// Start is called before the first frame update void Start() { accessory = true; canvas = this.gameObject.transform; characterDropdown = canvas.Find("CharacterDropdown").GetComponent <TMP_Dropdown>(); customNameField = canvas.Find("NameInputField (TMP)").GetComponent <TMP_InputField>(); bodyColourDropdown = canvas.Find("BodyColourDropdown").GetComponent <TMP_Dropdown>(); accessoryColourDropdown = canvas.Find("AccessoryColourDropdown").GetComponent <TMP_Dropdown>(); shoeColourDropdown = canvas.Find("ShoeColourDropdown").GetComponent <TMP_Dropdown>(); creationsDropdown = canvas.Find("CreationsDropdown").GetComponent <TMP_Dropdown>(); // -----------TEST SCRIPT----------------- ServerConnect.setUser("Test1"); ServerConnect.setProfile("Bobby"); // --------------------------------------- FetchCharacters(); }