public void Reconnect(string tabName) { var page = Tools.FindTabPage(TabPanel, tabName); if (page == null) { return; } var connection = ServerManager.FindConnection(page); if (connection == null) { return; } ServerManager.Disconnect(connection); TabPanel.TabPages.Remove(page); var newInfo = DataFileManager.Data.AllServers.FirstOrDefault(x => x.Name == connection.ServerInfo.Name); if (newInfo == null) { return; } ServerManager.Connect(newInfo); }
public override void OnAllSetup() { client = new ClientData(UnityEngine.Random.Range(int.MinValue, int.MaxValue)); server = Manager.Manager.Server.GetComponent <ServerManager>(); server.Connect(client); client.inputs.hotbar = -1; }
public void ServerManager_Connect() { ServerManager sm = new ServerManager(router); Assert.IsFalse(sm.IsConnected); sm.Connect(ServiceManager.AbstractEP); Assert.IsTrue(sm.IsConnected); sm.Disconnect(); Assert.IsFalse(sm.IsConnected); }
public void ConnectToServer() { if (serverManager == null) { GameObject newObj = new GameObject(); serverManager = newObj.AddComponent <ServerManager>(); } serverManager.ip = "206.189.217.194"; serverManager.port = int.Parse("6534"); serverManager.Connect(username); }
private void ConnectButton_Click(object sender, EventArgs e) { if (string.IsNullOrEmpty(ServerList.Text)) { MessageBox.Show("You must first add a server before connecting."); return; } var item = DataFileManager.Data.AllServers.FirstOrDefault(x => x.Name == ServerList.Text); if (item == null) { RefreshServerList(); return; } ServerManager.Connect(item); }