static Settings() { SettingsMenu.AddGroupLabel("Tehlike Ayarları"); EnemySlider = SettingsMenu.Add("minenemiesinrange", new Slider("En az düşman", 1, 1, 5)); EnemyRange = SettingsMenu.Add("minrangeenemy", new Slider("Enemies must be in ({0}) range to be in danger", 1000, 600, 2500)); Spells = SettingsMenu.Add("considerspells", new CheckBox("Dikkatli Büyü Kullan ?")); Skillshots = SettingsMenu.Add("considerskilshots", new CheckBox("Dikkatli Büyüler ?")); AAs = SettingsMenu.Add("consideraas", new CheckBox("Dikkatli Otomatik Atak ?")); SettingsMenu.AddSeparator(); SettingsMenu.AddGroupLabel("Tehlike Büyüleri"); foreach (var spell in DangerousSpells.Spells.Where(x => EntityManager.Heroes.Enemies.Any(b => b.Hero == x.Hero))) { SettingsMenu.Add(spell.Hero.ToString() + spell.Slot, new CheckBox(spell.Hero + " - " + spell.Slot + ".", spell.DefaultValue)); } }
static Settings() { SettingsMenu.AddGroupLabel("Danger Settings"); EnemySlider = SettingsMenu.Add("minenemiesinrange", new Slider("Min enemies in the range determined below", 1, 1, 5)); EnemyRange = SettingsMenu.Add("minrangeenemy", new Slider("Enemies must be in ({0}) range to be in danger", 1000, 600, 2500)); Spells = SettingsMenu.Add("considerspells", new CheckBox("Consider spells ?")); Skillshots = SettingsMenu.Add("considerskilshots", new CheckBox("Consider SkillShots ?")); AAs = SettingsMenu.Add("consideraas", new CheckBox("Consider Auto Attacks ?")); SettingsMenu.AddSeparator(); SettingsMenu.AddGroupLabel("Dangerous Spells"); foreach (var spell in DangerousSpells.Spells.Where(x => EntityManager.Heroes.Enemies.Any(b => b.Hero == x.Hero))) { SettingsMenu.Add(spell.Hero.ToString() + spell.Slot, new CheckBox(spell.Hero + " - " + spell.Slot + ".", spell.DefaultValue)); } }
static Settings() { SettingsMenu.AddGroupLabel("危险判断设置"); EnemySlider = SettingsMenu.Add("minenemiesinrange", new Slider("最少敌人数量范围判断", 1, 1, 5)); EnemyRange = SettingsMenu.Add("minrangeenemy", new Slider("敌人必须在 ({0}) 范围内视为危险", 1000, 600, 2500)); Spells = SettingsMenu.Add("considerspells", new CheckBox("考虑技能 ?")); Skillshots = SettingsMenu.Add("considerskilshots", new CheckBox("考虑线形技能 ?")); AAs = SettingsMenu.Add("consideraas", new CheckBox("考虑普攻 ?")); SettingsMenu.AddSeparator(); SettingsMenu.AddGroupLabel("危险技能"); foreach (var spell in DangerousSpells.Spells.Where(x => EntityManager.Heroes.Enemies.Any(b => b.Hero == x.Hero))) { SettingsMenu.Add(spell.Hero.ToString() + spell.Slot, new CheckBox(spell.Hero + " - " + spell.Slot + ".", spell.DefaultValue)); } }
public static void Initialize() { // Addon Menu AutoCannonMenu = MainMenu.AddMenu("AutoCannon", "AutoCannon"); AutoCannonMenu.AddGroupLabel("AutoCannon"); AutoCannonMenu.AddLabel("Created by Counter"); AutoCannonMenu.AddLabel("This addon will shoot Mark/Poros. :) <3"); AutoCannonMenu.AddLabel("Also has a KS feature for priority kills!! ;) xD"); SettingsMenu = AutoCannonMenu.AddSubMenu("Settings", "Settings"); SettingsMenu.AddGroupLabel("Settings"); SettingsMenu.AddLabel("Keep in mind that the script won't dash to target. This must be done manually."); SettingsMenu.AddSeparator(); SettingsMenu.AddLabel("Press F5 to update these numbers for Drawing."); }
