Пример #1
0
        private void UpdateGamepadRemap(SettingsWindow settingsWindow, bool cancel)
        {
            // Cancel remapping with escape
            if (cancel ||
                Global.Input.KeyPressed(Keys.Escape))
            {
                Global.game_system.play_se(System_Sounds.Cancel);
                MenuSettingSelected = false;
                settingsWindow.CancelSetting();
            }
            else
            {
                var pressed_keys = Global.Input.PressedButtons();
                if (pressed_keys.Any())
                {
                    bool success = false;
                    foreach (Buttons button in Input.REMAPPABLE_BUTTONS
                             .Intersect(pressed_keys))
                    {
                        if (settingsWindow.RemapInput(button))
                        {
                            Global.game_system.play_se(System_Sounds.Confirm);
                            MenuSettingSelected = false;
                            settingsWindow.ConfirmSetting();
                            IgnoreInputs();

                            success = true;
                            break;
                        }
                    }
                    if (!success)
                    {
                        Global.game_system.play_se(System_Sounds.Buzzer);
                    }
                }
            }
        }