static void Main(string[] args) { Random random = new Random(); int test = 10; Console.WriteLine("You are runnning the Data Structures example."); Console.WriteLine("======================================================"); Console.WriteLine(); #region Link Console.WriteLine(" Testing Link-------------------------------"); Console.WriteLine(" Size: 6"); Link link = new Link <int, int, int, int, int, int>(0, 1, 2, 3, 4, 5); Console.Write(" Traversal: "); link.Stepper((dynamic current) => { Console.Write(current); }); Console.WriteLine(); // Saving to a file //string linklink_file = "link." + ToExtension(link.GetType()); //Console.WriteLine(" File: \"" + linklink_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(linklink_file, link)); //Link<int, int, int, int, int, int> deserialized_linklink; //Console.WriteLine(" Deserialized: " + Deserialize(linklink_file, out deserialized_linklink)); Console.WriteLine(); #endregion #region Array Console.WriteLine(" Testing Array_Array<int>-------------------"); Indexed <int> array = new IndexedArray <int>(test); for (int i = 0; i < test; i++) { array[i] = i; } Console.Write(" Traversal: "); array.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); // Saving to a file //string arrayarray_file = "array." + ToExtension(array.GetType()); //Console.WriteLine(" File: \"" + arrayarray_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(arrayarray_file, array)); //ArrayArray<int> deserialized_arrayarray; //Console.WriteLine(" Deserialized: " + Deserialize(arrayarray_file, out deserialized_arrayarray)); Console.WriteLine(); #endregion #region List Console.WriteLine(" Testing List_Array<int>--------------------"); Addable <int> list_array = new AddableArray <int>(test); for (int i = 0; i < test; i++) { list_array.Add(i); } Console.Write(" Traversal: "); list_array.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); //string list_array_serialization = (list_array as ListArray<int>).Serialize(x => x.ToString()); //using (StreamWriter writer = new StreamWriter("ListArray.ListArray")) //{ // writer.WriteLine(list_array_serialization); //} //using (StreamReader reader = new StreamReader("ListArray.ListArray")) //{ // list_array = ListArray<int>.Deserialize(reader.ReadToEnd(), x => Int16.Parse(x.Trim())); //} //Console.Write(" Serialization/Deserialization is possible."); list_array.Add(11); list_array.Remove(7); Console.WriteLine(); Console.WriteLine(); //ListArray<ListArray<int>> list_array2 = new ListArray<ListArray<int>>(test); //for (int i = 0; i < test; i++) //{ // ListArray<int> nested_list = new ListArray<int>(); // for (int j = 0; j < test; j++) // { // nested_list.Add(j); // } // list_array2.Add(nested_list); //} //string list_array2_serialization = list_array2.Serialize(x => x.Serialize(y => y.ToString())); //using (StreamWriter writer = new StreamWriter("ListArray2.ListArray")) //{ // writer.WriteLine(list_array2_serialization); //} //using (StreamReader reader = new StreamReader("ListArray2.ListArray")) //{ // list_array2 = ListArray<ListArray<int>>.Deserialize(reader.ReadToEnd(), x => ListArray<int>.Deserialize(x, y => Int16.Parse(y.Trim()))); //} Console.WriteLine(" Testing List_Linked<int>-------------------"); Addable <int> list_linked = new AddableLinked <int>(); for (int i = 0; i < test; i++) { list_linked.Add(i); } Console.Write(" Traversal: "); list_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); // Saving to a file //string listlinked_file = "list_linked." + ToExtension(list_linked.GetType()); //Console.WriteLine(" File: \"" + listlinked_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(listlinked_file, list_linked)); //ListLinked<int> deserialized_listlinked; //Console.WriteLine(" Deserialized: " + Deserialize(listlinked_file, out deserialized_listlinked)); Console.WriteLine(); #endregion #region Stack Console.WriteLine(" Testing Stack_Linked<int>------------------"); FirstInLastOut <int> stack_linked = new FirstInLastOutLinked <int>(); for (int i = 0; i < test; i++) { stack_linked.Push(i); } Console.Write(" Traversal: "); stack_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); // Saving to a file //string stacklinked_file = "stack_linked." + ToExtension(stack_linked.GetType()); //Console.WriteLine(" File: \"" + stacklinked_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(stacklinked_file, stack_linked)); //StackLinked<int> deserialized_stacklinked; //Console.WriteLine(" Deserialized: " + Deserialize(stacklinked_file, out deserialized_stacklinked)); Console.WriteLine(); #endregion #region Queue Console.WriteLine(" Testing Queue_Linked<int>------------------"); FirstInFirstOut <int> queue_linked = new FirstInFirstOutLinked <int>(); for (int i = 0; i < test; i++) { queue_linked.Enqueue(i); } Console.Write(" Traversal: "); queue_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); // Saving to a file //string queuelinked_file = "queue_linked." + ToExtension(queue_linked.GetType()); //Console.WriteLine(" File: \"" + queuelinked_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(queuelinked_file, queue_linked)); //QueueLinked<int> deserialized_queuelinked; //Console.WriteLine(" Deserialized: " + Deserialize(queuelinked_file, out deserialized_queuelinked)); Console.WriteLine(); #endregion #region Heap Console.WriteLine(" Testing Heap_Array<int>--------------------"); Heap <int> heap_array = new HeapArray <int>(Compute.Compare); for (int i = 0; i < test; i++) { heap_array.Enqueue(i); } Console.Write(" Delegate: "); heap_array.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); // Saving to a file //string heaplinked_file = "heap_array." + ToExtension(heap_array.GetType()); //Console.WriteLine(" File: \"" + heaplinked_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(heaplinked_file, heap_array)); //HeapArray<int> deserialized_heaplinked; //Console.WriteLine(" Deserialized: " + Deserialize(heaplinked_file, out deserialized_heaplinked)); Console.WriteLine(); #endregion #region Tree Console.WriteLine(" Testing Tree_Map<int>----------------------"); Tree <int> tree_Map = new TreeMap <int>(0, Compute.Equal, Hash.Default); for (int i = 1; i < test; i++) { tree_Map.Add(i, i / (int)System.Math.Sqrt(test)); } Console.Write(" Children of 0 (root): "); tree_Map.Children(0, (int i) => { Console.Write(i + " "); }); Console.WriteLine(); Console.Write(" Children of " + ((int)System.Math.Sqrt(test) - 1) + " (root): "); tree_Map.Children(((int)System.Math.Sqrt(test) - 1), (int i) => { Console.Write(i + " "); }); Console.WriteLine(); Console.Write(" Traversal: "); tree_Map.Stepper((int i) => { Console.Write(i + " "); }); Console.WriteLine(); // Saving to a file //string treelinked_file = "tree_Map." + ToExtension(tree_Map.GetType()); //Console.WriteLine(" File: \"" + treelinked_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(treelinked_file, tree_Map)); //TreeMap<int> deserialized_treelinked; //Console.WriteLine(" Deserialized: " + Deserialize(treelinked_file, out deserialized_treelinked)); Console.WriteLine(); #endregion #region AVL Tree //Console.WriteLine(" Testing AvlTree_Linked<int>----------------"); //// Construction //AvlTree<int> avlTree_linked = new AvlTree_Linked<int>(Logic.compare); //// Adding Items //Console.Write(" Adding (0-" + test + ")..."); //for (int i = 0; i < test; i++) // avlTree_linked.Add(i); //Console.WriteLine(); //// Iteration //Console.Write(" Traversal: "); //avlTree_linked.Stepper((int current) => { Console.Write(current); }); //Console.WriteLine(); //// Removal //int avl_tree_linked_removal = random.Next(0, test); //avlTree_linked.Remove(avl_tree_linked_removal); //Console.Write(" Remove(" + avl_tree_linked_removal + "): "); //avlTree_linked.Stepper((int current) => { Console.Write(current); }); //Console.WriteLine(); //// Look Up Items //int avl_tree_linked_lookup = random.Next(0, test); //while (avl_tree_linked_lookup == avl_tree_linked_removal) // avl_tree_linked_lookup = random.Next(0, test); //Console.WriteLine(" Look Up (" + avl_tree_linked_lookup + "): " + avlTree_linked.TryGet(avl_tree_linked_lookup, Logic.compare, out temp)); //Console.WriteLine(" Look Up (" + avl_tree_linked_removal + "): " + avlTree_linked.TryGet(avl_tree_linked_removal, Logic.compare, out temp)); //avlTree_linked.Get(avl_tree_linked_lookup, Logic.compare); //// Current Min-Max Values //Console.WriteLine(" Least: " + avlTree_linked.CurrentLeast + " Greatest: " + avlTree_linked.CurrentGreatest); //// Saving to a file //string avltreelinked_file = "avlTree_linked." + ToExtension(avlTree_linked.GetType()); //Console.WriteLine(" File: \"" + avltreelinked_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(avltreelinked_file, avlTree_linked)); //AvlTree_Linked<int> deserialized_avltreelinked; //Console.WriteLine(" Deserialized: " + Deserialize(avltreelinked_file, out deserialized_avltreelinked)); //Console.WriteLine(); #endregion #region Red-Black Tree Console.WriteLine(" Testing RedBlack_Linked<int>---------------"); RedBlackTree <int> redBlackTree_linked = new RedBlackTreeLinked <int>(Compute.Compare); for (int i = 0; i < test; i++) { redBlackTree_linked.Add(i); } Console.Write(" Traversal: "); redBlackTree_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); // Saving to a file //string redblacktreelinked_file = "redBlackTree_linked." + ToExtension(redBlackTree_linked.GetType()); //Console.WriteLine(" File: \"" + redblacktreelinked_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(redblacktreelinked_file, redBlackTree_linked)); //RedBlackTreeLinked<int> deserialized_redblacktreelinked; //Console.WriteLine(" Deserialized: " + Deserialize(redblacktreelinked_file, out deserialized_redblacktreelinked)); Console.WriteLine(); #endregion #region BTree //Console.WriteLine(" Testing BTree_LinkedArray<int>-------------"); //BTree<int> btree_linked = new BTree_LinkedArray<int>(Logic.compare, 3); //for (int i = 0; i < test; i++) // btree_linked.Add(i); //Console.Write(" Delegate: "); //btree_linked.Stepper((int current) => { Console.Write(current); }); //Console.WriteLine(); //Console.Write(" IEnumerator: "); //foreach (int current in btree_linked) // Console.Write(current); //Console.WriteLine(); //Console.WriteLine(" Press Enter to continue..."); //string maplinked_file = "maplinked.quad"; //Console.WriteLine(" File: \"" + maplinked_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(maplinked_file, hashTable_linked)); //Omnitree_LinkedLinkedLists<int, double> deserialized_maplinked; //Console.WriteLine(" Deserialized: " + Deserialize(maplinked_file, out deserialized_maplinked)); //Console.ReadLine(); //Console.WriteLine(); #endregion #region Set Console.WriteLine(" Testing Set_Hash<int>----------------------"); Set <int> set_linked = new SetHashList <int>(Compute.Equal, Hash.Default); for (int i = 0; i < test; i++) { set_linked.Add(i); } // Traversal Console.Write(" Traversal: "); set_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); Console.Write(" Table Size: " + (set_linked as SetHashList <int>).TableSize); Console.WriteLine(); Console.WriteLine(); #endregion #region Map Console.WriteLine(" Testing MapHashList<int, int>--------------"); Map <int, int> map_sethash = new MapHashLinked <int, int>(Compute.Equal, Hash.Default); for (int i = 0; i < test; i++) { map_sethash.Add(i, i); } Console.Write(" Look Ups: "); for (int i = 0; i < test; i++) { Console.Write(map_sethash[i]); } Console.WriteLine(); // Traversal Console.Write(" Traversal: "); map_sethash.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); Console.Write(" Table Size: " + (map_sethash as MapHashLinked <int, int>).TableSize); Console.WriteLine(); Console.WriteLine(); #endregion #region OmnitreePoints { Console.WriteLine(" Testing OmnitreeLinkedLinked<int, double>-------"); // Construction OmnitreePoints <int, double, double, double> omnitree_linked = new OmnitreePointsLinked <int, double, double, double>( (int index, out double a, out double b, out double c) => { a = index; b = index; c = index; }); // axis average function // Properties Console.WriteLine(" Dimensions: " + omnitree_linked.Dimensions); Console.WriteLine(" Count: " + omnitree_linked.Count); // Addition Console.Write(" Adding 0-" + test + ": "); for (int i = 0; i < test; i++) { omnitree_linked.Add(i); } omnitree_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); Console.WriteLine(" Count: " + omnitree_linked.Count); // Traversal Console.Write(" Traversal [ALL]: "); omnitree_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); // Look Up 1 Console.Write(" Traversal [(" + (test / 2) + ", " + (test / 2) + ", " + (test / 2) + ")->(" + test + ", " + test + ", " + test + ")]: "); omnitree_linked.Stepper((int current) => { Console.Write(current); }, test / 2, test, test / 2, test, test / 2, test); Console.WriteLine(); // Look Up 2 Console.Write(" Look Up [" + (test / 3) + ", " + (test / 3) + ", " + (test / 3) + "]: "); omnitree_linked[(test / 3), (test / 3), (test / 3)]((int