static Settings() { SettingsMenu.AddGroupLabel("Offensive Settings"); _AAcancel = SettingsMenu.Add("aacanceloff", new CheckBox("Cancel AA animation with items ?")); _DelayOff = SettingsMenu.Add("delayoffbetween", new Slider("Delay between each offensive item used(in MS)", 1000, 100, 5000)); SettingsMenu.AddGroupLabel("Danger Settings"); EnemySlider = SettingsMenu.Add("minenemiesinrange", new Slider("Min enemies in the range determined below", 1, 1, 5)); EnemyRange = SettingsMenu.Add("minrangeenemy", new Slider("Enemies must be in ({0}) range to be in danger", 1000, 600, 2500)); Spells = SettingsMenu.Add("considerspells", new CheckBox("Consider spells ?")); Skillshots = SettingsMenu.Add("considerskilshots", new CheckBox("Consider SkillShots ?")); AAs = SettingsMenu.Add("consideraas", new CheckBox("Consider Auto Attacks ?")); SettingsMenu.AddSeparator(); SettingsMenu.AddGroupLabel("Dangerous Spells"); foreach (var spell in DMGHandler.DangerousSpells.Spells.Where(x => EntityManager.Heroes.Enemies.Any(b => b.Hero == x.Hero))) { SettingsMenu.Add(spell.Hero.ToString() + spell.Slot, new CheckBox(spell.Hero + " - " + spell.Slot + ".", spell.DefaultValue)); } }
static void SetupMenu() { ChatMenu = MainMenu.AddMenu("ChatMotivator", "chat_motivator"); ChatMenu.AddGroupLabel("Chat Settings"); ChatMenu.AddSeparator(); ChatMenu.AddLabel("By Xaxixeo"); SettingsMenu = ChatMenu.AddSubMenu("Settings", "settings"); SettingsMenu.AddGroupLabel("Settings"); SettingsMenu.AddLabel("Chat"); SettingsMenu.Add("sayGreeting", new CheckBox("Greeting")); SettingsMenu.Add("sayGreetingAllChat", new CheckBox("All Chat Greeting")); SettingsMenu.Add("sayGreetingDelayMin", new Slider("Greeting Min Delay", 30, 10, 120)); SettingsMenu.Add("sayGreetingDelayMax", new Slider("Greeting Max Delay", 90, 10, 120)); SettingsMenu.AddSeparator(); SettingsMenu.Add("sayCongratulate", new CheckBox("Congratulate players")); SettingsMenu.Add("sayCongratulateDelayMin", new Slider("Congratulate Min Delay", 7, 5, 60)); SettingsMenu.Add("sayCongratulateDelayMax", new Slider("Congratulate Max Delay", 15, 5, 60)); SettingsMenu.Add("sayCongratulateInterval", new Slider("Interval Between Messages", 30, 5, 600)); SettingsMenu.AddSeparator(); SettingsMenu.Add("sayEnding", new CheckBox("End Message")); }
