     : base(265, 200, 270, 150)
 {
     Visible = false;
     Seven = seven;
 }
Пример #21
0
 private BattleState(Seven seven)
     : base(seven)
 {
 }
Пример #22
0
 public Prompt(Seven seven)
     : base(265, 200, 270, 150)
 {
     Visible = false;
     Seven   = seven;
 }
Пример #23
0
 public MenuState(Seven seven)
     : base(seven)
 {
 }
Пример #24
0
        public void Advance()
        {
            //advance the program by one cycle


            //check if reached end of memory;
            if (pc >= 4095)
            {
                Debug.WriteLine("ERR: reached end of memory");
            }
            else if (currentInstruction == "0000")
            {
                Debug.WriteLine("ERR: empty opcode");
            }


            //parse current instruction and set it to a variable
            currentInstruction = String.Format("{0:X2}", memory[pc]) + String.Format("{0:X2}", memory[pc + 1]);
            byteInstruction    = memory[pc];
            Debug.WriteLine("Instruction as byte: " + byteInstruction);

            //parse x
            x = Convert.ToInt16(Convert.ToString(currentInstruction[1]), 16);

            //parsy y
            y = Convert.ToInt16(Convert.ToString(currentInstruction[2]), 16);

            //parse n
            n = Convert.ToInt16(Convert.ToString(currentInstruction[3]), 16);

            //parse kk
            kk = Convert.ToInt16(currentInstruction.Substring(2), 16);

            //parse nnn
            nnn = Convert.ToInt16(currentInstruction.Substring(1), 16);


            Debug.WriteLine($"\npc={pc}");
            Debug.WriteLine($"The current instruction is:{currentInstruction} ");



            //set drawflag to false by default
            drawFlag = false;

            //switch for all possible instructions
            //TODO: replace this
            switch (currentInstruction)
            {
            case "00E0":
                Debug.WriteLine("00E0");

                if (!usedInstructions.Contains("00E0"))
                {
                    usedInstructions.Add("00E0");
                }

                Instructions.clr(this);
                return;


            case "00EE":

                Debug.WriteLine("00EE");

                if (!usedInstructions.Contains("00EE"))
                {
                    usedInstructions.Add("00EE");
                }


                Instructions.ret(this);
                return;


            case var dummy when One_addr.IsMatch(dummy):
                Debug.WriteLine("1nnn");

                if (!usedInstructions.Contains("1nnn"))
                {
                    usedInstructions.Add("1nnn");
                }


                Instructions.jmp(this);

                return;


            case var dummy when Two_addr.IsMatch(dummy):
                Debug.WriteLine("2nnn");

                if (!usedInstructions.Contains("2nnn"))
                {
                    usedInstructions.Add("2nnn");
                }

                Instructions.call(this);

                return;


            case var dummy when Three.IsMatch(dummy):
                Debug.WriteLine("3xkk");

                if (!usedInstructions.Contains("3xkk"))
                {
                    usedInstructions.Add("3xkk");
                }


                Instructions.skp_if_kk(this);

                return;


            case var dummy when Four.IsMatch(dummy):
                Debug.WriteLine("4xkk");

                if (!usedInstructions.Contains("4xkk"))
                {
                    usedInstructions.Add("4xkk");
                }


                Instructions.skp_not_kk(this);

                return;


            case var dummy when Five.IsMatch(dummy):
                Debug.WriteLine("5xy0");

                if (!usedInstructions.Contains("5xy0"))
                {
                    usedInstructions.Add("5xy0");
                }


                Instructions.skp_if_x_y(this);

                return;


            case var dummy when Six.IsMatch(dummy):
                Debug.WriteLine("6xkk");

                if (!usedInstructions.Contains("6xkk"))
                {
                    usedInstructions.Add("6xkk");
                }


                Instructions.ld_vx_kk(this);

                return;


            case var dummy when Seven.IsMatch(dummy):
                Debug.WriteLine("7xkk");

                if (!usedInstructions.Contains("7xkk"))
                {
                    usedInstructions.Add("7xkk");
                }


                Instructions.add_vx_kk(this);

                return;


            case var dummy when Eight_load.IsMatch(dummy):
                Debug.WriteLine("8xy0");

                if (!usedInstructions.Contains("8xy0"))
                {
                    usedInstructions.Add("8xy0");
                }


                Instructions.ld_vx_vy(this);

                return;


            case var dummy when Eight_or.IsMatch(dummy):
                Debug.WriteLine("8xy1");

                if (!usedInstructions.Contains("8xy1"))
                {
                    usedInstructions.Add("8xy1");
                }



