Пример #1
0
        public void SetUnits(SettingsManager.GridUnit units)
        {
            if (CurrentUnits == units)
            {
                return;
            }

            CurrentUnits = units;
            UpdateTexture();
        }
Пример #2
0
        public PrinterViewSceneGraph(GUIHost host, SettingsManager.GridUnit initialGridUnits, PrinterSizeProfile.CaseType initialCaseType)
            : base(123456)
        {
            RelativeX       = 0.0f;
            RelativeY       = 0.0f;
            RelativeWidth   = 1f;
            RelativeHeight  = 1f;
            ViewPointPos    = new M3D.Model.Utils.Vector3(0.0f, 0.0f, 10f);
            ModelList       = new List <ModelTransformPair>();
            CameraLookAtPos = new M3D.Model.Utils.Vector3(0.0f, -10f, 0.0f);
            AddChildElement3D(new LightNode(0, 0, new Vector4(0.0f, 400f, 1000f, 1f), new Color4(0.2f, 0.2f, 0.2f, 1f), new Color4(1f, 1f, 1f, 1f), new Color4(1f, 1f, 1f, 1f)));
            AddChildElement3D(new LightNode(1, 1, new Vector4(0.0f, 20f, -400f, 1f), new Color4(0.0f, 0.0f, 0.0f, 1f), new Color4(1f, 1f, 1f, 1f), new Color4(0.3f, 0.3f, 0.3f, 1f)));
            OpenGLCoordinateSystem = new TransformationNode(0, origin)
            {
                Rotation = new M3D.Model.Utils.Vector3(-90f, 0.0f, 0.0f)
            };
            AddChildElement3D(OpenGLCoordinateSystem);
            PrinterTiltTransform = new TransformationNode(0, OpenGLCoordinateSystem);
            OpenGLCoordinateSystem.AddChildElement(PrinterTiltTransform);
            PrinterTransformation  = new TransformationNode(0, PrinterTiltTransform);
            PrinterTypeAdjustments = new TransformationNode(3011, PrinterTransformation);
            var num = 1.1f;

            PrinterTypeAdjustments.Scale = new M3D.Model.Utils.Vector3(num, num, 1f);
            PrinterTransformation.AddChildElement(PrinterTypeAdjustments);
            PrinterModel = new PrinterModelNode(initialCaseType);
            PrinterTypeAdjustments.AddChildElement(PrinterModel);
            ObjectToPrinterSpace = new TransformationNode(3005, PrinterTransformation)
            {
                Translation = new M3D.Model.Utils.Vector3(0.0f, 0.0f, 0.0f)
            };
            PrinterTransformation.AddChildElement(ObjectToPrinterSpace);
            GridSizeAdjustments = new TransformationNode(3012, ObjectToPrinterSpace);
            ObjectToPrinterSpace.AddChildElement(GridSizeAdjustments);
            Grid = new GridObjectNode(3003, 100f, 100f);
            Grid.SetUnits(initialGridUnits);
            Grid.Visible  = false;
            Grid.Emission = new Color4(1f, 1f, 1f, 1f);
            GridSizeAdjustments.AddChildElement(Grid);
            var texturedFloorNode = new TexturedFloorNode(3004);
            var bitmap            = new Bitmap(Resources.shadowtexture);
            var texture           = 0;

            Element3D.CreateTexture(ref texture, bitmap);
            bitmap.Dispose();
            texturedFloorNode.Create(new M3D.Model.Utils.Vector3(0.0f, 0.0f, -76f), 450f, 240f, texture);
            OpenGLCoordinateSystem.AddChildElement(texturedFloorNode);
            PrinterTiltTransform.AddChildElement(PrinterTransformation);
        }
Пример #3
0
 public AppearanceSettings()
 {
     PrinterColor               = "Automatic";
     ModelColor                 = "Automatic";
     IconColor                  = "Standard";
     StartFullScreen            = false;
     ShowImproveHelpDialog      = true;
     ShowPrinterMismatchWarning = true;
     ShowAllWarnings            = true;
     ShowRemoveModelWarning     = true;
     UseMultipleModels          = true;
     UpdaterMode                = Updater.UpdateSettings.DownloadNotInstall;
     auto_filament_color        = new Color4(98, 181, 233, byte.MaxValue);
     Units                = SettingsManager.GridUnit.MM;
     RenderMode           = OpenGLRendererObject.OpenGLRenderMode.VBOs;
     AutoDetectModelUnits = true;
     AllowSDOnlyPrinting  = false;
     CaseType             = PrinterSizeProfile.CaseType.ProCase;
 }