current) => { Console.Write(current); }); Console.WriteLine(); // Removal Console.Write(" Remove 0-" + test / 3 + ": "); omnitree_linked.Remove( 0, test / 3, 0, test / 3, 0, test / 3); omnitree_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); Console.WriteLine(" Count: " + omnitree_linked.Count); // Clear Console.Write(" Clear: "); omnitree_linked.Clear(); omnitree_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); Console.WriteLine(" Count: " + omnitree_linked.Count); // Saving to a file //string omnitreelinked_file = "omnitree_linkedlinkedlists." + ToExtension(omnitree_linked.GetType()); //Console.WriteLine(" File: \"" + omnitreelinked_file + "\""); //Console.WriteLine(" Serialized: " + Serialize(omnitreelinked_file, omnitree_linked)); //OmnitreeLinkedLinkedLists<int, double> deserialized_omnitreeLinked; //Console.WriteLine(" Deserialized: " + Deserialize(omnitreelinked_file, out deserialized_omnitreeLinked)); Console.WriteLine(); //Console.WriteLine(" Testing Omnitree_LinkedArrayLists<int, double>--------"); //// Construction //Omnitree<int, double> omnitree_array = new OmnitreeLinkedArray<int, double>( // new double[] { -test - 1, -test - 1, -test - 1 }, // minimum dimensions of the omnitree // new double[] { test + 1, test + 1, test + 1 }, // maximum dimensions of the omnitree // (int index) => { return Accessor.Get(new double[] { index, index, index }); }, // "N-D" location function // Compute<double>.Compare, // comparison function // (double a, double b) => { return (a + b) / 2; }); // average function //// Properties //Console.WriteLine(" Origin: [" + omnitree_array.Origin(0) + ", " + omnitree_array.Origin(1) + ", " + omnitree_array.Origin(2) + "]"); //Console.WriteLine(" Minimum: [" + omnitree_array.Min(0) + ", " + omnitree_array.Min(1) + ", " + omnitree_array.Min(2) + "]"); //Console.WriteLine(" Maximum: [" + omnitree_array.Max(0) + ", " + omnitree_array.Max(1) + ", " + omnitree_array.Max(2) + "]"); //Console.WriteLine(" Dimensions: " + omnitree_array.Dimensions); //Console.WriteLine(" Count: " + omnitree_array.Count); //// Addition //Console.Write(" Adding 0-" + test + ": "); //for (int i = 0; i < test; i++) // omnitree_array.Add(i); //omnitree_array.Stepper((int current) => { Console.Write(current); }); //Console.WriteLine(); //Console.WriteLine(" Count: " + omnitree_array.Count); //// Traversal //Console.Write(" Traversal [ALL]: "); // omnitree_array.Stepper((int current) => { Console.Write(current); }); //Console.WriteLine(); //// Look Up //Console.Write(" Traversal [" + (test / 2) + "-" + test + "]: "); // omnitree_array.Stepper((int current) => { Console.Write(current); }, // new double[] { test / 2, test / 2, test / 2 }, // new double[] { test, test, test }); //Console.WriteLine(); //// Removal //Console.Write(" Remove 0-" + test / 3 + ": "); //omnitree_array.Remove( // new double[] { 0, 0, 0 }, // new double[] { test / 3, test / 3, test / 3 }); //omnitree_array.Stepper((int current) => { Console.Write(current); }); //Console.WriteLine(); //Console.WriteLine(" Count: " + omnitree_array.Count); //// Clear //Console.Write(" Clear: "); //omnitree_array.Clear(); // omnitree_array.Stepper((int current) => { Console.Write(current); }); //Console.WriteLine(); //Console.WriteLine(" Count: " + omnitree_array.Count); //// Saving to a file ////string omnitreearray_file = "omnitree_linkedarraylists." + ToExtension(omnitree_array.GetType()); ////Console.WriteLine(" File: \"" + omnitreearray_file + "\""); ////Console.WriteLine(" Serialized: " + Serialize(omnitreearray_file, omnitree_array)); ////OmnitreeLinkedLinkedLists<int, double> deserialized_omnitreearray; ////Console.WriteLine(" Deserialized: " + Deserialize(omnitreearray_file, out deserialized_omnitreearray)); //Console.WriteLine(); } #endregion #region OmnitreeBounds { Console.WriteLine(" Testing OmnitreeBoundsLinked<int, double>-------"); // Construction OmnitreeBounds <int, double, double, double> omnitreeBounds_linked = new OmnitreeBoundsLinked <int, double, double, double>( (int index, out double min1, out double max1, out double min2, out double max2, out double min3, out double max3) => { min1 = index; max1 = index; min2 = index; max2 = index; min3 = index; max3 = index; }); // Properties Console.WriteLine(" Dimensions: " + omnitreeBounds_linked.Dimensions); Console.WriteLine(" Count: " + omnitreeBounds_linked.Count); // Addition Console.Write(" Adding 0-" + test + ": "); for (int i = 0; i < test; i++) { omnitreeBounds_linked.Add(i); } omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); Console.WriteLine(" Count: " + omnitreeBounds_linked.Count); // Traversal Console.Write(" Traversal [ALL]: "); omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); // Look Up 1 //Console.Write(" Traversal [(" + (test / 2) + ", " + (test / 2) + ", " + (test / 2) + ")->(" + test + ", " + test + ", " + test + ")]: "); //omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); }, // test / 2, test, // test / 2, test, // test / 2, test); //Console.WriteLine(); // Removal Console.Write(" Remove 0-" + test / 3 + ": "); omnitreeBounds_linked.RemoveOverlapped( 0, test / 3, 0, test / 3, 0, test / 3); omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); Console.WriteLine(" Count: " + omnitreeBounds_linked.Count); // Clear Console.Write(" Clear: "); omnitreeBounds_linked.Clear(); omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); Console.WriteLine(" Count: " + omnitreeBounds_linked.Count); Console.WriteLine(); } #endregion #region KD Tree ////List<KdTreeNode<float, string>> testNodes = new List_Linked<KdTreeNode<float, string>>(); //KdTree_Linked<string, float> tree = new KdTree_Linked<string, float>( // 2, // Logic.compare, // float.MinValue, // float.MaxValue, // 0, // Arithmetic.Add, // Arithmetic.Subtract, // Arithmetic.Multiply); //List<KdTree_Linked<string, float>.Node> testNodes = // new List_Linked<KdTree_Linked<string, float>.Node> //{ // new KdTree_Linked<string, float>.Node(new float[] { 5, 5 }, "Root"), // new KdTree_Linked<string, float>.Node(new float[] { 2.5f, 2.5f }, "Root-Left"), // new KdTree_Linked<string, float>.Node(new float[] { 7.5f, 7.5f }, "Root-Right"), // new KdTree_Linked<string, float>.Node(new float[] { 1, 10 }, "Root-Left-Left"), // new KdTree_Linked<string, float>.Node(new float[] { 10, 10 }, "Root-Right-Right") //}; //foreach (var node in testNodes) // if (!tree.Add(node.Point, node.Value)) // throw new Exception("Failed to add node to tree"); //var nodesToRemove = new KdTreeNode<float, string>[] { // testNodes[1], // Root-Left // testNodes[0] // Root //}; //foreach (var nodeToRemove in nodesToRemove) //{ // tree.RemoveAt(nodeToRemove.Point); // testNodes.Remove(nodeToRemove); // Assert.IsNull(tree.FindValue(nodeToRemove.Value)); // Assert.IsNull(tree.FindValueAt(nodeToRemove.Point)); // foreach (var testNode in testNodes) // { // Assert.AreEqual(testNode.Value, tree.FindValueAt(testNode.Point)); // Assert.AreEqual(testNode.Point, tree.FindValue(testNode.Value)); // } // Assert.AreEqual(testNodes.Count, tree.Count); //} #endregion #region Graph Console.WriteLine(" Testing Graph_SetOmnitree<int>-------------"); Graph <int> graph = new GraphSetOmnitree <int>(Compute.Equal, Compute.Compare, Hash.Default); // add nodes for (int i = 0; i < test; i++) { graph.Add(i); } // add edges for (int i = 0; i < test - 1; i++) { graph.Add(i, i + 1); } Console.Write(" Traversal: "); graph.Stepper((int current) => { Console.Write(current); }); Console.WriteLine(); Console.WriteLine(" Edges: "); //((Graph_SetQuadtree<int>)graph)._edges.Foreach((Graph_SetQuadtree<int>.Edge e) => { Console.WriteLine(" " + e.Start + " " + e.End); }); graph.Stepper( (int current) => { Console.Write(" " + current + ": "); graph.Neighbors(current, (int a) => { Console.Write(a); }); Console.WriteLine(); }); Console.WriteLine(); #endregion Console.WriteLine("============================================"); Console.WriteLine("Examples Complete..."); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("You are runnning the Algorithms tutorial."); Console.WriteLine("======================================================"); Console.WriteLine(); #region Sorting { Console.WriteLine(" Sorting Algorithms----------------------"); Console.WriteLine(); int[] dataSet = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; Console.Write(" Data Set:"); Console.Write(dataSet[0]); for (int i = 1; i < dataSet.Length; i++) { Console.Write(", " + dataSet[i]); } Console.WriteLine(); // if you want to sort non-array types, see the overloads using Get<int> and Assign<int> // Delegates //Get<int> get = (int index) => { return