                Instructions.or_vx_vy(this);

                return;


            case var dummy when Eight_and.IsMatch(dummy):
                Debug.WriteLine("8xy2");

                if (!usedInstructions.Contains("8xy2"))
                {
                    usedInstructions.Add("8xy2");
                }



                Instructions.and_vx_vy(this);

                return;


            case var dummy when Eight_xor.IsMatch(dummy):
                Debug.WriteLine("8xy3");

                if (!usedInstructions.Contains("8xy3"))
                {
                    usedInstructions.Add("8xy3");
                }



                Instructions.xor_vx_vy(this);

                return;


            case var dummy when Eight_add.IsMatch(dummy):
                Debug.WriteLine("8xy4");

                if (!usedInstructions.Contains("8xy4"))
                {
                    usedInstructions.Add("8xy4");
                }



                Instructions.add_vx_vy(this);

                return;


            case var dummy when Eight_sub.IsMatch(dummy):
                Debug.WriteLine("8xy5");

                if (!usedInstructions.Contains("8xy5"))
                {
                    usedInstructions.Add("8xy5");
                }



                Instructions.sub_vx_vy(this);

                return;


            case var dummy when Eight_shr.IsMatch(dummy):
                Debug.WriteLine("8xy6");


                if (!usedInstructions.Contains("8xy6"))
                {
                    usedInstructions.Add("8xy6");
                }



                Instructions.shr_vx_vy(this);

                return;


            case var dummy when Eight_subn.IsMatch(dummy):
                Debug.WriteLine("8xy7");

                Instructions.subn_vy_vx(this);

                return;


            case var dummy when Eight_shl.IsMatch(dummy):
                Debug.WriteLine("8xyE");

                if (!usedInstructions.Contains("8xyE"))
                {
                    usedInstructions.Add("8xyE");
                }



                Instructions.shl_vx_vy(this);

                return;


            case var dummy when Nine.IsMatch(dummy):
                Debug.WriteLine("9xy0");

                if (!usedInstructions.Contains("9xy0"))
                {
                    usedInstructions.Add("9xy0");
                }



                Instructions.skp_not_equal(this);

                return;


            case var dummy when A_addr.IsMatch(dummy):

                if (!usedInstructions.Contains("Annn"))
                {
                    usedInstructions.Add("Annn");
                }

                Debug.WriteLine($"Annn where nnn = {currentInstruction.Substring(1, 3)}");
                Instructions.ld_i_nnn(this);

                return;


            case var dummy when B_addr.IsMatch(dummy):
                Debug.WriteLine("Bnnn");

                if (!usedInstructions.Contains("Bnnn"))
                {
                    usedInstructions.Add("Bnnn");
                }


                Instructions.jmp_v0_nnn(this);

                return;


            case var dummy when C_addr.IsMatch(dummy):
                Debug.WriteLine("Cxkk");

                if (!usedInstructions.Contains("Cxkk"))
                {
                    usedInstructions.Add("Cxkk");
                }


                Instructions.ld_vx_rand(this);

                return;


                #region draw_func

            //huomionarvoista:
            // optimoinnin vuoksi voisi olla fiksua keksiä tapa vähentää type conversioneita
            // huom. mahdolliset bugit jotka mainittu edellisissä kommenteissa

            case var dummy when D_addr.IsMatch(dummy):

                stopwatch.Start();

                Debug.WriteLine("Dxyn");

                if (!usedInstructions.Contains("Dxyn"))
                {
                    usedInstructions.Add("Dxyn");
                }


                Instructions.drw(this);

                stopwatch.Stop();
                Debug.WriteLine($"draw function elapsed ms = {stopwatch.ElapsedMilliseconds}");
                stopwatch.Reset();


                break;
                #endregion

            case var dummy when E_skp.IsMatch(dummy):
                Debug.WriteLine("Ex9E");

                if (!usedInstructions.Contains("Ex9E"))
                {
                    usedInstructions.Add("Ex9E");
                }


                Instructions.skp_vx(this);

                return;


            case var dummy when E_sknp.IsMatch(dummy):
                Debug.WriteLine("ExA1");

                if (!usedInstructions.Contains("ExA1"))
                {
                    usedInstructions.Add("ExA1");
                }



                Instructions.sknp_vx(this);

                return;


            case var dummy when F_load_from_dt.IsMatch(dummy):
                Debug.WriteLine("Fx07");

                if (!usedInstructions.Contains("Fx07"))
                {
                    usedInstructions.Add("Fx07");
                }


