internal static void Main() { Constants.Port = 17777; Constants.MaxPlayers = 1; ServerStarter.Start(new EmptyLogic()); Server.PacketHandlers.Add((int)PacketEnum.Lol, SendAndHandel.ReceiveLol); }
public UnitTest1() { _publisher = new ServerStarter(PUBLISHER_ROOT); _publisher.Start("publisher.appsettings.json"); }
private static void Main(string[] args) { ServerStarter.Start(new GameLogic()); }