// Use this for initialization void Start() { RectTransform rect = healthBar.transform.parent.gameObject.GetComponent <RectTransform>(); rect.anchoredPosition = new Vector2(0, (float)0.7); light = this.GetComponentInChildren <ServerLight>(); //fire = this.transform.Find("Fire").GetComponent<ParticleSystem>(); //smoke = this.transform.Find("Smoke").GetComponent<ParticleSystem>(); }
// Use this for initialization void Start() { light = this.GetComponentInChildren <ServerLight>(); }