private void CreateClassic() { m_MoveSound = 588; m_CaptureSound = 168; m_DeathSound = 170; m_Piece.Female = false; m_Piece.BodyValue = 0x190; if (m_BChessboard.OverrideMinorHue) { m_Piece.Hue = Hue; } else { m_Piece.Hue = m_BChessboard.SkinHue; } m_Piece.AddItem(new PonyTail(m_BChessboard.OverrideMinorHue ? Hue : m_BChessboard.HairHue)); Item item = null; item = new PlateLegs(); item.Hue = Hue; m_Piece.AddItem(item); item = new PlateChest(); item.Hue = Hue; m_Piece.AddItem(item); item = new PlateArms(); item.Hue = Hue; m_Piece.AddItem(item); item = new PlateGorget(); item.Hue = Hue; m_Piece.AddItem(item); item = new PlateGloves(); item.Hue = Hue; m_Piece.AddItem(item); item = new Doublet(MinorHue); m_Piece.AddItem(item); item = new Lance(); item.Hue = MinorHue; m_Piece.AddItem(item); Server.Mobiles.Llama llama = new Server.Mobiles.Llama(); llama.BodyValue = 220; llama.Hue = MinorHue; llama.Rider = m_Piece; m_Piece.Direction = Facing; }
private void CreateClassic() { m_MoveSound = 588; m_CaptureSound = 168; m_DeathSound = 170; m_Piece.Female = false; m_Piece.BodyValue = 0x190; if ( m_BChessboard.OverrideMinorHue ) m_Piece.Hue = Hue; else m_Piece.Hue = m_BChessboard.SkinHue; m_Piece.AddItem( new PonyTail( m_BChessboard.OverrideMinorHue ? Hue : m_BChessboard.HairHue ) ); Item item = null; item = new PlateLegs(); item.Hue = Hue; m_Piece.AddItem( item ); item = new PlateChest(); item.Hue = Hue; m_Piece.AddItem( item ); item = new PlateArms(); item.Hue = Hue; m_Piece.AddItem( item ); item = new PlateGorget(); item.Hue = Hue; m_Piece.AddItem( item ); item = new PlateGloves(); item.Hue = Hue; m_Piece.AddItem( item ); item = new Doublet( MinorHue ); m_Piece.AddItem( item ); item = new Lance(); item.Hue = MinorHue; m_Piece.AddItem( item ); Server.Mobiles.Llama llama = new Server.Mobiles.Llama(); llama.BodyValue = 220; llama.Hue = MinorHue; llama.Rider = m_Piece; m_Piece.Direction = Facing; }