public static void GiveRoseTo( Mobile m, DialogNPC npc ) { Item rose = new Server.Items.PottedPlant1(); rose.Hue = 37; rose.Name = "Casanova's Rose"; if ( m.AddToBackpack( rose ) ) { npc.SayTo( m, "Thank you my dear... take this rose as a sign of my love for you..." ); m_Received.Add( m ); } else { npc.SayTo( m, "I wish I could grant you with a rose, but I don't think you could carry its weight..." ); } }
public static void GiveRoseTo(Mobile m, DialogNPC npc) { Item rose = new Server.Items.PottedPlant1(); rose.Hue = 37; rose.Name = "Casanova's Rose"; if (m.AddToBackpack(rose)) { npc.SayTo(m, "Thank you my dear... take this rose as a sign of my love for you..."); m_Received.Add(m); } else { npc.SayTo(m, "I wish I could grant you with a rose, but I don't think you could carry its weight..."); } }