private void CheckUpdate() { if (Application.platform != RuntimePlatform.Android && Application.platform != RuntimePlatform.IPhonePlayer) { return; } if (Application.platform != RuntimePlatform.IPhonePlayer) { Utils.ShowMessagePanel("正在检查新版本...", messagePanel); } ResponseHandle handler = delegate(string jsonString){ Debug.Log("GetCheckUpdate: " + jsonString); Utils.HideMessagePanel(messagePanel); //加入玩家已经游戏了,那么跳转到Gameplay Scene。否则什么都不需要坐。 CheckUpdateResponse resp = JsonConvert.DeserializeObject <CheckUpdateResponse>(jsonString); if (resp.isNeedUpdate) { if (Application.platform == RuntimePlatform.Android) { newVersion = resp.newVersion; StartCoroutine(DownloadApk(resp.updateUrl)); } else if (Application.platform == RuntimePlatform.IPhonePlayer) { Utils.ShowConfirmMessagePanel("发现新版本,请使用TestFlight下载最新版本!", confirmMessagePanel); } } else { //Utils.ShowConfirmMessagePanel("没有新版本", confirmMessagePanel); AutoLogin(); } }; ResponseHandle errorHandler = delegate(string error) { Debug.Log("errorHandler is called"); Utils.HideMessagePanel(messagePanel); Utils.ShowConfirmMessagePanel("连接服务器失败,请检查你的网络", confirmMessagePanel); }; var req = new { platform = Utils.GetPlatform(), version = Application.version, clientInfo = Utils.GetClientInfo(), userInfo = Utils.GetUserInfo() }; StartCoroutine(ServerUtils.PostRequest(ServerUtils.CheckUpdateUrl(), JsonConvert.SerializeObject(req), handler, errorHandler)); }