Пример #1
0
    void ShowServers()
    {
        int page = GameCenter.loginMng.CurServerPage;
        List <ServerChoiceData> serverChoiceList = serverChoiceDic.ContainsKey(page)?serverChoiceDic[page]:new List <ServerChoiceData>();

        for (int i = 0, max = serverChoiceItems.Count; i < max; i++)
        {
            if (serverChoiceItems[i] != null)
            {
                serverChoiceItems[i].SetUnChecked();
                serverChoiceItems[i].gameObject.SetActive(false);
            }
        }
        ServerChoiceItem lastServer = null;

        for (int i = 0, max = serverChoiceList.Count; i < max; i++)
        {
            ServerChoiceItem serverChoiceItem = null;
            if (serverChoiceItems.Count <= i)
            {
                if (serverItem != null && serversPanel != null)
                {
                    serverChoiceItem = serverItem.CreateNew(serverGrid.transform);
                    serverChoiceItems.Add(serverChoiceItem);
                }
            }
            serverChoiceItem = serverChoiceItems.Count > i?serverChoiceItems[i]:null;
            if (serverChoiceItem != null)
            {
                serverChoiceItem.gameObject.SetActive(true);
                serverChoiceItem.SetData(serverChoiceList[i], OnChooseServer);
                if (i == 0)               //默认选中第一个
                {
                    lastServer = serverChoiceItems[i];
                }
            }
        }
        if (serverGrid != null)
        {
            serverGrid.repositionNow = true;
        }
        if (lastServer != null)
        {
            lastServer.SetChecked();
        }
    }
Пример #2
0
    public ServerChoiceItem CreateNew(Transform _parent)
    {
        ServerChoiceItem serverChoiceItem = null;
        GameObject       go = Instantiate(this.gameObject) as GameObject;

        if (go != null)
        {
            go.transform.parent = _parent;
            go.SetActive(true);
            go.transform.localPosition = Vector3.zero;
            go.transform.localScale    = Vector3.one;
            serverChoiceItem           = go.GetComponent <ServerChoiceItem>();
            if (serverChoiceItem == null)
            {
                serverChoiceItem = go.AddComponent <ServerChoiceItem>();
            }
        }
        return(serverChoiceItem);
    }