public void RegisterWorld(ushort serverId, string name, sbyte type, string host, int port) { ServerRecord world = ServerRecord.GetWorldServer(serverId); if (world != null) { if (world.Host != host || world.Port != port || world.Name != name || world.Type != type) { world.Host = host; world.Port = port; world.Name = name; world.Type = type; logger.White("Updating server informations...(" + name + ")"); world.UpdateInstantElement(); } this.SetServerStatus(serverId, ServerStatusEnum.STARTING); logger.White(string.Format("Server Registred : {0} ({1}:{2})", world.Name, world.Host, world.Port)); } else { var newWorld = new ServerRecord(serverId, name, type, host, port); if (ServerRecord.CanBeAdded(newWorld)) { ServerRecord.AddWorldServer(newWorld); this.SetServerStatus(serverId, ServerStatusEnum.STARTING); logger.White(string.Format("New server added : {0} ({1}:{2})", newWorld.Name, newWorld.Host, newWorld.Port)); } else { logger.Alert("A new server try to join Auth but he is not allowed (Id or Ip and Port are reserved)"); } } }