public void OnJoinServer(ServerPlayInfo serverplayinfo) { playMode = GamePlayMode.PlaysOnServer; currentServerPlayInfo = serverplayinfo; }
public void OnHostServer(ServerPlayInfo serverplayinfo) { currentServerPlayInfo = serverplayinfo; }
public void OnPlayLocal() { playMode = GamePlayMode.PlaysLocal; currentServerPlayInfo = new ServerPlayInfo("Local", "", 0, 0, new byte[0]); }