static void SetupMenu() { ChatMenu = MainMenu.AddMenu("ChatMotivator", "chat_motivator"); ChatMenu.AddGroupLabel("Sohbet Ayarları"); ChatMenu.AddSeparator(); ChatMenu.AddLabel("By Xaxixeo"); SettingsMenu = ChatMenu.AddSubMenu("Settings", "settings"); SettingsMenu.AddGroupLabel("Ayarlar"); SettingsMenu.AddLabel("Sohbet"); SettingsMenu.Add("sayGreeting", new CheckBox("Tebrik")); SettingsMenu.Add("sayGreetingAllChat", new CheckBox("Sohbetin hepsine tebrik")); SettingsMenu.Add("sayGreetingDelayMin", new Slider("Tebrik etme en az zaman gecikmesi", 30, 10, 120)); SettingsMenu.Add("sayGreetingDelayMax", new Slider("Tebrik etme en Fazla zaman", 90, 10, 120)); SettingsMenu.AddSeparator(); SettingsMenu.Add("sayCongratulate", new CheckBox("Oyunculara Tebrik")); SettingsMenu.Add("sayCongratulateDelayMin", new Slider("Tebrik etme gecikmesi en az", 7, 5, 60)); SettingsMenu.Add("sayCongratulateDelayMax", new Slider("Tebrik etme gecikmesi en fazla", 15, 5, 60)); SettingsMenu.Add("sayCongratulateInterval", new Slider("Tebrik arasındaki bekleme aralığı", 30, 5, 600)); SettingsMenu.AddSeparator(); SettingsMenu.Add("sayEnding", new CheckBox("Kapatma Mesajı")); }
public static void LoadMenu() { var startMenu = MainMenu.AddMenu(MenuName, MenuName.ToLower()); var notStart = new SimpleNotification("Mario`s Gangplank Loaded", "Mario`s Gangplank sucessfully loaded."); Notifications.Show(notStart, 2500); #region Combo ComboMenu = startMenu.AddSubMenu(":-Combo Menu-:"); ComboMenu.AddGroupLabel("-:Combo Spells:-"); ComboMenu.Add("qCombo", new CheckBox("• Use Q.")); ComboMenu.Add("eCombo", new CheckBox("• Use E.")); ComboMenu.AddLabel("If the target is close to you"); ComboMenu.Add("eComboRangeClose", new Slider("How close to put the barrel(0 on the player)", 150, 50, 600)); ComboMenu.AddLabel("If the target is far from you"); ComboMenu.Add("eComboRangeFar", new Slider("How close to put the barrel(0 on the player)", 350, 300, 800)); ComboMenu.Add("rCombo", new CheckBox("• Use R.")); ComboMenu.Add("rComboCount", new Slider("Minimun enemies to use R.(0 = Off)", 2, 0, 5)); #endregion Combo #region Harass HarassMenu = startMenu.AddSubMenu(":-Harass Menu-:"); HarassMenu.AddGroupLabel("-:Harass Spells:-"); HarassMenu.Add("qHarass", new CheckBox("• Use Q.")); HarassMenu.Add("eHarass", new CheckBox("• Use E.", false)); HarassMenu.AddGroupLabel("-:Harass Settings:-"); HarassMenu.Add("manaHarass", new Slider("Mana must be greater than ({0}) to use harass spells.", 30)); HarassMenu.AddGroupLabel("-:AutoHarass Spells:-"); HarassMenu.Add("qAutoHarass", new CheckBox("• Use Q.")); HarassMenu.Add("eAutoHarass", new CheckBox("• Use E.")); HarassMenu.AddGroupLabel("-:AutoHarass Settings:-"); var keyAutoHarass = HarassMenu.Add("keyAutoHarass", new KeyBind("KeyBind to change on/off AutoHarass", false, KeyBind.BindTypes.PressToggle, 'T')); keyAutoHarass.OnValueChange += delegate { var notHarassOn = new SimpleNotification("AutoHarass Mode Change", "AutoHarass is now On. "); var notHarassOff = new SimpleNotification("AutoHarass Mode Change", "AutoHarass is now Off. "); Notifications.Show(keyAutoHarass.CurrentValue ? notHarassOn : notHarassOff, 1000); }; HarassMenu.Add("manaAutoHarass", new Slider("Mana must be greater than ({0}) to use auto harass spells.", 45)); #endregion Harass #region LaneClear LaneClearMenu = startMenu.AddSubMenu(":-LaneClear