dataSet[index]; }; //Assign<int> assign = (int index, int value) => { dataSet[index] = value; }; // Shuffling (Randomizing) Sort <int> .Shuffle(dataSet); Console.Write(" Shuffle (Randomizing): "); Console.Write(dataSet[0]); for (int i = 1; i < dataSet.Length; i++) { Console.Write(", " + dataSet[i]); } Console.WriteLine(); // Bubble Sort <int> .Bubble(dataSet); Console.Write(" Bubble: "); Console.Write(dataSet[0]); for (int i = 1; i < dataSet.Length; i++) { Console.Write(", " + dataSet[i]); } Console.WriteLine(); Console.WriteLine(" shuffling dataSet..."); Sort <int> .Shuffle(dataSet); // Selection Sort <int> .Selection(dataSet); Console.Write(" Selection: "); Console.Write(dataSet[0]); for (int i = 1; i < dataSet.Length; i++) { Console.Write(", " + dataSet[i]); } Console.WriteLine(); Console.WriteLine(" shuffling dataSet..."); Sort <int> .Shuffle(dataSet); // Insertion Sort <int> .Insertion(dataSet); Console.Write(" Insertion: "); Console.Write(dataSet[0]); for (int i = 1; i < dataSet.Length; i++) { Console.Write(", " + dataSet[i]); } Console.WriteLine(); Console.WriteLine(" shuffling dataSet..."); Sort <int> .Shuffle(dataSet); // Quick Sort <int> .Quick(dataSet); Console.Write(" Quick: "); Console.Write(dataSet[0]); for (int i = 1; i < dataSet.Length; i++) { Console.Write(", " + dataSet[i]); } Console.WriteLine(); Console.WriteLine(" shuffling dataSet..."); Sort <int> .Shuffle(dataSet); // Merge Sort <int> .Merge(Compute.Compare, dataSet); Console.Write(" Merge: "); Console.Write(dataSet[0]); for (int i = 1; i < dataSet.Length; i++) { Console.Write(", " + dataSet[i]); } Console.WriteLine(); Console.WriteLine(" shuffling dataSet..."); Sort <int> .Shuffle(dataSet); // Heap Sort <int> .Heap(Compute.Compare, dataSet); Console.Write(" Heap: "); Console.Write(dataSet[0]); for (int i = 1; i < dataSet.Length; i++) { Console.Write(", " + dataSet[i]); } Console.WriteLine(); Console.WriteLine(" shuffling dataSet..."); Sort <int> .Shuffle(dataSet); // OddEven Sort <int> .OddEven(Compute.Compare, dataSet); Console.Write(" OddEven: "); Console.Write(dataSet[0]); for (int i = 1; i < dataSet.Length; i++) { Console.Write(", " + dataSet[i]); } Console.WriteLine(); //Sort<int>.Shuffle(get, set, 0, dataSet.Length); //// Slow //Sort<int>.Slow(Logic.compare, get, set, 0, dataSet.Length); //Console.Write("Slow: "); //Console.Write(dataSet[0]); //for (int i = 1; i < dataSet.Length; i++) // Console.Write(", " + dataSet[i]); //Console.WriteLine(); Sort <int> .Shuffle(dataSet); // Bogo //Sort<int>.Bogo(Logic.compare, get, set, 0, dataSet.Length); Console.Write(" Bogo: Disabled (takes forever)"); //Console.Write(dataSet[0]); //for (int i = 1; i < dataSet.Length; i++) // Console.Write(", " + dataSet[i]); //Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); } #endregion #region Graph Search { Console.WriteLine(" Graph Searching----------------------"); Console.WriteLine(); // make a graph Graph <int> graph = new GraphSetOmnitree <int>( Compare.Default, Hash.Default); // add nodes graph.Add(0); graph.Add(1); graph.Add(2); graph.Add(3); // add edges graph.Add(0, 1); graph.Add(0, 2); graph.Add(1, 3); graph.Add(2, 3); //// represent a graph //// Note: can be any type (doesn't have to be int?[,]) //int?[,] adjacencyMatrix = //{ // { null, 1, 2, null }, // { null, null, null, 5 }, // { null, null, null, 1 }, // { null, null, null, null } //}; // make a delegate for finding neighbor nodes Action <int, Step <int> > neighbors = (int current, Step <int> step_function) => { //for (int i = 0; i < 4; i++) // if (adjacencyMatrix[current, i] != null) // step(i); graph.Neighbors(current, step_function); }; // make a delegate for computing heuristics Func <int, int> heuristic = (int node) => { switch (node) { case 0: return(3); case 1: return(6); case 2: return(1); case 3: return(0); default: throw new NotImplementedException(); } }; // make a delegate for computing costs Func <int, int, int> cost = (int from, int to) => { if (from == 0 && to == 1) { return(1); } if (from == 0 && to == 2) { return(2); } if (from == 1 && to == 3) { return(5); } if (from == 2 && to == 3) { return(1); } if (from == 0 && to == 3) { return(99); } throw new Exception("invalid path cost computation"); }; // make a delegate for determining if the goal is reached Func <int, bool> goal = (int node) => { if (node == 