Пример #1
0
        public override void OnApplied(Sprite Affected, Buff buff)
        {
            if (Affected is Aisling _aisling)
            {
                var client = (Affected as Aisling).Client;
                if (client.Aisling != null && !client.Aisling.Dead)
                {
                    client.Aisling.Flags = AislingFlags.Invisible;

                    if (client.Aisling.Invisible)
                    {
                        client.SendMessage(0x02, "You blend in to the shadows.");
                    }

                    var sound = new ServerFormat13
                    {
                        Sound = 43
                    };

                    Affected.Show(Scope.NearbyAislings, sound);
                    client.UpdateDisplay();

                    base.OnApplied(Affected, buff);
                }
            }
        }
Пример #2
0
        public override void OnApplied(Sprite Affected, Debuff debuff)
        {
            base.OnApplied(Affected, debuff);

            if (AcModifer.Option == Operator.Add)
                Affected.BonusAc += AcModifer.Value;

            if (Affected is Aisling)
            {
                (Affected as Aisling)
                    .Client
                    .SendAnimation(265,
                        (Affected as Aisling).Client.Aisling,
                        (Affected as Aisling).Client.Aisling.Target ??
                        (Affected as Aisling).Client.Aisling);

                var hpbar = new ServerFormat13
                {
                    Serial = Affected.Serial,
                    Health = 255,
                    Sound = 64
                };

                (Affected as Aisling).Show(Scope.Self, hpbar);
            }
            else
            {
                var nearby = Affected.GetObjects<Aisling>(Affected.Map, i => i.WithinRangeOf(Affected));

                foreach (var near in nearby)
                    near.Client.SendAnimation(226, Affected, Affected);
            }
        }
Пример #3
0
        public void SpriteSpellCastOrder(Sprite sprite, Sprite target)
        {
            var action = new ServerFormat1A
            {
                Serial = sprite.Serial,
                Number = 1,
                Speed  = 30
            };

            var hpbar = new ServerFormat13
            {
                Serial = target.Serial,
                Health = 255,
                Sound  = Spell.Template.Sound
            };

            target.Show(Scope.NearbyAislings, hpbar);
            target.SendAnimation(Spell.Template.Animation, target, sprite);

            if (target is Aisling)
            {
                (target as Aisling).Client
                .SendMessage(0x02,
                             string.Format("{0} Attacks you with {1}.",
                                           (sprite is Monster
                                ? (sprite as Monster).Template.Name
                                : (sprite as Mundane).Template.Name) ?? "Monster",
                                           Spell.Template.Name));
            }

            sprite.Show(Scope.NearbyAislings, action);
        }
Пример #4
0
        private void SendCastSpellOrder(Sprite sprite, Sprite target, Network.Game.GameClient client, bool IsAttack = false)
        {
            var hpbar = new ServerFormat13
            {
                Serial = sprite.Serial,
                Health = 255,
                Sound  = Spell.Template.Sound
            };

            var action = new ServerFormat1A
            {
                Serial = sprite.Serial,
                Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 : client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                Speed  = 30
            };

            client.SendStats(StatusFlags.StructB | StatusFlags.StructD);
            client.Aisling.Show(Scope.NearbyAislings, hpbar);
            client.SendAnimation(Spell.Template.Animation, target, sprite);
            client.SendMessage(0x02, string.Format("you cast {0}", Spell.Template.Name));

            if (IsAttack)
            {
                if (target is Aisling)
                {
                    (target as Aisling).Client.SendMessage(0x02, string.Format("{0} Attacks you with {1}.", client.Aisling.Username, Spell.Template.Name));
                }
            }

            client.Aisling.Show(Scope.NearbyAislings, action);
        }
        public override void OnApplied(Sprite Affected, Debuff debuff)
        {
            base.OnApplied(Affected, debuff);

            if (Affected is Aisling)
            {
                (Affected as Aisling)
                .Client
                .SendAnimation(40,
                               (Affected as Aisling).Client.Aisling,
                               (Affected as Aisling).Client.Aisling.Target ??
                               (Affected as Aisling).Client.Aisling);

                var hpbar = new ServerFormat13
                {
                    Serial = Affected.Serial,
                    Health = 255,
                    Sound  = 123
                };

                (Affected as Aisling).Show(Scope.Self, hpbar);
            }
            else
            {
                var nearby = Affected.GetObjects <Aisling>(Affected.Map, i => i.WithinRangeOf(Affected));

                foreach (var near in nearby)
                {
                    near.Client.SendAnimation(40, Affected, Affected);
                }
            }
        }
Пример #6
0
        public override void OnEnded(Sprite Affected, Debuff debuff)
        {
            if (Affected.CurrentMapId == ServerContextBase.GlobalConfig.DeathMap)
            {
                base.OnEnded(Affected, debuff);
                return;
            }

            if (Affected is Aisling && !debuff.Cancelled)
            {
                (Affected as Aisling)
                .Client
                .SendMessage(0x02, "You have died.");

                var hpbar = new ServerFormat13
                {
                    Serial = Affected.Serial,
                    Health = 255,
                    Sound  = 5
                };

                (Affected as Aisling).Show(Scope.Self, hpbar);
                (Affected as Aisling).Flags = AislingFlags.Dead;
                (Affected as Aisling).CastDeath();
                (Affected as Aisling).SendToHell();
            }

            base.OnEnded(Affected, debuff);
        }
Пример #7
0
        private void ShowDamage(Sprite target)
        {
            var hpbar = new ServerFormat13
            {
                Serial = target.Serial,
                Health = (ushort)(100 * target.CurrentHp / target.MaximumHp),
                Sound  = Spell.Template.Sound
            };

            target.Show(Scope.NearbyAislings, hpbar);
        }
Пример #8
0
        public void SendSound(byte sound, Scope scope = Scope.Self)
        {
            var empty = new ServerFormat13
            {
                Serial = Aisling.Serial,
                Health = byte.MaxValue,
                Sound  = sound
            };

