public void LoadObjects() { List <DB_WorldObject> objects; if (ServerDB.SelectAllMapObjects(_mapID, out objects) && objects != null) { uint guid; foreach (var item in objects) { if (item.ObjectID < 0) { guid = CreateNSObject(item); } else { guid = CreateNVObject(item); } ServerLogger.Log($"{_server.Name}({_mapID}): Created {(item.ObjectID < 0 ? "NS" : "NV")} object guid {guid:X8} at {item.Position}"); } } if (!_nsObjects.ContainsKey(0)) { ServerLogger.LogWarn($"{_server.Name}({_mapID}) default spawn point not found"); } }
public async void LoadObjects() { var objects = await ServerDB.SelectAllMapObjectsAsync(_mapID); if (objects?.Any() ?? false) { uint guid; foreach (var item in objects) { if (item.ObjectID < 0) { guid = CreateNSObject(item); } else { guid = CreateNVObject(item); } ServerLogger.Log($"{_server.Name}({_mapID}): Created {(item.ObjectID < 0 ? "NS" : "NV")} object guid {guid:X8} at {item.Position}"); } } if (!_nsObjects.ContainsKey(0)) { ServerLogger.LogWarning($"{_server.Name}({_mapID}) default spawn point not found"); } }
public long GetIdFromNickname(string nickname) { using var db = new ServerDB(); var user = db.Users.Single(u => u.Nickname == nickname); return(user is null ? 0 : user.UserId); }
public bool UpdateCharacter(int index, PonyData pony) { if (_data == null || index >= _data.Count) { return(false); } Character character; if (index == -1) { if (_data.Count >= CharsMgr.MaxChars) { return(false); } if (!CharsMgr.CreateCharacter(_user.ID, pony, out character)) { return(false); } _data.Add(character); } else { character = _data[index]; character.Pony = pony; if (!ServerDB.UpdatePony(character)) { return(false); } } return(true); }
public static async void SaveCharacter(Character entry) { if (!await ServerDB.UpdateCharacterAsync(entry)) { ServerLogger.LogWarning($"Couldn't save character {entry.Id}"); } }
public string GetNicknameFromId(long userId) { using var db = new ServerDB(); var user = db.Users.Single(u => u.UserId == userId); return(user is null ? null : user.Nickname); }
private async void Player_NetUserDataChanged(Player obj) { if (_char != null) { return; } _char = await ServerDB.SelectCharacterAsync(_user.Char); if (_char == null) { _player.Error($"Error while retrieving pony"); } else { _player.SetBounds(); _player.SetVersion(); _object = new WO_Player(this); _save = new AutoSaveChar(this); _items = _object.GetComponent <ItemsMgr>(); _trade = _object.GetComponent <TradeMgr>(); _skills = _object.GetComponent <SkillsMgr>(); SetPet(); _user.Map = _server.Map.Id; _char.Map = _user.Map; _player.SynchNetData(); await CharsMgr.SaveCharacterAsync(_char); } }
// Servers: public static int InsertServer(string name, string hostUsername, string offerData) { ServerDB serverDB = new ServerDB(); Server server = new Server(); int room_id = -1; if (server != null) { server.Name = name; server.HostUsername = hostUsername; server.OfferData = offerData; if (serverDB.InsertServer(server)) { Servers servers = serverDB.SelectByUsername(hostUsername); for (int i = 0; i < servers.Count; i++) { Server ser = servers[i]; if (ser.Name == name && ser.HostUsername == hostUsername && ser.OfferData == offerData) { room_id = ser.ID; } } } } return(room_id); }
public async Task <bool> UpdateCharacter(int index, PonyData pony) { if (m_data == null || index >= m_data.Count) { return(false); } CharsMgr.ValidatePonyData(pony); if (index == -1) { if (m_data.Count >= CharsMgr.MaxChars) { return(false); } var character = await ServerDB.CreateCharacterAsync(_user.ID, pony); if (character == null) { return(false); } m_data.Add(character); } else { var character = m_data[index]; character.Pony = pony; if (!await ServerDB.UpdatePonyAsync(character)) { return(false); } } return(true); }
private void MasterServer_VerifyPlayer(Player arg1, NetMessage arg2) { UserData sr_user = arg1.TnUser <UserData>(); DB_User user; var Name = arg2.ReadString(); var SID = arg2.ReadString(); var id = arg2.ReadInt32(); MasterPlayer player; if (_users.ContainsKey(id) && TryGetByUserId(id, out player)) { player.Player.Disconnect("Only one session!"); } if (ServerDB.SelectUser(id, out user)) { if (user.SID == SID && user.Name == Name) { sr_user.ID = user.ID; sr_user.Name = user.Name; sr_user.Access = user.Access; arg1.AllowConnect(); return; } else { arg1.Disconnect("Access Denied!"); } } else { arg1.Disconnect($"User {Name} not found!"); } }
public static async Task saveStats(ServerDB sDB) { using (var DbContext = new DBServer()) { DbContext.Update(sDB); await DbContext.SaveChangesAsync(); } }
