public void CheckVersions() { serverAPI.DoGet <PropertyVersion[]>("/properties/versions", data => { foreach (var propertyVersion in data) { var cacheString = PlayerPrefs.GetString(StorageKey(propertyVersion.propertyType), ""); if (cacheString.Length > 0) { var cache = JsonConvert.DeserializeObject <PropertyCache>(cacheString, serializerSettings); if (cache.version == propertyVersion.version) { properties.Add(cache.type, cache); } else { UpdateProperties(propertyVersion.propertyType, propertyVersion.version); } } else { UpdateProperties(propertyVersion.propertyType, propertyVersion.version); } } versionsChecked = true; }); }
public void LoadBaseHeroes() { serverAPI.DoGet <List <HeroBase> >("/hero_base", data => { baseHeroes = data; Debug.Log($"Loaded {baseHeroes.Count} base heroes"); }); }
public void LoadTaskClusters() { serverAPI.DoGet <List <TaskCluster> >("/tasks", data => { TaskClusters = data; Debug.Log($"Loaded {TaskClusters.Count} task clusters"); }); }
private void LoadFight(long fightId, Action <FightResolved> onSuccess) { serverAPI.DoGet <FightResolved>($"/fight/{fightId}", data => { cache.Add(data.id, data); onSuccess.Invoke(data); }); }
public void LoadBaseVehicles() { serverAPI.DoGet <VehicleBase[]>("/vehicle", data => { baseVehicles = data; Debug.Log($"Loaded {baseVehicles.Length} base vehicles"); }); }
private void ReloadExpeditions() { Debug.Log("Refreshing expeditions"); serverAPI.DoGet <List <Expedition> >("/expedition/active", data => { Consume(new PlayerActionResponse { expeditions = data }); }); }
private async UniTask ReloadMission(Mission mission) { mission.CancellationTokenSource = new CancellationTokenSource(); await UniTask.Delay( mission.NextUpdateTime - DateTime.Now, cancellationToken : mission.CancellationTokenSource.Token ); mission.CancellationTokenSource = null; Debug.Log($"Updating mission {mission.id}"); serverAPI.DoGet <Mission>($"/battle/mission/{mission.id}", Update); }
private async UniTask ReloadMap(PlayerMap playerMap) { playerMap.CancellationTokenSource = new CancellationTokenSource(); await UniTask.Delay( playerMap.ResetTime - DateTime.Now, cancellationToken : playerMap.CancellationTokenSource.Token ); playerMap.CancellationTokenSource = null; Debug.Log($"Updating mission {playerMap.mapId}"); serverAPI.DoGet <PlayerMap>($"/map/{playerMap.mapId}", data => Update(data, data.mapId == CurrentPlayerMap.mapId)); }