public GameObject inputField2; //ID to sell a property void Start() { DeactivateButtons(); theDiceRoller = GameObject.FindObjectOfType <DiceRoller>(); nbPlayer = SetParameters.GetInstance().NotNullCounter(); //We create the array of palyers listPlayer = new Player[nbPlayer]; for (int i = 0; i < this.nbPlayer; i++) { listPlayer[i] = new Player(SetParameters.GetInstance().ListUsernames()[i]); } plateau = new Board(file); tourMax = SetParameters.GetInstance().LapNumber(); tour = 1; idPlayerPlaying = 0; idPlayerToMove = 1; initialPosition = listPlayer[idPlayerPlaying].Position; doubleCounter = 0; infosToPlayer = " "; playerHasProperties = false; victory = false; UpdateDisplay(); }
private SetParameters ParseCommand(string cmd) { var parameters = new SetParameters(); string sansCommand = cmd.Split(new[] { ' ' }, 2)[1]; string[] splitByEquals = sansCommand.Split(new[] { '=' }, 2); string[] splitByDot = splitByEquals[0].Split(new[] { '.' }, 2); parameters.Value = splitByEquals[1].Trim(); parameters.Property = splitByDot[1].Trim(); parameters.GameObjectName = splitByDot[0].Trim(); return parameters; }
// Start is called before the first frame update void Start() { notNullCounter = 0; //We use the singleton pattern to create only one instance of the main menu if (instance != null) { //Someone else is the singleton already //So let's jsut destroy ourselevs before we cause trouble. Destroy(this.gameObject); return; } // If we get here , then we are "the one and only" instance = this; GameObject.DontDestroyOnLoad(this.gameObject); //Become "immortal" }
public void SendRequest() { ResponseData = SetParameters.SetRequestAndGetResponse(); }
public void SetPostData(string payloadId) { SetParameters.SetPostOrPutData(payloadId); }
public void SetEndpointParameters(string endpointParameters) { SetParameters.SetEndPointParameters(endpointParameters); }
public void SetHeader(string authorizationType, string headerParameters) { string authType = authorizationType.ToUpper(); SetParameters.SetHeaders(authType, headerParameters); }
public void GenerateOAuth2(string oauthEndpoint, string oAuthParameters) { SetParameters.GenerateOAuth2Token(oauthEndpoint, oAuthParameters); }
public void GivenISetApiRequestMethodTo(string apiMethod) { SetParameters.SetApiMethod(apiMethod); }
public void GivenIHaveForEndpoint(string resource) { SetParameters.SetResource(Resource.GetResource(resource)); }
public void SetEndpoint(string application) { SetParameters.SetEndpoint(EndPoint.GetEndpoint(application)); }
public void VerifyJsonWebToken() { var isTokenValid = SetParameters.CheckValidityOfJwToken(JsonWebToken); Assert.IsTrue(isTokenValid, $"Generated JWToken is not valid"); }
public void GenerateJwToken(string jsonWebTokenParameters) { JsonWebToken = SetParameters.SetJwtParametersAndGetJwToken(jsonWebTokenParameters); }
public PropertySetter(Type type, PropertyInfo[] properties, SetParameters setParameters) { Type = type; Properties = properties; SetParameters = setParameters; }