Пример #1
0
 public void DespawnBullet(ServerBullet bullet)
 {
     bulletPool.Free(bullet.gameObject);
     serverBullets.Remove(bullet);
     bulletStates.Remove(bullet.Id);
     bulletDespawns.Add(new BulletDespawnData(bullet.Id));
     // Debug.Log($"despawning bullet {bullet.Id} at {bullet.transform.position}");
 }
Пример #2
0
    public void SpawnBullet(ServerBullet bullet)
    {
        var spawnPosition = bullet.Owner.GunPointState.Position;
        var direction     = bullet.Owner.GunPointState.Direction;
        var spawnData     = new BulletSpawnData(bullet.Id, bullet.PlayerId, spawnPosition, direction);

        serverBullets.Add(bullet);

        bulletStates[bullet.Id] = bullet.Go(spawnData);
    }