Menu-:"); LaneClearMenu.AddGroupLabel("-:LaneClear Spells:-"); LaneClearMenu.Add("qLane", new CheckBox("• Use Q on Barrel.")); LaneClearMenu.Add("qLaneLast", new CheckBox("• Use Q to last hit.")); LaneClearMenu.Add("eLane", new CheckBox("• Use E.")); LaneClearMenu.Add("eKeep", new Slider("• Keep ({0}) barrels.", 1, 0, 4)); LaneClearMenu.AddGroupLabel("-:LaneClear Settings:-"); LaneClearMenu.Add("qLaneCount", new Slider("How many minions must be in range of the barrel.", 2, 0, 6)); LaneClearMenu.Add("eLaneCount", new Slider("Minimun minions to place E.", 3, 0, 6)); LaneClearMenu.Add("manaLane", new Slider("Mana must be greater than ({0}) to use laneclear spells", 30)); #endregion LaneClear #region JungleClear JungleClearMenu = startMenu.AddSubMenu(":-JungleClear Menu-:"); JungleClearMenu.AddGroupLabel("-:JungleClear Spells:-"); JungleClearMenu.Add("qJungle", new CheckBox("• Use Q Barrel.")); JungleClearMenu.Add("qJungleLast", new CheckBox("• Use Q to kill the minion.")); JungleClearMenu.Add("eJungle", new CheckBox("• Use E.")); JungleClearMenu.AddGroupLabel("-:JungleClear Settings:-"); JungleClearMenu.Add("manaJungle", new Slider("Mana must be greater than ({0}) to use jungleclear spells.", 30)); #endregion JungleClear #region Lasthit LastHitMenu = startMenu.AddSubMenu(":-LastHit Menu-:"); LastHitMenu.AddGroupLabel("-:LastHit Spells:-"); LastHitMenu.Add("qLast", new CheckBox("• Use Q.")); LastHitMenu.AddGroupLabel("-:LastHit Settings:-"); LastHitMenu.Add("manaLast", new Slider("Mana must be greater than ({0}) to use lasthit spells.", 30)); #endregion Lasthit #region Settings SettingsMenu = startMenu.AddSubMenu(":-Settings Menu-:"); SettingsMenu.AddGroupLabel("-:Q KS Settings:-"); SettingsMenu.Add("qKS", new CheckBox("• Use Q to ks.")); SettingsMenu.AddGroupLabel("-:R Settings:-"); SettingsMenu.Add("rKS", new CheckBox("• Use R to ks.")); SettingsMenu.Add("rKSOverkill", new Slider("R KS overkill, it will only ult if target health is greater than [{0}]", 150, 50, 400)); SettingsMenu.Add("rToSaveAlly", new CheckBox("• Use R to save ally.")); SettingsMenu.Add("rToSaveAllyPercent", new Slider("• Ally health to save him msut be less than ({0}).", 15)); SettingsMenu.AddGroupLabel("-:W Settings:-"); SettingsMenu.Add("wUsePercent", new Slider("• Use W if health is lower than ({0}).", 20)); SettingsMenu.AddSeparator(1); SettingsMenu.Add("wBuffStun", new CheckBox("• Stun")); SettingsMenu.Add("wBuffSlow", new CheckBox("• Slow", false)); SettingsMenu.Add("wBuffBlind", new CheckBox("• Blind")); SettingsMenu.Add("wBuffSupression", new CheckBox("• Supression")); SettingsMenu.Add("wBuffSnare", new CheckBox("• Snare")); SettingsMenu.Add("wBuffTaunt", new CheckBox("• Taunt")); SettingsMenu.AddGroupLabel("-:Settings:-"); LastHitMenu.Add("manaSettings", new Slider("Mana must be greater than ({0}) to use any spell in this menu.", 30)); #endregion Settings #region Drawings DrawingsMenu = startMenu.AddSubMenu(":-Drawings