// SteamAPICall_t
        public CallbackHandle SetUserItemVote(PublishedFileId_t nPublishedFileID /*PublishedFileId_t*/, bool bVoteUp /*bool*/, Action <SetUserItemVoteResult_t, bool> CallbackFunction = null /*Action<SetUserItemVoteResult_t, bool>*/)
        {
            SteamAPICall_t callback = 0;

            callback = platform.ISteamUGC_SetUserItemVote(nPublishedFileID.Value, bVoteUp);

            if (CallbackFunction == null)
            {
                return(null);
            }

            return(SetUserItemVoteResult_t.CallResult(steamworks, callback, CallbackFunction));
        }
Пример #2
0
 void OnSetUserItemVoteResult(SetUserItemVoteResult_t pCallback, bool bIOFailure)
 {
     Debug.Log("[" + SetUserItemVoteResult_t.k_iCallback + " - SetUserItemVoteResult] - " + pCallback.m_nPublishedFileId + " -- " + pCallback.m_eResult + " -- " + pCallback.m_bVoteUp);
 }
Пример #3
0
 private void OnSetUserItemVoteResult(SetUserItemVoteResult_t result, bool bIOFailure)
 {
     Debug.Log("OnSetUserItemVoteResult: " + result.m_eResult);
 }