            Aisling.Show(scope, empty);
        }
Пример #9
0
        public override void OnDurationUpdate(Sprite Affected, Debuff debuff)
        {
            if (Affected.CurrentMapId == ServerContextBase.GlobalConfig.DeathMap)
            {
                base.OnEnded(Affected, debuff);
                return;
            }

            if (Affected is Aisling)
            {
                (Affected as Aisling)
                .Client.SendAnimation(24,
                                      (Affected as Aisling).Client.Aisling,
                                      (Affected as Aisling).Client.Aisling.Target ??
                                      (Affected as Aisling).Client.Aisling);

                var hpbar = new ServerFormat13
                {
                    Serial = Affected.Serial,
                    Health = 255,
                    Sound  = 6
                };

                (Affected as Aisling).Show(Scope.Self, hpbar);


                (Affected as Aisling)
                .Client
                .SendMessage(0x02, Messages[_rnd.Next(Count) % Messages.Length]);
            }
            else
            {
                var nearby = Affected.GetObjects <Aisling>(Affected.Map, i => Affected.WithinRangeOf(i));

                foreach (var near in nearby)
                {
                    if (near == null || near.Client == null)
                    {
                        continue;
                    }

                    if (Affected == null)
                    {
                        continue;
                    }

                    var client = near.Client;
                    client.SendAnimation(24, Affected, client.Aisling);
                }
            }

            base.OnDurationUpdate(Affected, debuff);
        }
        public GameClient SendSound(byte sound, Scope scope = Scope.Self)
        {
            var empty = new ServerFormat13
            {
                Serial = Aisling.Serial,
                Health = byte.MaxValue,
                Sound  = sound
            };

            Aisling.Show(scope, empty);
            return(this);
        }
Пример #11
0
        public override void OnDurationUpdate(Sprite Affected, Debuff debuff)
        {
            if (Affected is Aisling)
            {
                (Affected as Aisling)
                .Client.SendLocation();

                (Affected as Aisling)
                .Client.SendAnimation(32,
                                      (Affected as Aisling).Client.Aisling,
                                      (Affected as Aisling).Client.Aisling.Target ??
                                      (Affected as Aisling).Client.Aisling);

                var hpbar = new ServerFormat13
                {
                    Serial = Affected.Serial,
                    Health = 255,
                    Sound  = 8
                };

                (Affected as Aisling).Show(Scope.NearbyAislings, hpbar);

                (Affected as Aisling)
                .Client
                .SendMessage(0x02, "You have been put to sleep.");
            }
            else
            {
                var nearby = Affected.GetObjects <Aisling>(i => Affected.WithinRangeOf(i));

                foreach (var near in nearby)
                {
                    if (near == null || near.Client == null)
                    {
                        continue;
                    }

                    if (Affected == null)
                    {
                        continue;
                    }

                    var client = near.Client;
                    client.SendAnimation(32, Affected, client.Aisling);
                }
            }

            base.OnDurationUpdate(Affected, debuff);
        }
Пример #12
0
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;

                client.TrainSpell(Spell);

                var buff = new buff_armachd();

                if (!target.HasBuff(buff.Name))
                {
                    buff.OnApplied(target, buff);

                    if (target is Aisling)
                    {
                        (target as Aisling).Client
                        .SendMessage(0x02,
                                     string.Format("{0} casts {1} on you.", client.Aisling.Username,
                                                   Spell.Template.Name));
                    }

                    client.SendMessage(0x02, string.Format("you cast {0}", Spell.Template.Name));
                    client.SendAnimation(Spell.Template.Animation, target, sprite);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 :
                                        client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                        Speed = 30
                    };

                    var hpbar = new ServerFormat13
                    {
                        Serial = sprite.Serial,
                        Health = 255,
                        Sound  = 1
                    };

                    client.Aisling.Show(Scope.NearbyAislings, action);
                    client.Aisling.Show(Scope.NearbyAislings, hpbar);
                }
                else
                {
                    client.SendMessage(0x02, "You already cast this.");
                }
            }
        }
Пример #13
0
        public override void OnApplied(Sprite Affected, Debuff debuff)
        {
            /* GM Character's don't die. */
            if (Affected is Aisling)
            {
                if ((Affected as Aisling).GameMaster)
                {
                    return;
                }
            }


            base.OnApplied(Affected, debuff);

            if (Affected.CurrentMapId == ServerContextBase.GlobalConfig.DeathMap)
            {
                base.OnEnded(Affected, debuff);
                return;
            }

            if (Affected is Aisling)
            {
                (Affected as Aisling)
                .Client
                .SendAnimation(24,
                               (Affected as Aisling).Client.Aisling,
                               (Affected as Aisling).Client.Aisling.Target ??
                               (Affected as Aisling).Client.Aisling);

                var hpbar = new ServerFormat13
                {
                    Serial = Affected.Serial,
                    Health = 255,
                    Sound  = 6
                };

                (Affected as Aisling).Show(Scope.Self, hpbar);
            }
            else
            {
                var nearby = Affected.GetObjects <Aisling>(Affected.Map, i => i.WithinRangeOf(Affected));

                foreach (var near in nearby)
                {
                    near.Client.SendAnimation(24, Affected, Affected);
                }
            }
        }
Пример #14
0
        public Aisling Cast(Spell spell, Sprite target, byte actionSpeed = 30)
        {
            var action = new ServerFormat1A
            {
                Serial = Serial,
                Number = (byte)(Path == Class.Priest ? 0x80 : Path == Class.Wizard ? 0x88 : 0x06),
                Speed  = actionSpeed
            };

            if (target != null)
            {
                if (Aisling(target)?.SendAnimation(spell.Template.Animation, target, this) == null)
                {
                    SendAnimation(spell.Template.Animation, target, this);
                }

                if (target.CurrentHp > 0)
                {
                    var hpbar = new ServerFormat13
                    {
                        Serial = target.Serial,
                        Health = (ushort)(100 * target.CurrentHp / target.MaximumHp),
                        Sound  = spell.Template.Sound
                    };

                    target.Show(Scope.NearbyAislings, hpbar);
                }

                Show(Scope.NearbyAislings, action);
                CurrentMp -= spell.Template.ManaCost;

                if (CurrentMp < 0)
                {
                    CurrentMp = 0;
                }