                Instructions.ld_vx_dt(this);

                Debug.WriteLine($"registers[{x}] = {registers[x]}");

                return;


            case var dummy when F_load_key.IsMatch(dummy):
                Debug.WriteLine("Fx0A");

                if (!usedInstructions.Contains("Fx0A"))
                {
                    usedInstructions.Add("Fx0");
                }


                Instructions.ld_vx_key(this);

                return;


            case var dummy when F_load_to_dt.IsMatch(dummy):
                Debug.WriteLine("Fx15");

                if (!usedInstructions.Contains("Fx15"))
                {
                    usedInstructions.Add("Fx15");
                }


                Instructions.ld_dt_vx(this);

                Debug.WriteLine($"delayTimer has been set to {delayTimer}");

                return;


            case var dummy when F_load_to_st.IsMatch(dummy):
                Debug.WriteLine("Fx18");

                if (!usedInstructions.Contains("Annn"))
                {
                    usedInstructions.Add("Annn");
                }


                Instructions.ld_st_vx(this);

                return;

            case var dummy when Add_i_vx.IsMatch(dummy):
                Debug.WriteLine("Fx1E");

                if (!usedInstructions.Contains("Fx1E"))
                {
                    usedInstructions.Add("Fx1E");
                }


                Instructions.add_i_vx(this);

                return;


            case var dummy when Load_f_vx.IsMatch(dummy):
                Debug.WriteLine("Fx29");

                if (!usedInstructions.Contains("Fx29"))
                {
                    usedInstructions.Add("Fx29");
                }


                Instructions.ld_f_vx(this);

                return;


            case var dummy when Load_b_vx.IsMatch(dummy):
                Debug.WriteLine("Fx33");

                if (!usedInstructions.Contains("Fx33"))
                {
                    usedInstructions.Add("Fx33");
                }


                Instructions.ld_bcd(this);

                return;

            case var dummy when Load_i_vx.IsMatch(dummy):
                Debug.WriteLine("Fx55");

                if (!usedInstructions.Contains("Fx55"))
                {
                    usedInstructions.Add("Fx55");
                }


                Instructions.ld_i_vx(this);

                return;

            case var dummy when Load_vx_i.IsMatch(dummy):
                Debug.WriteLine("Fx65");

                if (!usedInstructions.Contains("Fx65"))
                {
                    usedInstructions.Add("Fx65");
                }



                Instructions.ld_vx_i(this);

                return;


            default:
                Debug.WriteLine("Unknown instruction");
                pc += 2;
                return;
            }
        }
Пример #25
0
        /*Functionality Added to make the calculator work with Keyboard NumberPad
         * When the correct Key is detected it will fire off the corresponding button press*/
        private void Window_KeyDownPreview(object sender, KeyEventArgs e)
        {
            switch (e.Key)
            {
            case Key.NumPad0:
                Zero.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad1:
                One.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad2:
                Two.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad3:
                Three.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad4:
                Four.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad5:
                Five.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad6:
                Six.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad7:
                Seven.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad8:
                Eight.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad9:
                Nine.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Add:
                Plus.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Subtract:
                Minus.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Multiply:
                Multiply.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Divide:
                Divide.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Enter:
                Equals.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;
            }
        }
Пример #26
0
        void ReleaseDesignerOutlets()
        {
            if (Clear != null)
            {
                Clear.Dispose();
                Clear = null;
            }

            if (Decimal != null)
            {
                Decimal.Dispose();
                Decimal = null;
            }

            if (Divise != null)
            {
                Divise.Dispose();
                Divise = null;
            }

            if (Eight != null)
            {
                Eight.Dispose();
                Eight = null;
            }

            if (Equals != null)
            {
                Equals.Dispose();
                Equals = null;
            }

            if (Five != null)
            {
                Five.Dispose();
                Five = null;
            }

            if (Four != null)
            {
                Four.Dispose();
                Four = null;
            }

            if (Minus != null)
            {
                Minus.Dispose();
                Minus = null;
            }

            if (Multiply != null)
            {
                Multiply.Dispose();
                Multiply = null;
            }

            if (Nine != null)
            {
                Nine.Dispose();
                Nine = null;
            }

            if (One != null)
            {
                One.Dispose();
                One = null;
            }

            if (Plus != null)
            {
                Plus.Dispose();
                Plus = null;
            }

            if (ResultField != null)
            {
                ResultField.Dispose();
                ResultField = null;
            }

