public override void Arrived(int tile)
 {
     LongEventHandler.QueueLongEvent(delegate()
     {
         Map map            = GetOrGenerateMapUtility.GetOrGenerateMap(tile, null);      //MAP INDEX BUG
         TaggedString label = "LetterLabelCaravanEnteredEnemyBase".Translate();
         TaggedString text  = "LetterTransportPodsLandedInEnemyBase".Translate(parent.Label).CapitalizeFirst();
         if (parent is Settlement settlement)
         {
             SettlementUtility.AffectRelationsOnAttacked(settlement, ref text);
         }
         if (!parent.HasMap)
         {
             Find.TickManager.Notify_GeneratedPotentiallyHostileMap();
             PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(map.mapPawns.AllPawns, ref label, ref text, "LetterRelatedPawnsInMapWherePlayerLanded".Translate(Faction.OfPlayer.def.pawnsPlural), true, true);
         }
         AerialVehicleInFlight aerialVehicle = vehicle.GetAerialVehicle();
         CameraJumper.TryJump(map.Center, map);
         StrafeTargeter.Instance.BeginTargeting(vehicle, vehicle.CompVehicleLauncher.launchProtocol, delegate(IntVec3 start, IntVec3 end)
         {
             VehicleSkyfaller_FlyOver skyfaller = VehicleSkyfallerMaker.MakeSkyfallerFlyOver(vehicle.CompVehicleLauncher.Props.skyfallerStrafing, vehicle, start, end);
             skyfaller.aerialVehicle            = aerialVehicle;
             Thing thing = GenSpawn.Spawn(skyfaller, start, parent.Map, Rot8.North);                     //REDO - Other rotations?
         }, null, null, null, true);
         aerialVehicle.Destroy();
     }, "GeneratingMap", false, null, true);
 }
Пример #2
0
        private static void SendAttackLetter(Caravan caravan, Settlement settlement)
        {
            TaggedString letterLabel = "LetterLabelCaravanEnteredEnemyBase".Translate();
            TaggedString letterText  = "LetterCaravanEnteredEnemyBase".Translate(caravan.Label, settlement.Label.ApplyTag(TagType.Settlement, settlement.Faction.GetUniqueLoadID())).CapitalizeFirst();

            SettlementUtility.AffectRelationsOnAttacked(settlement, ref letterText);
            if (settlement.HasMap)
            {
                PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(settlement.Map.mapPawns.AllPawns, ref letterLabel, ref letterText, "LetterRelatedPawnsSettlement".Translate(Faction.OfPlayer.def.pawnsPlural), true);
            }
            Find.LetterStack.ReceiveLetter(letterLabel, letterText, LetterDefOf.NeutralEvent, caravan.PawnsListForReading, settlement.Faction, null, null, null);
        }
Пример #3
0
        public override void Arrived(List <ActiveDropPodInfo> pods, int tile)
        {
            Thing        lookTarget    = ByakheeArrivalActionUtility.GetLookTarget(pods);
            bool         flag          = !this.settlement.HasMap;
            Map          orGenerateMap = GetOrGenerateMapUtility.GetOrGenerateMap(this.settlement.Tile, null);
            TaggedString label         = "LetterLabelCaravanEnteredEnemyBase".Translate();
            TaggedString text          = "LetterTransportPodsLandedInEnemyBase".Translate(this.settlement.Label).CapitalizeFirst();

            SettlementUtility.AffectRelationsOnAttacked(this.settlement, ref text);
            if (flag)
            {
                Find.TickManager.Notify_GeneratedPotentiallyHostileMap();
                PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(orGenerateMap.mapPawns.AllPawns, ref label, ref text, "LetterRelatedPawnsInMapWherePlayerLanded".Translate(Faction.OfPlayer.def.pawnsPlural), true, true);
            }
            Find.LetterStack.ReceiveLetter(label, text, LetterDefOf.NeutralEvent, lookTarget, this.settlement.Faction, null, null, null);
            this.arrivalMode.Worker.TravelingTransportPodsArrived(pods, orGenerateMap);
        }
Пример #4
0
 public override void Arrived(int tile)
 {
     LongEventHandler.QueueLongEvent(delegate()
     {
         Map map            = GetOrGenerateMapUtility.GetOrGenerateMap(tile, null);
         TaggedString label = "LetterLabelCaravanEnteredEnemyBase".Translate();
         TaggedString text  = "LetterTransportPodsLandedInEnemyBase".Translate(settlement.Label).CapitalizeFirst();
         SettlementUtility.AffectRelationsOnAttacked(settlement, ref text);
         if (!settlement.HasMap)
         {
             Find.TickManager.Notify_GeneratedPotentiallyHostileMap();
             PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(map.mapPawns.AllPawns, ref label, ref text, "LetterRelatedPawnsInMapWherePlayerLanded".Translate(Faction.OfPlayer.def.pawnsPlural), true, true);
         }
         Find.LetterStack.ReceiveLetter(label, text, LetterDefOf.NeutralEvent, vehicle, settlement.Faction, null, null, null);
         AerialVehicleInFlight aerialVehicle = vehicle.GetAerialVehicle();
         arrivalModeDef.Worker.VehicleArrived(aerialVehicle, launchProtocol, settlement.Map);
         aerialVehicle.Destroy();
     }, "GeneratingMap", false, null, true);
 }
Пример #5
0
 public void GenerateMapForRecon(int tile)
 {
     if (flightPath.InRecon && Find.WorldObjects.MapParentAt(tile) is MapParent mapParent && !mapParent.HasMap)
     {
         LongEventHandler.QueueLongEvent(delegate()
         {
             Map map            = GetOrGenerateMapUtility.GetOrGenerateMap(tile, null);
             TaggedString label = "LetterLabelCaravanEnteredEnemyBase".Translate();
             TaggedString text  = "LetterTransportPodsLandedInEnemyBase".Translate(mapParent.Label).CapitalizeFirst();
             if (mapParent is Settlement settlement)
             {
                 SettlementUtility.AffectRelationsOnAttacked(settlement, ref text);
             }
             if (!mapParent.HasMap)
             {
                 Find.TickManager.Notify_GeneratedPotentiallyHostileMap();
                 PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(map.mapPawns.AllPawns, ref label, ref text, "LetterRelatedPawnsInMapWherePlayerLanded".Translate(Faction.OfPlayer.def.pawnsPlural), true, true);
             }
             Find.LetterStack.ReceiveLetter(label, text, LetterDefOf.NeutralEvent, vehicle, mapParent.Faction, null, null, null);
             Current.Game.CurrentMap = map;
             CameraJumper.TryHideWorld();
         }, "GeneratingMap", false, null, true);
     }
 }