// Use this for initialization void Start() { //初期化 my_yuragi = new MyFluctuation(0.52f, 0.21f, 0.42f); YuragiFlag = GetComponent <SetHandInfomation>(); }
// Use this for initialization void Start() { if (SceneManager.GetActiveScene().name == rf_scene_name) { _bool = true; vh = GameObject.Find(vh_pos_bone); index = GameObject.Find(finger); GameObject myref = GameObject.Find(MyDefinitions.GetDefinitions.vh_name); shi2 = myref.GetComponent <SetHandInfomation>(); } }