                Client.SendMessage(0x02, "you cast " + spell.Template.Name + ".");
            }

            return(this);
        }
        public override void OnEnded(Sprite Affected, Debuff debuff)
        {
            if (Affected is Aisling && !debuff.Cancelled)
            {
                (Affected as Aisling)
                .Client
                .SendMessage(0x02, "You have died.");

                var hpbar = new ServerFormat13
                {
                    Serial = Affected.Serial,
                    Health = 255,
                    Sound  = 5
                };

                (Affected as Aisling).Show(Scope.Self, hpbar);
                (Affected as Aisling).Flags = AislingFlags.Dead;

                GrimReaper.CastDeath((Affected as Aisling).Client);
                GrimReaper.SendToHell((Affected as Aisling).Client);
            }
            base.OnEnded(Affected, debuff);
        }
 public virtual void Format13Handler(ServerFormat13 format)
 {
 }
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;

                if (target.HasDebuff("mor fas nadur") || target.HasDebuff("fas nadur"))
                {
                    client.SendMessage(0x02, "You have already casted that spell.");
                    return;
                }

                client.TrainSpell(Spell);

                var debuff = new debuff_fasnadur();

                if (!target.HasDebuff(debuff.Name))
                {
                    debuff.OnApplied(target, debuff);

                    if (target is Aisling)
                    {
                        (target as Aisling).Client
                        .SendMessage(0x02,
                                     string.Format("{0} Casts {1} on you. Elements augmented.", client.Aisling.Username,
                                                   Spell.Template.Name));
                    }

                    client.SendMessage(0x02, string.Format("you cast {0}", Spell.Template.Name));
                    client.SendAnimation(246, target, sprite);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 : client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                        Speed  = 30
                    };

                    var hpbar = new ServerFormat13
                    {
                        Serial = client.Aisling.Serial,
                        Health = byte.MaxValue,
                        Sound  = 20
                    };

                    client.Aisling.Show(Scope.NearbyAislings, action);
                    client.Aisling.Show(Scope.NearbyAislings, hpbar);
                }
                else
                {
                    client.SendMessage(0x02, "You have already casted that spell.");
                }
            }
            else
            {
                var debuff = new debuff_fasnadur();

                if (target.HasDebuff("mor fas nadur") || target.HasDebuff("fas nadur"))
                {
                    return;
                }

                if (!target.HasDebuff(debuff.Name))
                {
                    debuff.OnApplied(target, debuff);

                    if (target is Aisling)
                    {
                        (target as Aisling).Client
                        .SendMessage(0x02,
                                     string.Format("{0} Casts {1} on you. Elements augmented.",
                                                   (sprite is Monster
                                        ? (sprite as Monster).Template.Name
                                        : (sprite as Mundane).Template.Name) ?? "Monster",
                                                   Spell.Template.Name));
                    }

                    target.SendAnimation(246, target, sprite);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = 1,
                        Speed  = 30
                    };

                    var hpbar = new ServerFormat13
                    {
                        Serial = target.Serial,
                        Health = byte.MaxValue,
                        Sound  = 20
                    };

                    sprite.Show(Scope.NearbyAislings, action);
                    target.Show(Scope.NearbyAislings, hpbar);
                }
            }
        }
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;

                client.TrainSpell(Spell);

                var debuff = new Debuff_poison("beag puinsein", 100, 35, 25, 0.10);
                var curses = target.Debuffs.Values.OfType <Debuff_poison>().ToList();

                if (curses.Count == 0)
                {
                    if (!target.HasDebuff(debuff.Name))
                    {
                        debuff.OnApplied(target, debuff);

                        if (target is Aisling)
                        {
                            (target as Aisling).Client
                            .SendMessage(0x02,
                                         $"{client.Aisling.Username} Attacks you with {Spell.Template.Name}.");
                        }

                        client.SendMessage(0x02, $"you cast {Spell.Template.Name}");
                        client.SendAnimation(Spell.Template.Animation, target, sprite);

                        var action = new ServerFormat1A
                        {
                            Serial = sprite.Serial,
                            Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 :
                                            client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                            Speed = 30
                        };

                        var hpbar = new ServerFormat13
                        {
                            Serial = sprite.Serial,
                            Health = 255,
                            Sound  = Spell.Template.Sound
                        };

                        client.Aisling.Show(Scope.NearbyAislings, action);
                        client.Aisling.Show(Scope.NearbyAislings, hpbar);
                    }
                }
                else
                {
                    var c = curses.FirstOrDefault();
                    if (c != null)
                    {
                        client.SendMessage(0x02, $"Another poison is already applied. [{c.Name}].");
                    }
                }
            }
            else
            {
                var debuff = new Debuff_poison("beag puinsein", 100, 35, 25, 0.10);
                var curses = target.Debuffs.Values.OfType <Debuff_poison>().ToList();

                if (curses.Count == 0)
                {
                    if (!target.HasDebuff(debuff.Name))
                    {
                        debuff.OnApplied(target, debuff);

                        if (target is Aisling)
                        {
                            (target as Aisling).Client
                            .SendMessage(0x02,
                                         $"{(sprite is Monster ? (sprite as Monster).Template.Name : (sprite as Mundane).Template.Name) ?? "Monster"} Attacks you with {Spell.Template.Name}.");
                        }

                        target.SendAnimation(Spell.Template.Animation, target, sprite);

                        var action = new ServerFormat1A
                        {
                            Serial = sprite.Serial,
                            Number = 1,
                            Speed  = 30
                        };

                        var hpbar = new ServerFormat13
                        {
                            Serial = target.Serial,
                            Health = 255,
                            Sound  = Spell.Template.Sound
                        };

