void npcSerialize() { List <Serialized_npcDiags> S_npcDiag = new List <Serialized_npcDiags>(); foreach (var child in npcDiags) { Serialized_npcDiags np = new Serialized_npcDiags() { extraData = child.extraData, tag = child.tag, text = child.text, ID = child.ID, endConversation = child.endConversation, rect = child.rect, outSetIndex = playerDiags.IndexOf(child.outputSet), outNPCIndex = npcDiags.IndexOf(child.outputNPC), outActionIndex = actionNodes.IndexOf(child.outAction), expand = child.expand, sprite = child.sprite, vars = child.vars, varKeys = child.varKeys }; S_npcDiag.Add(np); } S_npcDiags = S_npcDiag; }
void npcSerialize() { List <Serialized_npcDiags> S_npcDiag = new List <Serialized_npcDiags>(); foreach (var child in npcDiags) { Serialized_npcDiags np = new Serialized_npcDiags() { extraData = child.extraData, tag = child.tag, text = child.text, ID = child.ID, endConversation = child.endConversation, rect = child.rect, outSetIndex = playerDiags.IndexOf(child.outputSet), outNPCIndex = npcDiags.IndexOf(child.outputNPC) }; S_npcDiag.Add(np); } S_npcDiags = S_npcDiag; }