private void outfitChangeComplete(SetOutfitOperation operation, HttpResponse httpResponse) { SignedResponse <PlayerOutfitDetails> responseBody = operation.ResponseBody; clubPenguinClient.GameServer.SetOutfit(responseBody); Service.Get <EventDispatcher>().DispatchEvent(default(PlayerStateServiceEvents.PlayerOutfitSaved)); }
public APICall <SetOutfitOperation> SetOutfit(PlayerOutfit outfit) { SetOutfitOperation operation = new SetOutfitOperation(outfit); return(new APICall <SetOutfitOperation>(clubPenguinClient, operation)); }
private void outfitChangeError(SetOutfitOperation operation, HttpResponse httpResponse) { Service.Get <EventDispatcher>().DispatchEvent(default(PlayerStateServiceErrors.PlayerOutfitChangeError)); }