Menu-:"); DrawingsMenu.Add("readyDraw", new CheckBox("• Draw Spell`s range only if they are ready.")); DrawingsMenu.Add("damageDraw", new CheckBox("• Draw damage indicator.")); DrawingsMenu.Add("perDraw", new CheckBox("• Draw damage indicator percent.")); DrawingsMenu.Add("statDraw", new CheckBox("• Draw damage indicator statistics")); DrawingsMenu.AddGroupLabel("-:Spells:-"); DrawingsMenu.Add("qDraw", new CheckBox("• Draw Q.")); DrawingsMenu.Add("wDraw", new CheckBox("• Draw W.")); DrawingsMenu.Add("eDraw", new CheckBox("• Draw E.")); DrawingsMenu.Add("barrelDraw", new CheckBox("• Draw Barrels.")); #endregion Drawings }
public static void LoadMenu() { var startMenu = MainMenu.AddMenu(MenuName, MenuName.ToLower()); var notStart = new SimpleNotification("Mario`s Gangplank Yuklendi", "Mario`s Gangplank Basariyle yuklendi."); Notifications.Show(notStart, 2500); #region Combo ComboMenu = startMenu.AddSubMenu(":-Combo Menu-:"); ComboMenu.AddGroupLabel("-:Combo Büyüler:-"); ComboMenu.Add("qCombo", new CheckBox("• Kullan Q.")); ComboMenu.Add("eCombo", new CheckBox("• Kullan E.")); ComboMenu.AddLabel("If the target is close to you"); ComboMenu.Add("eComboRangeClose", new Slider("How close to put the barrel(0 on the player)", 150, 50, 600)); ComboMenu.AddLabel("If the target is far from you"); ComboMenu.Add("eComboRangeFar", new Slider("How close to put the barrel(0 on the player)", 350, 300, 800)); ComboMenu.Add("rCombo", new CheckBox("• Kullan R.")); ComboMenu.Add("rComboCount", new Slider("R için en az düşamn(0 = Kapalı)", 2, 0, 5)); #endregion Combo #region Harass HarassMenu = startMenu.AddSubMenu(":-Harass Menu-:"); HarassMenu.AddGroupLabel("-:Dürtme Ayarları:-"); HarassMenu.Add("qHarass", new CheckBox("• Kullan Q.")); HarassMenu.Add("eHarass", new CheckBox("• Kullan E.", false)); HarassMenu.AddGroupLabel("-:Dürtme Ayarları:-"); HarassMenu.Add("manaHarass", new Slider("Dürtme için en az mana.", 30)); HarassMenu.AddGroupLabel("-:Otomatikdürt Büyüleri:-"); HarassMenu.Add("qAutoHarass", new CheckBox("• Kullan Q.")); HarassMenu.Add("eAutoHarass", new CheckBox("• Kullan E.")); HarassMenu.AddGroupLabel("-:Otomatikdürt Ayarları:-"); var keyAutoHarass = HarassMenu.Add("keyAutoHarass", new KeyBind("Otomatik dürtme kapat/aç", false, KeyBind.BindTypes.PressToggle, 'T')); keyAutoHarass.OnValueChange += delegate { var notHarassOn = new SimpleNotification("AutoHarass Mode Change", "AutoHarass is now On. "); var notHarassOff = new SimpleNotification("AutoHarass Mode Change", "AutoHarass is now Off. "); Notifications.Show(keyAutoHarass.CurrentValue ? notHarassOn : notHarassOff, 1000); }; HarassMenu.Add("manaAutoHarass", new Slider("Otomatik dürtme için gereken mana", 45)); #endregion Harass #region LaneClear LaneClearMenu = startMenu.AddSubMenu(":-LaneClear Menu-:"); LaneClearMenu.AddGroupLabel("-:Lanetemizleme Büyüleri:-"); LaneClearMenu.Add("qLane", new CheckBox("• Kullan Q varile.")); LaneClearMenu.Add("qLaneLast", new