                        sprite.Show(Scope.NearbyAislings, action);
                        target.Show(Scope.NearbyAislings, hpbar);
                    }
                }
            }
        }
Пример #19
0
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;

                client.TrainSpell(Spell);

                var debuff = Clone <debuff_beagcradh>(Debuff);
                var curses = target.Debuffs.Values.OfType <debuff_cursed>().ToList();

                client.SendMessage(0x02, $"you cast {Spell.Template.Name}");
                client.SendAnimation(Spell.Template.Animation, target, sprite);

                var action = new ServerFormat1A
                {
                    Serial = sprite.Serial,
                    Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 :
                                    client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                    Speed = 30
                };

                var hpbar = new ServerFormat13
                {
                    Serial = client.Aisling.Serial,
                    Health = 255,
                    Sound  = Spell.Template.Sound
                };

                client.Aisling.Show(Scope.NearbyAislings, action);
                client.Aisling.Show(Scope.NearbyAislings, hpbar);

                if (curses.Count > 0)
                {
                    if (target.HasDebuff(debuff.Name))
                    {
                        if (target.RemoveDebuff(debuff.Name, true))
                        {
                            if (target is Aisling)
                            {
                                (target as Aisling).Client
                                .SendMessage(0x02,
                                             $"{client.Aisling.Username} Removes {Spell.Template.Name} from you.");
                            }
                        }
                    }
                    else
                    {
                        var c = curses.FirstOrDefault();
                        if (c != null)
                        {
                            client.SendMessage(0x02, $"A greater cure is required [{c.Name}]");
                        }
                    }
                }
            }
            else
            {
                var debuff = Clone <debuff_beagcradh>(Debuff);
                var curses = target.Debuffs.Values.OfType <debuff_cursed>().ToList();

                if (curses.Count > 0)
                {
                    if (target.HasDebuff(debuff.Name))
                    {
                        if (target.RemoveDebuff(debuff.Name, true))
                        {
                            if (target is Aisling)
                            {
                                (target as Aisling).Client
                                .SendMessage(0x02,
                                             $"{(sprite is Monster ? (sprite as Monster).Template.Name : (sprite as Mundane).Template.Name) ?? "Monster"} Removes {Spell.Template.Name} from you.");
                            }
                        }
                    }
                }

                target.SendAnimation(Spell.Template.Animation, target, sprite);

                var action = new ServerFormat1A
                {
                    Serial = sprite.Serial,
                    Number = 1,
                    Speed  = 30
                };

                var hpbar = new ServerFormat13
                {
                    Serial = target.Serial,
                    Health = 255,
                    Sound  = Spell.Template.Sound
                };

                sprite.Show(Scope.NearbyAislings, action);
                target.Show(Scope.NearbyAislings, hpbar);
            }
        }
Пример #20
0
        public override void OnUse(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;
                if (client.Aisling.CurrentMp >= Spell.Template.ManaCost)
                {
                    client.TrainSpell(Spell);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 :
                                        client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                        Speed = 30
                    };

                    client.Aisling.CurrentMp -= Spell.Template.ManaCost;


                    foreach (var obj in client.Aisling.PartyMembers)
                    {
                        if (obj == null || obj.Dead)
                        {
                            continue;
                        }

                        obj.CurrentHp += obj.MaximumHp / 10;

                        if (obj.CurrentHp > obj.MaximumHp)
                        {
                            obj.CurrentHp = obj.MaximumHp;
                        }

                        if (client.Aisling.CurrentMp < 0)
                        {
                            client.Aisling.CurrentMp = 0;
                        }

                        if (obj.CurrentHp > 0)
                        {
                            var hpbar = new ServerFormat13
                            {
                                Serial = obj.Serial,
                                Health = (ushort)(100 * obj.CurrentHp / obj.MaximumHp),
                                Sound  = 8
                            };
                            obj.Show(Scope.NearbyAislings, hpbar);
                        }

                        obj.Client.SendStats(StatusFlags.StructB);
                        client.SendAnimation(0x04, obj, client.Aisling);
                    }

                    client.Aisling.Show(Scope.NearbyAislings, action);
                    client.SendMessage(0x02, "you cast " + Spell.Template.Name + ".");
                    client.SendStats(StatusFlags.All);
                }
                else
                {
                    if (sprite is Aisling)
                    {
                        (sprite as Aisling).Client.SendMessage(0x02, ServerContextBase.GlobalConfig.NoManaMessage);
                    }
                }
            }
            else
            {
                sprite.CurrentHp = sprite.MaximumHp;

                var hpbar = new ServerFormat13
                {
                    Serial = sprite.Serial,
                    Health = (ushort)(100 * sprite.CurrentHp / sprite.MaximumHp),
                    Sound  = 8
                };

                sprite.SendAnimation(0x04, sprite, sprite);
                sprite.Show(Scope.NearbyAislings, hpbar);
            }
        }
Пример #21
0
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;

                client.TrainSpell(Spell);

                var buff = Clone(Spell.Template.Buff);

                if (target.Buffs.FirstOrDefault(i => i.Name.Equals(buff.Name, StringComparison.OrdinalIgnoreCase)) == null)
                {
                    buff.OnApplied(target, buff);

                    if (target is Aisling)
                    {
                        (target as Aisling).Client
                        .SendMessage(0x02,
                                     string.Format("{0} casts {1} on you.", client.Aisling.Username,
                                                   Spell.Template.Name));
                    }

                    client.SendMessage(0x02, string.Format("you cast {0}", Spell.Template.Name));
                    client.SendAnimation(Spell.Template.Animation, target, sprite);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = 0x80,
                        Speed  = 30
                    };

                    var hpbar = new ServerFormat13
                    {
                        Serial = sprite.Serial,
                        Health = 255,
                        Sound  = 1
                    };

                    client.Aisling.Show(Scope.NearbyAislings, action);
                    client.Aisling.Show(Scope.NearbyAislings, hpbar);
                }
                else
                {
                    client.SendMessage(0x02, "You already cast this.");
                }
            }
            else
            {
                if (!(target is Aisling))
                {
                    return;
                }

                var client = (target as Aisling).Client;
                var buff   = Clone(Spell.Template.Debuff);

                if (target.Buffs.FirstOrDefault(i => i.Name.Equals(buff.Name, StringComparison.OrdinalIgnoreCase)) == null)
                {
                    buff.OnApplied(target, buff);