            if (Seven != null)
            {
                Seven.Dispose();
                Seven = null;
            }

            if (Six != null)
            {
                Six.Dispose();
                Six = null;
            }

            if (Three != null)
            {
                Three.Dispose();
                Three = null;
            }

            if (ToggleSign != null)
            {
                ToggleSign.Dispose();
                ToggleSign = null;
            }

            if (Two != null)
            {
                Two.Dispose();
                Two = null;
            }

            if (Zero != null)
            {
                Zero.Dispose();
                Zero = null;
            }
        }
Пример #27
0
 public LossState(Seven seven)
     : base(seven)
 {
 }
Пример #28
0
 public LossState(Seven seven)
     : base(seven)
 {
 }
Пример #29
0
        internal PostBattleState(Seven seven, int exp, int ap, int gil, List<IInventoryItem> items)
            : base(seven)
        {
            Exp = exp;
            AP = ap;
            Gil = gil;
            Items = new List<Inventory.Record>();

            LevelUp = new LevelUp[Party.PARTY_SIZE];
            MateriaLevelUp = new MateriaLevelUp[Party.PARTY_SIZE];

            Exp_multiplier = new int[] { 100, 100, 100 };
            Gil_multiplier = 100;

            for (int i = 0; i < 3; i++)
            {
                if (Party[i] != null)
                {
                    foreach (MateriaOrb m in Party[i].Materia)
                    {
                        if (m != null)
                        {
                            if (m.Name == "gilplus")
                            {
                                switch (m.Level)
                                {
                                    case 0:
                                        Gil_multiplier += 50;
                                        break;
                                    case 1:
                                        Gil_multiplier += 100;
                                        break;
                                    case 2:
                                        Gil_multiplier += 200;
                                        break;
                                }
                            }
                            if (m.Name == "expplus")
                            {
                                switch (m.Level)
                                {
                                    case 0:
                                        Exp_multiplier[i] += 50;
                                        break;
                                    case 1:
                                        Exp_multiplier[i] += 75;
                                        break;
                                    case 2:
                                        Exp_multiplier[i] += 100;
                                        break;
                                }
                            }
                        }
                    }
                }
            }

            CollectItems(items);

            _state = State.BeforeGainExp;
        }
Пример #30
0
 // ReSharper disable once UnusedParameter.Local
 public Seven(Seven seven)
 {
 }
Пример #31
0
        public void Should_ComputeCorrectMaxSignal(int expected, int[] data)
        {
            var result = new Seven().ComputeMaxSignal(data);

            Assert.Equal(expected, result);
        }
Пример #32
0
 public MenuState(Seven seven)
     : base(seven)
 {
 }
Пример #33
0
        //OFF


        /*************************************************************
        *  Obsługa przycisków
        *************************************************************/
        private void Window_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.Key == Key.D1 || e.Key == Key.NumPad1)
            {
                One.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D2 || e.Key == Key.NumPad2)
            {
                Two.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D3 || e.Key == Key.NumPad3)
            {
                Three.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D4 || e.Key == Key.NumPad4)
            {
                Four.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D5 || e.Key == Key.NumPad5)
            {
                Five.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D6 || e.Key == Key.NumPad6)
            {
                Six.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D7 || e.Key == Key.NumPad7)
            {
                Seven.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D8 || e.Key == Key.NumPad8)
            {
                if (Keyboard.IsKeyDown(Key.LeftShift))
                {
                    Star.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                }
                else
                {
                    Eight.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                }
            }
            else if (e.Key == Key.D9 || e.Key == Key.NumPad9)
            {
                Nine.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D0 || e.Key == Key.NumPad0)
            {
                Zero.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }

            /**********************************************************/

            /*else if (e.Key == Key.Enter)
             * {
             *  Equals.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
             * }*/
            else if (e.Key == Key.OemComma || e.Key == Key.OemPeriod || e.Key == Key.Decimal)
            {
                Dot.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.OemMinus || e.Key == Key.Subtract)
            {
                Minus.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.OemPlus || e.Key == Key.Add)
            {
                Plus.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Delete)
            {
                AC.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Back)
            {
                C.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Divide || e.Key == Key.OemBackslash || e.Key == Key.OemQuestion || e.Key == Key.Oem5)
            {
                Slash.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Multiply)
            {
                Star.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.P)
            {
                MP.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Escape)
            {
                Application.Current.Shutdown();
            }
            Console.WriteLine(e.Key.ToString());
        }
Пример #34
0
 private FieldState(Seven seven)
     : base(seven)
 {
 }
Пример #35
0
        internal PostBattleState(Seven seven, int exp, int ap, int gil, List <IInventoryItem> items)
            : base(seven)
        {
            Exp   = exp;
            AP    = ap;
            Gil   = gil;
            Items = new List <Inventory.Record>();