public static async Task <bool> SaveCharacterAsync(Character entry) { if (await ServerDB.UpdateCharacterAsync(entry)) { return(true); } ServerLogger.LogWarning($"Couldn't save character {entry.Id}"); return(false); }
public static bool CreateCharacter(int user, PonyData pony, out Character entry) { if (!ServerDB.CreateCharacter(user, pony, out entry)) { return(false); } _chars[entry.ID] = entry; return(true); }
public static bool SaveCharacter(Character entry) { if (ServerDB.UpdateCharacter(entry)) { return(true); } ServerLogger.LogError($"Couldn't save character {entry.ID}"); return(false); }
private async Task Connection() { string connectionString = ConfigurationManager.ConnectionStrings["DefaultConnection"].ConnectionString; ServerDB.ConnectionToWorkers(); ServerDB.ConnectionToDepartments(); ListViewName.ItemsSource = ServerDB.dtWorkers.DefaultView; ComboBoxName.ItemsSource = ServerDB.dtDepartments.DefaultView; }
private async Task _client_UserJoined(SocketGuildUser arg) { ServerDB server = await DBServerData.getStats(arg.Guild.Id); if (server.AutoroleSwitch) { if (server.Autorole != null && server.Autorole != "") { string[] roles = server.Autorole.Split(','); foreach (string role in roles) { if (role != "") { await arg.AddRoleAsync(arg.Guild.Roles.Where(x => x.Id == ulong.Parse(role)).First()); } } } } if (server.WelcomeChannel == 0) { return; } string welcome = server.Welcome; if (welcome.Contains("[username]")) { welcome = welcome.Replace("[username]", $"{arg.Username}"); } if (welcome.Contains("[servername]")) { welcome = welcome.Replace("[servername]", $"{arg.Guild.Name}"); } if (welcome.Contains("[@username]")) { welcome = welcome.Replace("[@username]", $"<@{arg.Id}>"); } if (welcome.Contains("[@everyone]")) { welcome = welcome.Replace("[@everyone]", "@everyone"); } if (welcome.Contains("[@here]")) { welcome = welcome.Replace("[@here]", "@here"); } if (welcome.Contains("[@here]")) { welcome = welcome.Replace("[@here]", "@here"); } if (welcome.Contains("[useravatar]")) { welcome = welcome.Replace("[useravatar]", $"{arg.GetAvatarUrl()}"); } var channel = arg.Guild.GetChannel(server.WelcomeChannel) as IMessageChannel; await channel.SendMessageAsync(welcome); }
public async Task <DB_Ban> IsMuted() { var now = DateTime.Now; if (now >= m_mute_chek) { m_mute = await ServerDB.SelectBanAsync(_user.ID, _player.EndPoint.Address, BanType.Mute, now); m_mute_chek = now.AddSeconds(Constants.MuteCheckDelay); } return(m_mute); }
public static bool DeleteCharacter(int id) { lock (_chars) { if (!ServerDB.DeleteCharacter(id)) { return(false); } _chars.Remove(id); return(true); } }
public async Task <bool> DeleteCharacter(int index) { if (index >= m_data.Count || index < 0) { return(false); } if (!await ServerDB.DeleteCharacterAsync(m_data[index].Id)) { return(false); } m_data.RemoveAt(index); return(true); }
static DataMgr() { _loaded = true; _loaded &= ServerDB.SelectAllMaps(out _maps); _loaded &= ServerDB.SelectAllNPCs(out _npcs); _loaded &= ServerDB.SelectAllItems(out _items); _loaded &= ServerDB.SelectAllLoots(out _loots); _loaded &= ServerDB.SelectAllSpells(out _spells); _loaded &= ServerDB.SelectAllDialogs(out _dialogs); _loaded &= ServerDB.SelectAllMessages(out _messages); _loaded &= ServerDB.SelectAllResources(out _resources); _loaded &= ServerDB.SelectAllCreatures(out _creatures); _loaded &= ServerDB.SelectAllMovements(out _movements); }
public bool SetUser(User user) { using var db = new ServerDB(); try { var currentUser = db.Users.Single(u => u.UserId == user.UserId); currentUser = user; db.SaveChanges(); return(true); }catch (Exception e) { return(false); } }
private bool Load() { if (ServerDB.Connected && ServerDB.Ping()) { ServerLogger.LogInfo($"Connected to database"); } else { ServerLogger.LogError($"Couldn't connect to database: {Environment.NewLine}{ServerDB.ConnectionString}"); return(false); } ServerLogger.LogInfo($"Data loaded: {DataMgr.Info}"); return(true); }
public async Task Welcome(string _switch, ulong channelId, params string[] message) { if (Context.IsPrivate) { await Context.Channel.SendMessageAsync(":x: **You must in a guild to use that command!**"); return; } if (!(Context.User as IGuildUser).GuildPermissions.Administrator) { await Context.Channel.SendMessageAsync(":x: **You must be an administrator to use that command!**"); return; } switch (_switch.ToLower()) { case "on": { ServerDB server = await DBServerData.getStats(Context.Guild.Id); string _message = new Addons()._out(message); server.Welcome = _message; server.WelcomeChannel = channelId; await DBServerData.saveStats(server); await Context.Channel.SendMessageAsync($"Welcome message has been successfully turned on."); break; } case "off": { ServerDB server = await DBServerData.getStats(Context.Guild.Id); server.WelcomeChannel = 0; server.Welcome = ""; await DBServerData.saveStats(server); await Context.Channel.SendMessageAsync($"Welcome message has been successfully turned off."); return; } default: { await Context.Channel.SendMessageAsync(":x: **You can't use that command without arguments.**" + Environment.NewLine + "**To see the command information type d!help wm**"); break; } } }
