public Register() { InitializeComponent(); client_socket = Server_Connection.Connect_Server(); connection = My_Database.Connect_Database(); //connection.Open(); }
private void button_login_Click(object sender, EventArgs e) { string username = textBox_username.Text; //Server_Connection get_server = new Server_Connection(); Socket client_socket = Server_Connection.Connect_Server(); string search_text = "Select username from user_table where username="******"Select password from user_table where username="******"该用户还未注册", "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Warning); } else if (result2.ToString() != textBox_password.Text) { MessageBox.Show(this, "密码错误", "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Warning); } else { string info; info = Server_Connection.Loginto_Server(username, client_socket); if (info == "lol") { MessageBox.Show(this, "登录成功", "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Information); //登陆成功,打开主窗口界面 Main_Window main_window = new Main_Window(username, client_socket); main_window.Show(); connection.Close(); this.Hide(); } else if (info == "Incorrect login No.") { MessageBox.Show(this, "该用户名不规范", "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Warning); } } }
public Chat_Window(List <string> recv_msg, List <Socket> s, int num, int con_num) { InitializeComponent(); connection = My_Database.Connect_Database(); socket_to_server = Server_Connection.Connect_Server(); user_name = recv_msg[0].Substring(5).Split('.').ToList(); List <string> unconnect_name = new List <string>(user_name); unconnect_name.RemoveAt(0); chat_num = num; datapath = ".\\data\\" + user_name[0] + "\\"; if (!Directory.Exists(datapath)) { Directory.CreateDirectory(datapath); } //读入聊天记录 recordpath = ".\\data\\" + user_name[0] + "\\"; for (int i = 0; i < chat_num; i++) { recordpath = recordpath + user_name[i + 1]; } recordpath = recordpath + ".txt"; StreamReader sr = new StreamReader(new FileStream(recordpath, FileMode.OpenOrCreate)); string exist_record; while ((exist_record = sr.ReadLine()) != null) { string[] record_split = exist_record.Split('.'); if (record_split.Length >= 3) { if (record_split[0] == user_name[0]) { richTextBox1.SelectionAlignment = HorizontalAlignment.Left; } else { richTextBox1.SelectionAlignment = HorizontalAlignment.Right; } string show_msg = record_split[0] + " " + record_split[1] + "\n" + record_split[2] + "\n"; richTextBox1.AppendText(show_msg); } else { richTextBox1.AppendText(exist_record); } } sr.Close(); //如果为接收消息方 显示消息 for (int i = 0; i < recv_msg.Count(); i++) { string[] info = recv_msg[i].Split('.'); if (info[0] == "info") { //string recv_msg = fri_name + recv_str.Split('.')[2]; string show_msg = info[2] + " " + info[info.Length - 1]; richTextBox1.SelectionAlignment = HorizontalAlignment.Right; richTextBox1.AppendText(show_msg); new_msg.Add(show_msg); if (i == 0) { unconnect_name.Remove(info[2]); user_name.RemoveAt(user_name.Count() - 1); } } } if (s.Count() != 0) { socket_to_friend = s; //已连接用户 for (int j = 0; j < con_num; j++) { string send_message = "onchat." + user_name[0]; P2P_Communication.Connect_Send(socket_to_friend[j], send_message); } for (int i = con_num; i < chat_num; i++) { socket_to_friend.Add(P2P_Communication.Commun_Friend(unconnect_name[i - con_num], socket_to_server)); string send_message = "chat."; for (int j = 0; j <= chat_num; j++) { send_message = send_message + user_name[j] + "."; } P2P_Communication.Connect_Send(socket_to_friend[i], send_message); } } else { for (int i = con_num; i < chat_num; i++) { socket_to_friend.Add(P2P_Communication.Commun_Friend(unconnect_name[i - con_num], socket_to_server)); string send_message = "chat."; for (int j = 0; j <= chat_num; j++) { send_message = send_message + user_name[j] + "."; } P2P_Communication.Connect_Send(socket_to_friend[i], send_message); } } //开始接受消息 for (int i = 0; i < chat_num; i++) { P2P_Communication.Chat_Receive(socket_to_friend[i], this, true); } //控件初始化 //如果为群聊 if (chat_num > 1) { textBox_name.Text = findGroup(user_name); } string others = null; for (int i = 0; i < chat_num; i++) { others = others + user_name[i + 1] + "\n"; } label3.Text = user_name[0]; label4.Text = others; label5.Hide(); button_fileaccept.Hide(); button_filerefuse.Hide(); button_voicerefuse.Hide(); if (chat_num > 1) { button_voicechat.Enabled = false; } waveProvider = new BufferedWaveProvider(new WaveFormat(8000, 16, WaveIn.GetCapabilities(0).Channels)); recievedStream = new WaveOut(); recievedStream.Init(waveProvider); }