protected internal override void OnEnter(IFsm <IProcedureManager> procedureOwner)
    {
        base.OnEnter(procedureOwner);

        // 加载框架Event组件
        settingComponent = UnityGameFramework.Runtime.GameEntry.GetComponent <SettingComponent>();

        settingComponent.SetInt("HP", 100);
        settingComponent.Save();

        Log.Info(settingComponent.GetInt("HP"));
    }