public static string GetServerById(int Id) { ServerDB serverDB = new ServerDB(); Server server = serverDB.SelectById(Id); string str = null; if (server != null) { str = "{\"ID\":\"" + server.ID + "\",\"Name\":\"" + server.Name + "\",\"HostUsername\":\"" + server.HostUsername + "\",\"OfferData\":[" + server.OfferData + "]" + "}"; } else { return(null); } return(str); }
private async Task <bool> LoadAsync() { if (await ServerDB.PingAsync()) { ServerLogger.LogInfo($"Connected to database"); } else { ServerLogger.LogError($"Couldn't connect to database: {Environment.NewLine}{ServerDB.ConnectionString}"); return(false); } await DataMgr.LoadAllAsync(); ServerLogger.LogInfo($"Data loaded: {DataMgr.Info}"); return(true); }
public static int DeleteServer(int ID) { int flag = 0; ServerDB serverDB = new ServerDB(); bool s = serverDB.DeleteServer(ID); if (s) { flag = 1; } else { flag = 0; } return(flag); }
public static int DeleteServer(string HosterName) { int flag = 0; ServerDB serverDB = new ServerDB(); bool s = serverDB.DeleteServer(HosterName); if (s) { flag = 1; } else { flag = 0; } return(flag); }
public static bool SelectAllUserCharacters(int user, out List <Character> data) { lock (_chars) if (_chars.Any(x => x.Value.User == user)) { data = _chars.Values.Where(x => x.User == user).ToList(); return(true); } if (ServerDB.SelectAllUserCharacters(user, out data)) { lock (_chars) foreach (var item in data) { _chars[item.ID] = item; } return(true); } return(false); }
public static bool SelectCharacter(int id, out Character entry) { lock (_chars) { if (_chars.TryGetValue(id, out entry)) { return(true); } else if (ServerDB.SelectCharacter(id, out entry)) { _chars[id] = entry; } else { return(false); } return(true); } }
public static void LoadAll() { if (!ServerDB.SelectAllMaps(out m_maps)) { throw new Exception($"Failed to load: {nameof(m_maps)}"); } if (!ServerDB.SelectAllNPCs(out m_npcs)) { throw new Exception($"Failed to load: {nameof(m_npcs)}"); } if (!ServerDB.SelectAllItems(out m_items)) { throw new Exception($"Failed to load: {nameof(m_items)}"); } if (!ServerDB.SelectAllLoots(out m_loots)) { throw new Exception($"Failed to load: {nameof(m_loots)}"); } if (!ServerDB.SelectAllSpells(out m_spells)) { throw new Exception($"Failed to load: {nameof(m_spells)}"); } if (!ServerDB.SelectAllDialogs(out m_dialogs)) { throw new Exception($"Failed to load: {nameof(m_dialogs)}"); } if (!ServerDB.SelectAllMessages(out m_messages)) { throw new Exception($"Failed to load: {nameof(m_messages)}"); } if (!ServerDB.SelectAllResources(out m_resources)) { throw new Exception($"Failed to load: {nameof(m_resources)}"); } if (!ServerDB.SelectAllCreatures(out m_creatures)) { throw new Exception($"Failed to load: {nameof(m_creatures)}"); } if (!ServerDB.SelectAllMovements(out m_movements)) { throw new Exception($"Failed to load: {nameof(m_movements)}"); } }
public TUObjects(DbConnection dbConnection, ServerDB server) { this.dbConnection = dbConnection; this.dbServer = server; switch (dbServer) { case ServerDB.MSSqlServer: { dbCommand = new SqlCommand(); dbCommand.Connection = dbConnection; break; } case ServerDB.FireBird: { dbCommand = new FbCommand(); dbCommand.Connection = dbConnection; break; } default: break; } }
public Aspirants(DbConnection dbConnection, ServerDB server) : base(dbConnection, server) { }
public Workers(DbConnection dbConnection, ServerDB server) : base(dbConnection, server) { }
public Teachers(DbConnection dbConnection, ServerDB server) : base(dbConnection, server) { }
public Learners(DbConnection dbConnection, ServerDB server) : base(dbConnection, server) { }
public People(DbConnection dbConnection, ServerDB server) : base(dbConnection, server) { }
public AuxiliaryWorkers(DbConnection dbConnection, ServerDB server) : base(dbConnection, server) { }
public BudgetStudents(DbConnection dbConnection, ServerDB server) : base(dbConnection, server) { }
public PaidStudents(DbConnection dbConnection, ServerDB server) : base(dbConnection, server) { }