3) { return(true); } else { return(false); } }; // run A* the algorithm Stepper <int> aStar_path = Search <int> .Graph <int> .Astar( 0, graph, new Search <int> .Graph <int> .Heuristic(heuristic), new Search <int> .Graph <int> .Cost(cost), new Search <int> .Graph <int> .Goal(goal)); // run the Greedy algorithm Stepper <int> greedy_path = Search <int> .Graph <int> .Greedy( 0, graph, new Search <int> .Graph <int> .Heuristic(heuristic), new Search <int> .Graph <int> .Goal(goal)); Console.Write(" A* Path: "); if (aStar_path != null) { aStar_path((int i) => { System.Console.Write(i + " "); }); } else { Console.Write(" none"); } Console.WriteLine(); Console.Write(" Greedy Path: "); if (greedy_path != null) { greedy_path((int i) => { System.Console.Write(i + " "); }); } else { Console.Write(" none"); } Console.WriteLine(); Console.WriteLine(); } #endregion #region Graph Search (Vector Game-Style Example) // Lets say you are coding enemy AI and you want the AI to find a path towards the player // in order to attack them. Here are their starting positions: Vector <float> enemy_location = new Vector <float>(-100, 0, -50); Vector <float> player_location = new Vector <float>(200, 0, -50); float enemy_attack_range = 3; // enemy has a melee attack with 3 range // Lets say most of the terrain is open, but there is a big rock in between them that they // must go around. Vector <float> rock_location = new Vector <float>(15, 0, -40); float rock_radius = 20; // So, we just need to validate movement locations (make sure the path finding algorithm // ignores locations inside the rock) Func <Vector <float>, bool> validateMovementLocation = location => { float mag = (location - rock_location).Magnitude; if (mag <= rock_radius) { return(false); // inside rock (not valid) } return(true); // not inside rock (valid) // NOTE: // This function will normally be handled by your physics engine if you are running one. }; // Make sure we don't re-use locations (must be wiped after running the algorithm) Set <Vector <float> > already_used = new SetHashList <Vector <float> >(); // Now we need the neighbor function (getting the neighbors of the current location). Search <Vector <float> > .Graph <float> .Neighbors neighborFunction = (currentLocation, neighbors) => { // lets make a simple neighbor function that returns 4 locations (directly north, south, east, and west) // and the distance of each node in the graph will be 1 Vector <float> north = new Vector <float>(currentLocation.X + 1, currentLocation.Y, currentLocation.Z), east = new Vector <float>(currentLocation.X, currentLocation.Y, currentLocation.Z + 1), south = new Vector <float>(currentLocation.X - 1, currentLocation.Y, currentLocation.Z), west = new Vector <float>(currentLocation.X, currentLocation.Y, currentLocation.Z - 1); // validate the locations (not inside the rock) and make sure we have not already traversed the location if (validateMovementLocation(north) && !already_used.Contains(north)) { already_used.Add(north); // mark for usage so we do not use this location again neighbors(north); } if (validateMovementLocation(east) && !already_used.Contains(east)) { already_used.Add(east); // mark for usage so we do not use this location again neighbors(east); } if (validateMovementLocation(south) && !already_used.Contains(south)) { already_used.Add(south); // mark for usage so we do not use this location again neighbors(south); } if (validateMovementLocation(west) && !already_used.Contains(west)) { already_used.Add(west); // mark for usage so we do not use this location again neighbors(west); } // NOTES: // - This neighbor function has a 90 degree per-node resolution (360 / 4 [north/south/east/west] = 90). // - This neighbor function has a 1 unit per-node resolution, because we went 1 unit in each direction. // RECOMMENDATIONS: // - If the path finding is failing, you may need to increase the resolution. // - If the algorithm is running too slow, you may need to reduce the resolution. }; // Now we need the heuristic function (how close are we to the goal). Search <Vector <float> > .Graph <float> .Heuristic heuristicFunction = currentLocation => { // The goal is the player's location, so we just need our distance from the player. return((currentLocation - player_location).Magnitude); }; // Lets say there is a lot