private void InitReferences() { mirrorScript = GetComponent <CreateMirrors>(); animate = GetComponent <Animator>(); meshController = GetComponent <SetMeshFor2D>(); manager = WorldConstants.MatchController.GetComponent <LevelManager>(); }
void Awake() { //Cache references to other actor components. OwnerStats = GetComponent <Stats>(); ActorData = GetComponent <IDData>(); Animator = GetComponent <Animator>(); MeshController = GetComponent <SetMeshFor2D>(); Coll = GetComponent <BoxCollider>(); ColManager = GetComponent <CollisionManager>(); ActorProps = GetComponent <ActorProperties>(); PlayerProps = GetComponent <PlayerProperties>(); CameraConsts = WorldConstants.ConstantsOwner.GetComponent <CameraConstants>(); }