                    (target as Aisling).Client
                    .SendMessage(0x02,
                                 string.Format("{0} Attacks you with {1}.",
                                               (sprite is Monster
                                    ? (sprite as Monster).Template.Name
                                    : (sprite as Mundane).Template.Name) ?? "Monster",
                                               Spell.Template.Name));

                    client.SendAnimation(Spell.Template.Animation, target, sprite);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = 0x80,
                        Speed  = 30
                    };

                    var hpbar = new ServerFormat13
                    {
                        Serial = client.Aisling.Serial,
                        Health = 255,
                        Sound  = 1
                    };

                    client.Aisling.Show(Scope.NearbyAislings, action);
                    client.Aisling.Show(Scope.NearbyAislings, hpbar);
                }
            }
        }
        public override void OnUse(Sprite sprite, Sprite target)
        {
            if (target is Aisling && sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;
                if (client.Aisling.CurrentMp >= Spell.Template.ManaCost)
                {
                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 : client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                        Speed  = 30
                    };

                    target.Client.SendAnimation(34, target, client.Aisling);
                    client.Aisling.Show(Scope.NearbyAislings, action);

                    sprite.CurrentMp -= Spell.Template.ManaCost;
                    target.CurrentHp += (200 + ((Spell.Level + sprite.Wis) * 26));

                    if (target.CurrentHp > target.MaximumHp)
                    {
                        target.CurrentHp = target.MaximumHp;
                    }

                    if (client.Aisling.CurrentMp < 0)
                    {
                        client.Aisling.CurrentMp = 0;
                    }

                    if (target.CurrentHp > 0)
                    {
                        var hpbar = new ServerFormat13
                        {
                            Serial = target.Serial,
                            Health = (ushort)(100 * target.CurrentHp / target.MaximumHp),
                            Sound  = 8
                        };
                        target.Show(Scope.NearbyAislings, hpbar);
                    }

                    sprite.Client.SendStats(StatusFlags.StructB);
                    client.SendMessage(0x02, "you cast " + Spell.Template.Name + ".");
                    client.SendStats(StatusFlags.All);
                    client.TrainSpell(Spell);
                }
                else
                {
                    if (sprite is    Aisling)
                    {
                        (sprite as Aisling).Client.SendMessage(0x02, ServerContext.Config.NoManaMessage);
                    }
                    return;
                }
            }
            else
            {
                var action = new ServerFormat1A
                {
                    Serial = sprite.Serial,
                    Number = 80,
                    Speed  = 30
                };


                if (sprite is Mundane)
                {
                    var nearby = target.GetObjects(sprite.Map, i => i.CurrentMapId == sprite.CurrentMapId &&
                                                   i.CurrentHp != i.MaximumHp, Get.Aislings);

                    if (nearby.Count() > 0)
                    {
                        foreach (var s in nearby)
                        {
                            target = s;

                            target.CurrentHp += (200 * ((Spell.Level + sprite.Wis) + 26));
                            if (target.CurrentHp > target.MaximumHp)
                            {
                                target.CurrentHp = target.MaximumHp;
                            }

                            var hpbar = new ServerFormat13
                            {
                                Serial = target.Serial,
                                Health = (ushort)(100 * target.CurrentHp / target.MaximumHp),
                                Sound  = 8
                            };

                            target.Show(Scope.NearbyAislings, hpbar);
                            sprite.Show(Scope.NearbyAislings, action);
                            target.SendAnimation(34, target, target);

                            if (target is Aisling)
                            {
                                (target as Aisling).Client.SendStats(StatusFlags.StructB);
                            }
                        }
                    }
                }
                else
                {
                    target.CurrentHp += (200 * ((Spell.Level + sprite.Wis) + 26));
                    if (target.CurrentHp > target.MaximumHp)
                    {
                        target.CurrentHp = target.MaximumHp;
                    }

                    var hpbar = new ServerFormat13
                    {
                        Serial = target.Serial,
                        Health = (ushort)(100 * target.CurrentHp / target.MaximumHp),
                        Sound  = 8
                    };

                    target.Show(Scope.NearbyAislings, hpbar);
                    sprite.Show(Scope.NearbyAislings, action);
                    target.SendAnimation(34, target, sprite);

                    if (target is Aisling)
                    {
                        (target as Aisling).Client.SendStats(StatusFlags.StructB);
                    }
                }
            }
        }
Пример #23
0
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;
                client.TrainSpell(Spell);

                var debuff = new debuff_blind();

                if (!target.HasDebuff(debuff.Name))
                {
                    debuff.OnApplied(target, debuff);

                    if (target is Aisling aisling)
                    {
                        aisling.Client
                        .SendMessage(0x02,
                                     $"{client.Aisling.Username} Attacks you with {Spell.Template.Name}.");
                    }

                    client.SendMessage(0x02, $"you cast {Spell.Template.Name}");
                    client.SendAnimation(Spell.Template.Animation, target, sprite);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 :
                                        client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                        Speed = 30
                    };

                    var hpbar = new ServerFormat13
                    {
                        Serial = sprite.Serial,
                        Health = 255,
                        Sound  = Spell.Template.Sound
                    };

                    client.Aisling.Show(Scope.NearbyAislings, action);
                    client.Aisling.Show(Scope.NearbyAislings, hpbar);
                }
            }
            else
            {
                var debuff = new debuff_blind();

                if (!target.HasDebuff(debuff.Name))
                {
                    debuff.OnApplied(target, debuff);

