Пример #1
0
    void balancCallBack(object obj)
    {
        int result = (int)obj;

        if (result == Config.CODE_SUCCESS)
        {
            Txt_Money_My.text = UserModel.getInstance().UserVo.money.ToString();
            Txt_Charge.text   = "";
            int ownMoney = SetModel.getInstance().setVo.money;
            //PopMessageManager.show("结算获得:" + ownMoney);

            PopAlertManager.show("", "结算获得:" + ownMoney);
            //Application.LoadLevel(SceneConfig.SceneLevelFight);
        }
    }
Пример #2
0
 /**
  * 结算处理
  * */
 private void Btn_BalancClick(GameObject go)
 {
     //在这里监听按钮的点击事件
     if (go == Btn_Balance.gameObject)
     {
         int myMoney = UserModel.getInstance().UserVo.money;
         if (myMoney > 0)
         {
             SetModel.getInstance().BalancAction(balancCallBack);
         }
         else
         {
             PopMessageManager.show("当前账户余额必须大于0");
         }
     }
 }
Пример #3
0
 /**
  * 充值处理
  * */
 private void Btn_ChargeClick(GameObject go)
 {
     //在这里监听按钮的点击事件
     if (go == Btn_Charge.gameObject)
     {
         int Money = int.Parse(Txt_Charge.text);
         if (Money > 0)
         {
             SetModel.getInstance().ChargeAction(Money, betChargeCallBack);
         }
         else
         {
             PopMessageManager.show("充值金额必须大于0");
         }
     }
 }