private void OnTriggerEnter2D(Collider2D other) { if (!other.CompareTag("Coin")) { return; } _AudioSource.PlayOneShot(_PlayerData.CoinSound); if (IsServer) { Destroy(NetworkSpawnManager.SpawnedObjects[other.GetComponent <NetworkObject>().NetworkObjectId]); _SessionManager.AddCoin(_ID); } else if (IsOwner) { _UI.SetCoinsCount(++_Coins); } }