public static string AssetPath(this Settings.File self) { switch (self) { case Settings.File.Data: return("Assets/Editor/iTunesController/Data.asset"); default: return(""); } }
public static string FullPath(this Settings.File self) { switch (self) { case Settings.File.Data: return(UnityEngine.Application.dataPath + "/Editor/iTunesController/Data.asset"); case Settings.File.iTunesShellScript: return(UnityEngine.Application.dataPath + "/Editor/iTunesController/itunes.sh"); default: return(""); } }