            LevelUp        = new LevelUp[Party.PARTY_SIZE];
            MateriaLevelUp = new MateriaLevelUp[Party.PARTY_SIZE];

            Exp_multiplier = new int[] { 100, 100, 100 };
            Gil_multiplier = 100;

            for (int i = 0; i < 3; i++)
            {
                if (Party[i] != null)
                {
                    foreach (MateriaOrb m in Party[i].Materia)
                    {
                        if (m != null)
                        {
                            if (m.Name == "gilplus")
                            {
                                switch (m.Level)
                                {
                                case 0:
                                    Gil_multiplier += 50;
                                    break;

                                case 1:
                                    Gil_multiplier += 100;
                                    break;

                                case 2:
                                    Gil_multiplier += 200;
                                    break;
                                }
                            }
                            if (m.Name == "expplus")
                            {
                                switch (m.Level)
                                {
                                case 0:
                                    Exp_multiplier[i] += 50;
                                    break;

                                case 1:
                                    Exp_multiplier[i] += 75;
                                    break;

                                case 2:
                                    Exp_multiplier[i] += 100;
                                    break;
                                }
                            }
                        }
                    }
                }
            }

            CollectItems(items);

            _state = State.BeforeGainExp;
        }
Пример #36
0
        public void Should_ComputeCorrectSignal(int expected, int[] phaseSettings, int[] data)
        {
            var result = new Seven().ComputeSignal(phaseSettings.Select(IntCodeValue.FromInt).ToArray(), data);

            Assert.Equal(expected, result);
        }
Пример #37
0
 private FieldState(Seven seven)
     : base(seven)
 {
 }
Пример #38
0
 public InitialState(Seven seven)
     : base(seven)
 {
 }
Пример #39
0
        private void CheckEventQueue()
        {
            lock (EventQueue)
            {
                // Dequeue next ability if none is in progress
                if (ActiveAbility == null)
                {
                    if (EventQueue.Count > 0)
                    {
                        BattleEvent activeEvent = EventQueue.Dequeue();

                        if (activeEvent != null)
                        {
                            activeEvent.Begin();

                            ActiveAbility = activeEvent;
#if DEBUG
                            Console.WriteLine("Event has begun:" + ActiveAbility.ToString());
#endif
                        }
                    }
                }

                // If the current ability is done, clear it
                if (ActiveAbility != null)
                {
                    bool isDone = ActiveAbility.RunIteration();

                    if (isDone)
                    {
#if DEBUG
                        Console.WriteLine("Event has completed:" + ActiveAbility.ToString());
#endif
                        //                if (ActiveAbility.Performer is Ally)
                        //                {
                        //                    LastPartyAction = (AbilityState)ActiveAbility.Clone();
                        //                }

                        if (ActiveAbility == _victoryEvent)
                        {
                            int exp = 0;
                            int ap  = 0;
                            int gil = 0;
                            List <IInventoryItem> items = new List <IInventoryItem>();

                            foreach (Enemy enemy in DeadEnemies)
                            {
                                exp += enemy.Exp;
                                ap  += enemy.AP;
                                gil += enemy.Gil;
                                IInventoryItem item = enemy.WinItem();
                                if (item != null)
                                {
                                    items.Add(item);
                                }
                            }

                            Seven.EndBattle(exp, ap, gil, items);
                        }

                        if (ActiveAbility == _lossEvent)
                        {
                            Seven.LoseGame();
                        }

                        ActiveAbility = null;

                        CheckForDeadEnemies();

                        // We need to prune all events from a source who cannot act.
                        // We must do the whole queue at once. We can't just look at
                        //   the head of the queue.
                        // Example. You attack with a character -- an event goes in the
                        //   queue, possibly behind many other events. Then that ally is
                        //   paralyzed. Then that ally is attacked, and it reaches its
                        //   limit break. Then that character is cured by, say, one of
                        //   Aeris's limit breaks (all of these things went in the queue
                        //   before said ally's attack). Then you use that ally's limit
                        //   break immediately upon regaining control of it.
                        // In theory, the attack event could still happen AFTER the limit
                        //   break. It needs to come out of the queue NOW if the ally
                        //   cannot act.
                        EventQueue.PruneEvents(x => x.Source.CannotAct, "source cannot act");
                    }
                }
            }
        }