private static SetVelocity2d _getOrCacheFSMSetVelocity2D(string stateName, string fsmName, GameObject go, int index) { SetVelocity2d outVal = null; PlayMakerFSM myFsm = _getOrCacheFSM(fsmName, go); if (index < 0) { FsmState myState; if (myFsm != null) { myState = myFsm.GetState(stateName); } else { return(null); } if (myState != null) { outVal = (SetVelocity2d)myState.Actions.FirstOrDefault(setVelo => setVelo is SetVelocity2d); } return(outVal); } else { return(FsmUtil.GetAction <SetVelocity2d>(myFsm, stateName, index)); } }
public SetVelocity2DData(float magnitudeFactor, SetVelocity2d cachedVelo2D) { MagnitudeFactor = magnitudeFactor; this.cachedVelo2D = cachedVelo2D; CustomGameObject = cachedVelo2D.Owner; FSMName = cachedVelo2D.Fsm.Name; FSMStateName = cachedVelo2D.State.Name; ElementIndex = -1; DefaultMagnitude = Vector2.zero; }
public SetVelocity2DData(float magnitudeFactor, string fsmName, string fsmStateName, int elementIndex = -1, GameObject customGameObject = null) { CustomGameObject = customGameObject; FSMName = fsmName; FSMStateName = fsmStateName; MagnitudeFactor = magnitudeFactor; DefaultMagnitude = Vector2.zero; this.cachedVelo2D = null; this.ElementIndex = elementIndex; }