Пример #1
0
        // Use this for initialization
        void Start()
        {
            //初期化
            my_yuragi = new MyFluctuation(0.52f, 0.21f, 0.42f);

            YuragiFlag = GetComponent <SetHandInfomation>();
        }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     if (SceneManager.GetActiveScene().name == rf_scene_name)
     {
         _bool = true;
         vh    = GameObject.Find(vh_pos_bone);
         index = GameObject.Find(finger);
         GameObject myref = GameObject.Find(MyDefinitions.GetDefinitions.vh_name);
         shi2 = myref.GetComponent <SetHandInfomation>();
     }
 }