                    if (target is Aisling aisling)
                    {
                        aisling.Client
                        .SendMessage(0x02,
                                     $"{(sprite is Monster monster ? monster.Template.Name : (sprite as Mundane)?.Template.Name) ?? "Monster"} Attacks you with {Spell.Template.Name}.");
                    }

                    target.SendAnimation(Spell.Template.Animation, target, sprite);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = 1,
                        Speed  = 30
                    };

                    var hpbar = new ServerFormat13
                    {
                        Serial = target.Serial,
                        Health = 255,
                        Sound  = Spell.Template.Sound
                    };

                    sprite.Show(Scope.NearbyAislings, action);
                    target.Show(Scope.NearbyAislings, hpbar);
                }
            }
        }
Пример #24
0
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;

                client.TrainSpell(Spell);

                var debuff = Clone <Debuff_poison>(Debuff);
                var curses = target.Debuffs.Values.OfType <Debuff_poison>().ToList();

                client.SendMessage(0x02, $"you cast {Spell.Template.Name}");
                client.SendAnimation(Spell.Template.Animation, target, sprite);

                var action = new ServerFormat1A
                {
                    Serial = sprite.Serial,
                    Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 :
                                    client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                    Speed = 30
                };

                var hpbar = new ServerFormat13
                {
                    Serial = client.Aisling.Serial,
                    Health = 255,
                    Sound  = Spell.Template.Sound
                };

                client.Aisling.Show(Scope.NearbyAislings, action);
                client.Aisling.Show(Scope.NearbyAislings, hpbar);

                if (curses.Count > 0)
                {
                    var dn = target.GetDebuffName(i => i.Name.ToLower().Contains("puinsein"));

                    if (dn != string.Empty)
                    {
                        if (target.RemoveDebuff(dn, true))
                        {
                            if (sprite.Serial != target.Serial)
                            {
                                if (target is Aisling)
                                {
                                    (target as Aisling).Client
                                    .SendMessage(0x02,
                                                 $"{client.Aisling.Username} Removes {Spell.Template.Name} from you.");
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                var debuff = Clone <Debuff_poison>(Debuff);
                var curses = target.Debuffs.Values.OfType <Debuff_poison>().ToList();

                if (curses.Count > 0)
                {
                    var dn = target.GetDebuffName(i => i.Name.ToLower().Contains("puinsein"));

                    if (dn != string.Empty)
                    {
                        if (target.RemoveDebuff(dn, true))
                        {
                            if (target is Aisling)
                            {
                                (target as Aisling).Client
                                .SendMessage(0x02,
                                             $"{(sprite is Monster ? (sprite as Monster).Template.Name : (sprite as Mundane).Template.Name) ?? "Monster"} Removes {Spell.Template.Name} from you.");
                            }
                        }
                    }
                }

                target.SendAnimation(Spell.Template.Animation, target, sprite);

                var action = new ServerFormat1A
                {
                    Serial = sprite.Serial,
                    Number = 1,
                    Speed  = 30
                };

                var hpbar = new ServerFormat13
                {
                    Serial = target.Serial,
                    Health = 255,
                    Sound  = Spell.Template.Sound
                };

                sprite.Show(Scope.NearbyAislings, action);
                target.Show(Scope.NearbyAislings, hpbar);
            }
        }
Пример #25
0
        public void ApplyDamage(Sprite Source, int dmg,
                                bool truedamage    = false,
                                byte sound         = 1,
                                Action <int> dmgcb = null)
        {
            if (!Attackable)
            {
                return;
            }

            if (!CanBeAttackedHere(Source))
            {
                return;
            }

            if (this is Monster)
            {
                (this as Monster)?.AppendTags(Source);
                (this as Monster)?.Script?.OnAttacked(Source?.Client);
            }


            if (Source is Aisling)
            {
                var client = Source as Aisling;
                if (client.EquipmentManager.Weapon != null &&
                    client.EquipmentManager.Weapon.Item != null && client.Weapon > 0)
                {
                    var weapon = client.EquipmentManager.Weapon.Item;

                    lock (rnd)
                    {
                        dmg += rnd.Next(weapon.Template.DmgMin + 1, weapon.Template.DmgMax + 5) * client.BonusDmg;
                    }
                }
            }

            if (this is Aisling)
            {
                var client = this as Aisling;
                if (client != null && client.DamageCounter++ % 2 == 0 && dmg > 0)
                {
                    client.EquipmentManager.DecreaseDurability();
                }
            }


            if (truedamage)
            {
                CurrentHp -= dmg;

                if (CurrentHp < 0)
                {
                    CurrentHp = 0;
                }
            }
            else
            {
                Target = Source;

                if (HasBuff("dion") || HasBuff("mor dion"))
                {
                    var empty = new ServerFormat13
                    {
                        Serial = Serial,
                        Health = byte.MaxValue,
                        Sound  = sound
                    };

                    Show(Scope.NearbyAislings, empty);
                }
                else
                {
                    if (HasDebuff("sleep"))
                    {
                        dmg <<= 1;
                    }

                    RemoveDebuff("sleep");

                    var amplifier = ElementTable[
                        (int)Source.OffenseElement,
                        (int)DefenseElement];


                    dmg = ComputeDmgFromAc(dmg);


                    if (dmg <= 0)
                    {
                        dmg = 1;
                    }

                    if (CurrentHp > MaximumHp)
                    {
                        CurrentHp = MaximumHp;
                    }

                    var dealth = (int)(dmg * amplifier);

                    CurrentHp -= dealth;

                    if (CurrentHp < 0)
                    {
                        CurrentHp = 0;
                    }

                    dmgcb?.Invoke(dealth);

                    var hpbar = new ServerFormat13
                    {
                        Serial = Serial,
                        Health = (ushort)((double)100 * CurrentHp / MaximumHp),
                        Sound  = sound
                    };

                    //send hpbar to client
                    Show(Scope.NearbyAislings, hpbar);
                }
            }