of mud around the rock, and the mud makes our player move at half their normal speed. // Our path finding needs to find the fastest route to the player, whether it be through the mud or not. Vector <float> mud_location = new Vector <float>(15, 0, -70); float mud_radius = 30; // Now we need the cost function Search <Vector <float> > .Graph <float> .Cost costFunction = (location1, location2) => { // If either locations are in the mud, lets increase the cost of moving to that spot. float mag1 = (location1 - mud_location).Magnitude; if (mag1 <= mud_radius) { return(2); } float mag2 = (location2 - mud_location).Magnitude; if (mag2 <= mud_radius) { return(2); } // neither location is in the mud, it is just a standard movement at normal speed. return(1); }; // Now we need a goal function Search <Vector <float> > .Graph <float> .Goal goalFunction = currentLocation => { float mag = (currentLocation - player_location).Magnitude; // if the player is within the enemy's attack range WE FOUND A PATH! :) if (mag <= enemy_attack_range) { return(true); } // the enemy is not yet within attack range return(false); }; // We have all the necessary parameters. Run the pathfinding algorithms! Stepper <Vector <float> > aStarPath = Search <Vector <float> > .Graph <float> .Astar( enemy_location, neighborFunction, heuristicFunction, costFunction, goalFunction); // NOTE: // if the "Astar" function returns "null" there is no valid path. (in this example there // are valid paths, so I didn't add a nul check) // Here is the path converted to an array (easier to read while debugging) Vector <float>[] aStarPath_array = aStarPath.ToArray(); // flush the duplicate locations checker before running the Greedy algorithm already_used.Clear(); Stepper <Vector <float> > greedyPath = Search <Vector <float> > .Graph <float> .Greedy( enemy_location, neighborFunction, heuristicFunction, goalFunction); // Here is the path converted to an array (easier to read while debugging) Vector <float>[] greedyPath_array = greedyPath.ToArray(); // lets calculate the movement cost of each path float total_cost_astar = Compute.Add <float>(step => { for (int i = 0; i < aStarPath_array.Length - 1; i++) { float cost = costFunction(aStarPath_array[i], aStarPath_array[i + 1]); step(cost); } }); float total_cost_greedy = Compute.Add <float>(step => { for (int i = 0; i < greedyPath_array.Length - 1; i++) { float cost = costFunction(greedyPath_array[i], greedyPath_array[i + 1]); step(cost); } }); // Notice that that the A* algorithm produces a less costly path than the Greedy, // meaning that it is faster. The Greedy path went through the mud, but the A* path // took the longer route around the other side of the rock, which ended up being faster // than running through the mud. #endregion #region Random Generation Console.WriteLine(" Random Generation---------------------"); Console.WriteLine(); int iterationsperrandom = 3; Action <Random> testrandom = (Random random) => { for (int i = 0; i < iterationsperrandom; i++) { Console.WriteLine(" " + i + ": " + random.Next()); } Console.WriteLine(); }; Arbitrary mcg_2pow59_13pow13 = new Arbitrary.Algorithms.MultiplicativeCongruent_A(); Console.WriteLine(" mcg_2pow59_13pow13 randoms:"); testrandom(mcg_2pow59_13pow13); Arbitrary mcg_2pow31m1_1132489760 = new Arbitrary.Algorithms.MultiplicativeCongruent_B(); Console.WriteLine(" mcg_2pow31m1_1132489760 randoms:"); testrandom(mcg_2pow31m1_1132489760); Arbitrary mersenneTwister = new Arbitrary.Algorithms.MersenneTwister(); Console.WriteLine(" mersenneTwister randoms:"); testrandom(mersenneTwister); Arbitrary cmr32_c2_o3 = new Arbitrary.Algorithms.CombinedMultipleRecursive(); Console.WriteLine(" mersenneTwister randoms:"); testrandom(cmr32_c2_o3); Arbitrary wh1982cmcg = new Arbitrary.Algorithms.WichmannHills1982(); Console.WriteLine(" mersenneTwister randoms:"); testrandom(wh1982cmcg); Arbitrary wh2006cmcg = new Arbitrary.Algorithms.WichmannHills2006(); Console.WriteLine(" mersenneTwister randoms:"); testrandom(wh2006cmcg); Arbitrary mwcxorsg = new Arbitrary.Algorithms.MultiplyWithCarryXorshift(); Console.WriteLine(" mwcxorsg randoms:"); testrandom(mwcxorsg); #endregion Console.WriteLine(); Console.WriteLine("============================================"); Console.WriteLine("Example Complete..."); Console.ReadLine(); }