CheckBox("• Kullan Q son vuruşta")); LaneClearMenu.Add("eLane", new CheckBox("• Kullan E.")); LaneClearMenu.Add("eKeep", new Slider("• şu kadar varil", 1, 0, 4)); LaneClearMenu.AddGroupLabel("-:Lanetemizleme Ayarları:-"); LaneClearMenu.Add("qLaneCount", new Slider("Varil Q için gereken minyon", 2, 0, 6)); LaneClearMenu.Add("eLaneCount", new Slider("Varil yerleştirmek için gereken minyon.", 3, 0, 6)); LaneClearMenu.Add("manaLane", new Slider("Lanetemizleme için gereken en az mana", 30)); #endregion LaneClear #region JungleClear JungleClearMenu = startMenu.AddSubMenu(":-JungleClear Menu-:"); JungleClearMenu.AddGroupLabel("-:Ormantemizleme Büyüleri:-"); JungleClearMenu.Add("qJungle", new CheckBox("• Kullan Q Barrel.")); JungleClearMenu.Add("qJungleLast", new CheckBox("• Use Q to kill the minion.")); JungleClearMenu.Add("eJungle", new CheckBox("• Kullan E.")); JungleClearMenu.AddGroupLabel("-:Ormantemizleme Ayarları:-"); JungleClearMenu.Add("manaJungle", new Slider("Orman temizleme için gereken en az mana", 30)); #endregion JungleClear #region Lasthit LastHitMenu = startMenu.AddSubMenu(":-LastHit Menu-:"); LastHitMenu.AddGroupLabel("-:Sonvuruş Büyüleri:-"); LastHitMenu.Add("qLast", new CheckBox("• Kullan Q.")); LastHitMenu.AddGroupLabel("-:Sonvuruş Ayarları:-"); LastHitMenu.Add("manaLast", new Slider("Sonvuruş için gereken en az mana", 30)); #endregion Lasthit #region Settings SettingsMenu = startMenu.AddSubMenu(":-Settings Menu-:"); SettingsMenu.AddGroupLabel("-:Q KS AAyarları:-"); SettingsMenu.Add("qKS", new CheckBox("• Q Kullan")); SettingsMenu.AddGroupLabel("-:R Ayarları:-"); SettingsMenu.Add("rKS", new CheckBox("• R Kullan")); SettingsMenu.Add("rKSOverkill", new Slider("R KS hızlıkil, Ulti için gereken hedefin canı [{0}]", 150, 50, 400)); SettingsMenu.Add("rToSaveAlly", new CheckBox("• Ryi dostlarını korumak için kullan")); SettingsMenu.Add("rToSaveAllyPercent", new Slider("• Dostları korumak için dostların klan canı ({0}).", 15)); SettingsMenu.AddGroupLabel("-:W Ayarları:-"); SettingsMenu.Add("wUsePercent", new Slider("• Canım şundan azsa W Kullan({0}).", 20)); SettingsMenu.AddSeparator(1); SettingsMenu.Add("wBuffStun", new CheckBox("• Sabitleme")); SettingsMenu.Add("wBuffSlow", new CheckBox("• Yavaşlatma", false)); SettingsMenu.Add("wBuffBlind", new CheckBox("• Blind")); SettingsMenu.Add("wBuffSupression", new CheckBox("• Supression")); SettingsMenu.Add("wBuffSnare", new CheckBox("• Snare")); SettingsMenu.Add("wBuffTaunt", new CheckBox("• Taunt")); SettingsMenu.AddGroupLabel("-:Ayarlar:-"); LastHitMenu.Add("manaSettings", new Slider("Büyüler için gereken mana", 30)); #endregion Settings #region Drawings DrawingsMenu = startMenu.AddSubMenu(":-Drawings Menu-:"); DrawingsMenu.Add("readyDraw", new CheckBox("• Büyüler hazırsa göster")); DrawingsMenu.Add("damageDraw", new CheckBox("•Hasartespitçisi göster")); DrawingsMenu.Add("perDraw", new CheckBox("• hasar tespitçisi yüzdeyle göster")); DrawingsMenu.Add("statDraw", new CheckBox("• hasartespitçisi istatistiklerini göster")); DrawingsMenu.AddGroupLabel("-:Büyüler:-"); DrawingsMenu.Add("qDraw", new CheckBox("• göster Q.")); DrawingsMenu.Add("wDraw", new CheckBox("• göster W.")); DrawingsMenu.Add("eDraw", new CheckBox("• göster E.")); DrawingsMenu.Add("barrelDraw", new CheckBox("• göster Varil.")); #endregion Drawings }