            (this as Aisling)?.Client.SendStats(StatusFlags.StructB);
            (Source as Aisling)?.Client.SendStats(StatusFlags.StructB);
        }
        public override void OnUse(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                if (sprite.CurrentMp - Spell.Template.ManaCost > 0)
                {
                    sprite.CurrentMp -= Spell.Template.ManaCost;
                }
                else
                {
                    if (sprite is Aisling)
                        (sprite as Aisling).Client.SendMessage(0x02, ServerContext.Config.NoManaMessage);
                    return;
                }

                if (sprite.CurrentMp < 0) sprite.CurrentMp = 0;
                var targets = GetObjects(sprite.Map, i => i.WithinRangeOf(sprite),
                    Get.Aislings | Get.Monsters | Get.Mundanes);
                var client = (sprite as Aisling).Client;
                client.TrainSpell(Spell);

                foreach (var t in targets)
                {
                    if (t.Serial == sprite.Serial)
                        continue;

                    if (t.CurrentHp == 0)
                        continue;

                    client.SendAnimation(Spell.Template.Animation, t, sprite);

                    lock (rand)
                    {
                        if (rand.Next((sprite.Hit * 5).Clamp(0, 100), 100) > t.Mr)
                        {
                            OnSuccess(sprite, t);

                            if (t is Aisling)
                                (t as Aisling).Client
                                    .SendMessage(0x02,
                                        string.Format("{0} Attacks you with {1}.", client.Aisling.Username,
                                            Spell.Template.Name));
                        }
                        else
                        {
                            OnFailed(sprite, t);
                        }
                    }
                }

                client.SendMessage(0x02, string.Format("you cast {0}", Spell.Template.Name));

                var action = new ServerFormat1A
                {
                    Serial = sprite.Serial,
                    Number = (byte) (client.Aisling.Path == Class.Priest ? 0x80 :
                        client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                    Speed = 30
                };

                client.Aisling.Show(Scope.NearbyAislings, action);

                if (sprite is Aisling)
                    (sprite as Aisling)
                        .Client
                        .SendStats(StatusFlags.StructB);
            }
            else
            {
                var targets = GetObjects(sprite.Map, i => i.WithinRangeOf(sprite), Get.Monsters);

                foreach (var t in targets)
                {
                    if (t.Serial == sprite.Serial)
                        continue;

                    if (t.CurrentHp == 0)
                        continue;


                    var dmg = sprite.GetBaseDamage(t, MonsterDamageType.Elemental);

                    t.ApplyDamage(sprite, dmg, Spell.Template.ElementalProperty, Spell.Template.Sound);
                    t.SendAnimation(Spell.Template.Animation, t, sprite);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = 0x80,
                        Speed = 30
                    };


                    var hpbar = new ServerFormat13
                    {
                        Serial = t.Serial,
                        Health = (ushort) (100 * t.CurrentHp / t.MaximumHp),
                        Sound = Spell.Template.Sound
                    };

                    t.Show(Scope.NearbyAislings, hpbar);
                    sprite.Show(Scope.NearbyAislings, action);
                }
            }
        }
Пример #27
0
        public void Attack(Sprite _obj)
        {
            if (!CanUpdate())
            {
                return;
            }

            //Formula: = H6 + I6 + J6 + K6 + L6 * 10
            var dmg = 0;

            if (this is Monster || this is Mundane)
            {
                if (this is Monster)
                {
                    var obj = this as Monster;

                    _Str = (byte)(int)(obj.Template.Level * ServerContext.Config.MonsterDamageFactor);

                    dmg = obj.Template.Level * _Str + 5;
                    _obj.ApplyDamage(this, dmg, false, 1, applied => { });
                }
                else if (this is Mundane)
                {
                    var obj = this as Mundane;

                    _Str = (byte)(int)(obj.Template.Level * ServerContext.Config.MonsterDamageFactor);

                    dmg = obj.Template.Level * Str * ServerContext.Config.MonsterDamageMultipler;
                    _obj.ApplyDamage(this, dmg, false, 1);
                }
            }

            var target = _obj;

            var action = new ServerFormat1A
            {
                Serial = Serial,
                Number = 0x01,
                Speed  = 20
            };

            if (target.CurrentHp > 0)
            {
                var hpbar = new ServerFormat13
                {
                    Serial = target.Serial,
                    Health = (ushort)(100 * target.CurrentHp / target.MaximumHp),
                    Sound  = 1,
                    Source = _obj.Serial,
                };

                var nearby = GetObjects <Aisling>(i => i.WithinRangeOf(this));

                foreach (var aisling in nearby)
                {
                    aisling.Show(Scope.Self, action);
                    aisling.Show(Scope.Self, hpbar);
                }
            }
            else
            {
                target.RemoveBuffsAndDebuffs();
            }
        }
Пример #28
0
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;

                client.TrainSpell(Spell);

                var debuff = new debuff_cradh();
                var curses = target.Debuffs.Values.OfType <debuff_cursed>().ToList();

                if (curses.Count == 0)
                {
                    if (!target.HasDebuff(debuff.Name))
                    {
                        debuff.OnApplied(target, debuff);

                        if (target is Aisling)
                        {
                            (target as Aisling).Client
                            .SendMessage(0x02,
                                         string.Format("{0} Attacks you with {1}.", client.Aisling.Username,
                                                       Spell.Template.Name));
                        }

                        client.SendMessage(0x02, string.Format("you cast {0}", Spell.Template.Name));
                        client.SendAnimation(258, target, sprite);

                        var action = new ServerFormat1A
                        {
                            Serial = sprite.Serial,
                            Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 : client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                            Speed  = 30
                        };

                        var hpbar = new ServerFormat13
                        {
                            Serial = sprite.Serial,
                            Health = 255,
                            Sound  = 27
                        };

