Пример #1
0
 public bool SetVehicle(ServerVehicle a_vehicle)
 {
     if (Time.time > m_interactVehicleTime)
     {
         m_vehicle             = a_vehicle;
         m_interactVehicleTime = Time.time + 1f;
         if (m_char != null)
         {
             m_char.collider.enabled = (null == m_vehicle);
         }
         return(true);
     }
     return(false);
 }
Пример #2
0
        public void OnCarCommand(ServerPlayer player, string model = null)
        {
            if (string.IsNullOrWhiteSpace(model))
            {
                player.Notify("Du musst ein Fahrzeug angeben!, NotificationType.Error");
                return;
            }

            if (!uint.TryParse(model, out uint hash))
            {
                hash = Alt.Hash(model);
            }

            var pos = player.Position + new Position(3, 0, 0);

            try
            {
                _ = new ServerVehicle(hash, pos, player.Rotation);
            }
            catch (Exception ex)
            {
                player.Notify(ex.Message, NotificationType.Error);
            }
        }
Пример #3
0
    private void CalculateXpAndKarma(Transform a_victim, float a_weaponDamage)
    {
        if (!(null != a_victim) || !(0f < a_weaponDamage))
        {
            return;
        }
        ServerNpc serverNpc = (a_victim.gameObject.layer != 9) ? null : a_victim.GetComponent <ServerNpc>();

        if (null == serverNpc)
        {
            if (a_victim.gameObject.layer == 13)
            {
                ServerPlayer   serverPlayer = null;
                ControlledChar component    = a_victim.GetComponent <ControlledChar>();
                serverPlayer = ((!(null != component)) ? null : component.GetServerPlayer());
                if (serverPlayer == null || serverPlayer.IsSaint())
                {
                    return;
                }
                if (8f < serverPlayer.m_karma)
                {
                    float num = a_weaponDamage * 0.5f * (serverPlayer.m_karma / 200f);
                    if (IsSaint())
                    {
                        num = Mathf.Max(2.5f, num);
                    }
                    ChangeKarmaBy(0f - num);
                }
                else if (IsSaint())
                {
                    ChangeKarmaBy(-2.5f);
                }
            }
            else if (a_victim.gameObject.layer == 19)
            {
                ServerBuilding component2 = a_victim.GetComponent <ServerBuilding>();
                if (null != component2 && m_pid != component2.GetOwnerId() && IsSaint())
                {
                    ChangeKarmaBy(-2.5f);
                }
            }
            else
            {
                if (a_victim.gameObject.layer != 11)
                {
                    return;
                }
                ServerVehicle component3 = a_victim.GetComponent <ServerVehicle>();
                if (null != component3 && 0 < component3.GetPassengerCount())
                {
                    float num2 = a_weaponDamage * 0.25f;
                    if (IsSaint())
                    {
                        num2 = Mathf.Max(2.5f, num2);
                    }
                    ChangeKarmaBy(0f - num2);
                }
            }
            return;
        }
        int   handItem = serverNpc.GetHandItem();
        float num3     = Mathf.Min(serverNpc.GetLastHealth(), a_weaponDamage);
        float num4     = num3 * 0.2f + Items.GetWeaponXpMultiplier(handItem) * (num3 * 0.01f);

        if (!(0f < num4))
        {
            return;
        }
        bool flag = true;

        for (int i = 0; i < m_killXp.Count; i++)
        {
            KillXp killXp = m_killXp[i];
            if (killXp.player == null)
            {
                KillXp killXp2 = m_killXp[i];
                if (serverNpc == killXp2.npc)
                {
                    KillXp value = m_killXp[i];
                    value.xp        += num4;
                    value.deletetime = Time.time + 20f;
                    m_killXp[i]      = value;
                    flag             = false;
                    break;
                }
            }
        }
        if (flag)
        {
            KillXp item = new KillXp(null, serverNpc, num4, Time.time + 20f);
            m_killXp.Add(item);
        }
    }
Пример #4
0
 void api_onPlayerEnterVehicle(ServerPlayer player, ServerVehicle vehicle)
 {
 }