private static void Loading_OnLoadingComplete(EventArgs args) { //Only if u select Caitlyn if (Player.Instance.ChampionName != "Caitlyn") { return; } Bootstrap.Init(null); TargetSelector.Init(); Chat.Print("<font color = \"#2fff0a\">xaxiCait by xaxi</font>"); // SpellSlot, Range, Skillshot Type, Cast, Delay, Width. Q = new Spell.Skillshot(SpellSlot.Q, 1240, SkillShotType.Linear, (int)0.25f, (int)2000f, (int)60f); W = new Spell.Targeted(SpellSlot.W, 820); E = new Spell.Skillshot(SpellSlot.E, 800, SkillShotType.Linear, (int)0.25f, (int)1600f, (int)80f); R = new Spell.Targeted(SpellSlot.R, 2000); //Menu CaityMenu = MainMenu.AddMenu("xaxiCaitlyn", "xaxi_cait"); CaityMenu.AddGroupLabel("Caitlyn Settings"); CaityMenu.AddSeparator(); CaityMenu.AddLabel("Rewritten by Xaxixeo credis: CookieMonster10"); SettingsMenu = CaityMenu.AddSubMenu("Settings", "settings"); SettingsMenu.AddGroupLabel("Settings"); SettingsMenu.AddLabel("Combo"); SettingsMenu.Add("comboQ", new CheckBox("Use Q")); SettingsMenu.Add("comboW", new CheckBox("Use W")); SettingsMenu.Add("comboE", new CheckBox("Use E KS")); SettingsMenu.Add("comboE2", new CheckBox("Use E Escape")); SettingsMenu.Add("comboR", new CheckBox("Use R KS in Combo")); SettingsMenu.AddSeparator(); SettingsMenu.AddLabel("Harass"); SettingsMenu.Add("harassQ", new CheckBox("Use Q")); SettingsMenu.Add("harassMana", new Slider("Mana% Q", 70, 1, 99)); SettingsMenu.AddSeparator(); SettingsMenu.AddLabel("LaneClear"); SettingsMenu.Add("laneclearQ", new CheckBox("Use Q")); SettingsMenu.Add("laneclearMana", new Slider("Mana% Q", 90, 1, 99)); SettingsMenu.AddSeparator(); SettingsMenu.AddLabel("JungleClear"); SettingsMenu.Add("jungleclearQ", new CheckBox("Use Q")); SettingsMenu.Add("jungleclearMana", new Slider("Mana% Q", 10, 1, 99)); SettingsMenu.AddSeparator(); SettingsMenu.AddLabel("Drawings"); SettingsMenu.Add("drawQ", new CheckBox("Q Range")); SettingsMenu.Add("drawW", new CheckBox("W Range")); SettingsMenu.Add("drawE", new CheckBox("E Range")); SettingsMenu.Add("drawR", new CheckBox("R Range")); SettingsMenu.AddSeparator(); SettingsMenu.AddLabel("Misc"); SettingsMenu.Add("Dash", new KeyBind("Dash to mouse pos", false, KeyBind.BindTypes.HoldActive, 'Z')); SettingsMenu.Add("Smart Q", new CheckBox("Smart Q")); SettingsMenu.Add("Smart W", new CheckBox("Smart W")); SettingsMenu.Add("Smart E", new CheckBox("Smart E")); SettingsMenu.Add("Smart R", new CheckBox("KS R No Combo")); Game.OnTick += Game_onTick; Drawing.OnDraw += Drawing_OnDraw; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; }