Пример #1
0
 private static void startMov1(object source, System.Timers.ElapsedEventArgs e)
 {
     DynaLinkHS.CmdTransparentControl(0.2f, 0.2f, 1.0f, 1.0f, 10.0f, 10.0f, 10.0f, 10.0f);
     DynaLinkHS.CmdServoOff();
     SetYaml.LoadTaskInfo();// load .yaml file
     print("初始化完成,实验开始");
     // first block set
     RunFSM.currState = RunFSM.GameState_Enum.STATE_BLOCKSET;
 }
Пример #2
0
// Use this for initialization
    void Start()
    {
        DynaLinkHS.CmdTransparentControl(5f, 5f, 10f, 10f, 10f, 10f, 10f, 10f);
        //DynaLinkHS.CmdServoOff();

        ///*
        // Initiate Hand Effector Position
        ///*
        screenSize = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height)); // 尺寸的一半
        print(screenSize);                                                                     // screen size
        float M2_SIZE_X = (M2_AXIS_X[1] - M2_AXIS_X[0]) / 2;
        float M2_SIZE_Y = (M2_AXIS_Y[1] - M2_AXIS_Y[0]) / 2;

        xOffset = (screenSize.x) / M2_SIZE_X;
        yOffset = (screenSize.y) / M2_SIZE_Y;
        DynaLinkHS.CmdPassiveMovementControl((M2_AXIS_X[1] + M2_AXIS_X[0]) / 2, (M2_AXIS_Y[1] + M2_AXIS_Y[0]) / 2, (float)0.05);

        ///*
        // Initiate Control Mode(mass/damping/spring)
        /// for M2, the parameters are
        ///     - origin/target position x [原始/目标位置 x 轴] (type : float, unit : m, range : )
        ///     - origin/target position y [原始/目标位置 y 轴] (type : float, unit : m, range : )
        ///     - M (mass) x [模拟质量 x 轴] (type : float, unit : kg, range : )
        ///     - M (mass) y [模拟质量 y 轴] (type : float, unit : kg, range : )
        ///     - B (damping) x [模拟阻尼 x 轴] (type : float, unit : N/(m/s), range : )
        ///     - B (damping) y [模拟阻尼 y 轴] (type : float, unit : N/(m/s), range : )
        ///     - K (spring) x [模拟弹簧 x 轴] (type : float, unit : N/m, range : )
        ///     - K (spring) y [模拟弹簧 y 轴] (type : float, unit : N/m, range : )
        ///*

        ///*
        ///  Renew/Load .yaml
        ///*

        //SetYaml.IniTaskInfo();// initiate .yaml
        SetYaml.LoadTaskInfo();// load .yaml

        timerStart           = new Timer();
        timerStart.Interval  = 10000;     //Wait for 10 seconds
        timerStart.Elapsed  += GameStart; //Hook up the elapsed event for the timer
        timerStart.AutoReset = false;     //Have the timer fire repeated events(true is the default)
        timerStart.Enabled   = false;
        timerStart.Start();
    }
Пример #3
0
    //load task information to .YAML file
    void LoadBtnClick()
    {
        /*
         * get info in text and inputfield
         * */
        string        subjectName = TaskSetting.nameInput.text;
        List <string> startPoint  = new List <string>()
        {
            TaskSetting.task1StartTxt.text, TaskSetting.task2StartTxt.text, TaskSetting.task3StartTxt.text, TaskSetting.task4StartTxt.text,
        };
        List <string> endPoint = new List <string>()
        {
            TaskSetting.task1EndTxt.text, TaskSetting.task2EndTxt.text, TaskSetting.task3EndTxt.text, TaskSetting.task4EndTxt.text,
        };

        // sequence
        //int[] sequence = new int[] { 1, 2, 3, 4, 5};
        //SetYaml.IniTaskInfo(subjectName, randomSeq.GetRandomNum(sequence),startPoint,endPoint);
        SetYaml.IniTaskInfo(subjectName, startPoint, endPoint);

        /*
         *  destroy all gameobject
         */
        //GameObject.Destroy(startBtn, 0.3f);
        //GameObject.Destroy(loadBtn, 0.3f);
        //GameObject.Destroy(TaskSetting.task1Txt, 0.0f);
        //GameObject.Destroy(TaskSetting.task2Txt, 0.0f);
        //GameObject.Destroy(TaskSetting.task3Txt, 0.0f);
        //GameObject.Destroy(TaskSetting.task4Txt, 0.0f);
        //GameObject.Destroy(TaskSetting.task1StartTxt, 0.0f);
        //GameObject.Destroy(TaskSetting.task2StartTxt, 0.0f);
        //GameObject.Destroy(TaskSetting.task3StartTxt, 0.0f);
        //GameObject.Destroy(TaskSetting.task4StartTxt, 0.0f);
        //GameObject.Destroy(TaskSetting.task1EndTxt, 0.0f);
        //GameObject.Destroy(TaskSetting.task2EndTxt, 0.0f);
        //GameObject.Destroy(TaskSetting.task3EndTxt, 0.0f);
        //GameObject.Destroy(TaskSetting.task4EndTxt, 0.0f);
        //GameObject.Destroy(TaskSetting.nameInput, 0.0f);
        //GameObject.Destroy(MoveObject.objPoint, 0.0f);

        //SceneManager.LoadScene("M2SysEthHW-DLL",LoadSceneMode.Additive);
        SceneManager.LoadScene("M2SysEthHW-DLL");
    }