public void OnSetPlayerIdReciveMessageClient(NetworkMessage receiverMsg) { SetPlayerId msg = receiverMsg.ReadMessage <SetPlayerId>(); id = msg.id; GameObject.Find("SceneController").GetComponent <OnlineGameProcesClient>().SetPlayerId(msg.id); }
private void OnSetPlayerId(SetPlayerId setPlayerId) { SetMyPlayerId?.Invoke(setPlayerId); }
private void GameClientOnSetMyPlayerId(SetPlayerId setPlayerId) { _myPlayerId = setPlayerId.PlayerId; SetMyPlayerId?.Invoke(_myPlayerId); }