                        client.Aisling.Show(Scope.NearbyAislings, action);
                        client.Aisling.Show(Scope.NearbyAislings, hpbar);
                    }
                }
                else
                {
                    var c = curses.FirstOrDefault();
                    if (c != null)
                    {
                        client.SendMessage(0x02, string.Format("Another curse is afflicted [{0}].", c.Name));
                    }
                }
            }
            else
            {
                var debuff = new debuff_cradh();
                var curses = target.Debuffs.Values.OfType <debuff_cursed>().ToList();

                if (curses.Count == 0)
                {
                    if (!target.HasDebuff(debuff.Name))
                    {
                        debuff.OnApplied(target, debuff);

                        if (target is Aisling)
                        {
                            (target as Aisling).Client
                            .SendMessage(0x02,
                                         string.Format("{0} Attacks you with {1}.",
                                                       (sprite is Monster
                                            ? (sprite as Monster).Template.Name
                                            : (sprite as Mundane).Template.Name) ?? "Monster",
                                                       Spell.Template.Name));
                        }

                        target.SendAnimation(258, target, sprite);

                        var action = new ServerFormat1A
                        {
                            Serial = sprite.Serial,
                            Number = 1,
                            Speed  = 30
                        };

                        var hpbar = new ServerFormat13
                        {
                            Serial = target.Serial,
                            Health = 255,
                            Sound  = 27
                        };

                        sprite.Show(Scope.NearbyAislings, action);
                        target.Show(Scope.NearbyAislings, hpbar);
                    }
                }
            }
        }
Пример #29
0
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;

                client.TrainSpell(Spell);

                var debuff = Clone(Spell.Template.Debuff);
                var curses = target.Debuffs.OfType <debuff_cursed>().ToList();

                if (curses.Count == 0)
                {
                    if (target.Debuffs.FirstOrDefault(i => i.Name == debuff.Name) == null)
                    {
                        debuff.OnApplied(target, debuff);

                        if (target is Aisling)
                        {
                            (target as Aisling).Client
                            .SendMessage(0x02,
                                         string.Format("{0} Attacks you with {1}.", client.Aisling.Username,
                                                       Spell.Template.Name));
                        }

                        client.SendMessage(0x02, string.Format("you cast {0}", Spell.Template.Name));
                        client.SendAnimation(243, target, sprite);

                        var action = new ServerFormat1A
                        {
                            Serial = client.Aisling.Serial,
                            Number = 0x80,
                            Speed  = 30
                        };

                        var hpbar = new ServerFormat13
                        {
                            Serial = sprite.Serial,
                            Health = 255,
                            Sound  = 27
                        };

                        client.Aisling.Show(Scope.NearbyAislings, action);
                        client.Aisling.Show(Scope.NearbyAislings, hpbar);
                    }
                }
                else
                {
                    var c = curses.FirstOrDefault();
                    if (c != null)
                    {
                        client.SendMessage(0x02, string.Format("Another curse is afflicted [{0}].", c.Name));
                    }
                }
            }
            else
            {
                if (!(target is Aisling))
                {
                    return;
                }

                var client = (target as Aisling).Client;
                var debuff = Clone(Spell.Template.Debuff);
                var curses = target.Debuffs.OfType <debuff_cursed>().ToList();

                if (curses.Count == 0)
                {
                    if (target.Debuffs.FirstOrDefault(i => i.Name == debuff.Name) == null)
                    {
                        debuff.OnApplied(target, debuff);

                        (target as Aisling).Client
                        .SendMessage(0x02,
                                     string.Format("{0} Attacks you with {1}.",
                                                   (sprite is Monster
                                        ? (sprite as Monster).Template.Name
                                        : (sprite as Mundane).Template.Name) ?? "Monster",
                                                   Spell.Template.Name));

                        client.SendAnimation(243, target, sprite);

                        var action = new ServerFormat1A
                        {
                            Serial = sprite.Serial,
                            Number = 0x80,
                            Speed  = 30
                        };

                        var hpbar = new ServerFormat13
                        {
                            Serial = client.Aisling.Serial,
                            Health = 255,
                            Sound  = 8
                        };

                        client.Aisling.Show(Scope.NearbyAislings, action);
                        client.Aisling.Show(Scope.NearbyAislings, hpbar);
                    }
                }
            }
        }
Пример #30
0
        public override void OnSuccess(Sprite sprite, Sprite target)
        {
            if (target == null)
            {
                return;
            }

            target.RemoveBuffsAndDebuffs();
            target.SendAnimation(Spell.Template.Animation, target, sprite);

            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;

                client.TrainSpell(Spell);
                client.SendMessage(0x02, string.Format("you cast {0}", Spell.Template.Name));

                var action = new ServerFormat1A
                {
                    Serial = sprite.Serial,
                    Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 : client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                    Speed  = 30
                };

                var hpbar = new ServerFormat13
                {
                    Serial = client.Aisling.Serial,
                    Health = 255,
                    Sound  = Spell.Template.Sound
                };

                client.Aisling.Show(Scope.NearbyAislings, action);
                client.Aisling.Show(Scope.NearbyAislings, hpbar);

                if (target is Aisling)
                {
                    (target as Aisling).Client.SendStats(StatusFlags.All);

                    (target as Aisling).Client
                    .SendMessage(0x02,
                                 string.Format("{0} Attacks you with {1}.", client.Aisling.Username,
                                               Spell.Template.Name));
                }
            }
            else
            {
                if (target is Aisling)
                {
                    (target as Aisling).Client.SendStats(StatusFlags.All);
                    (target as Aisling).Client
                    .SendMessage(0x02,
                                 string.Format("{0} Attacks you with {1}.",
                                               (sprite is Monster
                                    ? (sprite as Monster).Template.Name
                                    : (sprite as Mundane).Template.Name) ?? "Monster",
                                               Spell.Template.Name));
                }


                var action = new ServerFormat1A
                {
                    Serial = sprite.Serial,
                    Number = 1,
                    Speed  = 30
                };

                var hpbar = new ServerFormat13
                {
                    Serial = target.Serial,
                    Health = 255,
                    Sound  = Spell.Template.Sound
                };

                sprite.Show(Scope.NearbyAislings, action);
                target.Show(Scope.NearbyAislings, hpbar);
            }
        }