public SettingsMemoryPlayOptionViewModel(SettingsMemoryPlayOptionModel model)
     : base(model)
 {
     SinglePlayChange = new PropertyEnumRadioViewModel <PlayOptionSinglePlayChange>(nameof(model.SinglePlayChange), PropertySet);
     LoopQuantize     = new PropertyEnumRadioViewModel <PlayOptionLoopQuantize>(nameof(model.LoopQuantize), PropertySet);
     LoopMode         = new PropertyEnumRadioViewModel <PlayOptionLoopMode>(nameof(model.LoopMode), PropertySet);
     LoopLength       = new PropertyIntViewModel(nameof(model.LoopLength), PropertySet);
     AllStart         = new PropertyBitwiseViewModel <TrackBitwise>(nameof(model.AllStart), PropertySet, new TrackBitwiseToNumberConverter());
     AllStop          = new PropertyBitwiseViewModel <TrackBitwise>(nameof(model.AllStop), PropertySet, new TrackBitwiseToNumberConverter());
     FadeTime         = new PropertyIntViewModel(nameof(model.FadeTime), PropertySet);
     TargetTrack      = new PropertyEnumComboViewModel <Track>(nameof(model.TargetTrack), PropertySet);
 }
Пример #2
0
        public SystemModel() : base()
        {
            Setup       = new SettingsSystemSetupModel();
            InputOutput = new SettingsSystemInputOutputModel();
            USB         = new SettingsSystemUSBModel();
            MIDI        = new SettingsSystemMIDIModel();

            #region DefaultMemory
            Track1 = new SettingsMemoryTrackModel();
            Track2 = new SettingsMemoryTrackModel();
            Track3 = new SettingsMemoryTrackModel();
            Track4 = new SettingsMemoryTrackModel();
            Track5 = new SettingsMemoryTrackModel();

            Rhythm     = new SettingsMemoryRhythmModel();
            Name       = new SettingsMemoryNameModel();
            Master     = new SettingsMemoryMasterModel();
            RecOption  = new SettingsMemoryRecOptionModel();
            PlayOption = new SettingsMemoryPlayOptionModel();

            Assign1  = new SettingsMemoryAssignModel();
            Assign2  = new SettingsMemoryAssignModel();
            Assign3  = new SettingsMemoryAssignModel();
            Assign4  = new SettingsMemoryAssignModel();
            Assign5  = new SettingsMemoryAssignModel();
            Assign6  = new SettingsMemoryAssignModel();
            Assign7  = new SettingsMemoryAssignModel();
            Assign8  = new SettingsMemoryAssignModel();
            Assign9  = new SettingsMemoryAssignModel();
            Assign10 = new SettingsMemoryAssignModel();
            Assign11 = new SettingsMemoryAssignModel();
            Assign12 = new SettingsMemoryAssignModel();
            Assign13 = new SettingsMemoryAssignModel();
            Assign14 = new SettingsMemoryAssignModel();
            Assign15 = new SettingsMemoryAssignModel();
            Assign16 = new SettingsMemoryAssignModel();

            InputFx = new SettingsMemoryInputFxModel();
            TrackFx = new SettingsMemoryTrackFxModel();

            BeatFxA = new SettingsMemoryBeatFxModel();
            BeatFxB = new SettingsMemoryBeatFxModel();
            BeatFxC = new SettingsMemoryBeatFxModel();

            InputFxA = new SettingsMemoryFxModel();
            InputFxB = new SettingsMemoryFxModel();
            InputFxC = new SettingsMemoryFxModel();

            TrackFxA = new SettingsMemoryFxModel();
            TrackFxB = new SettingsMemoryFxModel();
            TrackFxC = new SettingsMemoryFxModel();
            #endregion DefaultMemory
        }