//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { if (!Application.isPlaying && GUILayout.Button("Select Property")) { System.Action <MethodInfo> MethodSelected = (method) => { this.method = new SerializedMethodInfo(method); this.parameter.SetType(method.GetParameters()[0].ParameterType); }; if (agent != null) { EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(void), typeof(object), MethodSelected, 1, true, false); } else { var menu = new UnityEditor.GenericMenu(); foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component), true)) { menu = EditorUtils.GetMethodSelectionMenu(t, typeof(void), typeof(object), MethodSelected, 1, true, false, menu); } menu.ShowAsContext(); Event.current.Use(); } } if (targetMethod != null) { GUILayout.BeginVertical("box"); UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName()); UnityEditor.EditorGUILayout.LabelField("Property", targetMethod.Name); UnityEditor.EditorGUILayout.LabelField("Set Type", parameter.varType.FriendlyName()); GUILayout.EndVertical(); EditorUtils.BBParameterField("Set Value", parameter); } }
void SetMethod(MethodInfo method) { if (method != null) { this.method = new SerializedMethodInfo(method); this.parameters.Clear(); foreach (var p in method.GetParameters()) { var newParam = new BBObjectParameter(p.ParameterType) { bb = blackboard }; if (p.IsOptional) { newParam.value = p.DefaultValue; } parameters.Add(newParam); } this.checkValue = new BBObjectParameter(method.ReturnType) { bb = blackboard }; comparison = CompareMethod.EqualTo; } }
void SetMethod(MethodInfo method) { if (method == null) { return; } this.method = new SerializedMethodInfo(method); this.parameters.Clear(); foreach (var p in method.GetParameters()) { var newParam = new BBObjectParameter(p.ParameterType) { bb = blackboard }; if (p.IsOptional) { newParam.value = p.DefaultValue; } parameters.Add(newParam); } if (method.ReturnType != typeof(void)) { this.returnValue = new BBObjectParameter(method.ReturnType) { bb = blackboard }; } else { this.returnValue = null; } }
void SetMethod(MethodInfo method) { if (method == null) { return; } this.method = new SerializedMethodInfo(method); this.parameters.Clear(); this.parameterIsByRef.Clear(); var methodParameters = method.GetParameters(); for (var i = 0; i < methodParameters.Length; i++) { var p = methodParameters[i]; var pType = p.ParameterType; var newParam = new BBObjectParameter(pType.IsByRef ? pType.GetElementType() : pType) { bb = blackboard }; if (p.IsOptional) { newParam.value = p.DefaultValue; } parameters.Add(newParam); parameterIsByRef.Add(pType.IsByRef); } this.checkValue = new BBObjectParameter(method.ReturnType) { bb = blackboard }; comparison = CompareMethod.EqualTo; }
void SetMethod(MethodInfo method) { if (method != null) { this.method = new SerializedMethodInfo(method); this.returnValue.SetType(method.ReturnType); } }
void SetMethod(MethodInfo method) { if (method != null) { this.method = new SerializedMethodInfo(method); this.parameter.SetType(method.GetParameters()[0].ParameterType); } }
void SetMethod(MethodInfo method) { if (method != null) { this.method = new SerializedMethodInfo(method); this.checkValue.SetType(method.ReturnType); comparison = CompareMethod.EqualTo; } }
//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// protected override void OnTaskInspectorGUI() { if (!Application.isPlaying && GUILayout.Button("Select Method")){ System.Action<MethodInfo> MethodSelected = (method) => { this.method = new SerializedMethodInfo(method); this.parameters.Clear(); foreach(var p in method.GetParameters()){ var newParam = new BBObjectParameter{bb = blackboard}; newParam.SetType(p.ParameterType); if (p.IsOptional){ newParam.value = p.DefaultValue; } parameters.Add(newParam); } if (method.ReturnType != typeof(void) && targetMethod.ReturnType != typeof(IEnumerator)){ this.returnValue = new BBObjectParameter{bb = blackboard}; this.returnValue.SetType(method.ReturnType); } }; if (agent != null){ EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(object), typeof(object), MethodSelected, 3, false, false); } else { var menu = new UnityEditor.GenericMenu(); foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component), true)) menu = EditorUtils.GetMethodSelectionMenu(t, typeof(object), typeof(object), MethodSelected, 3, false, false, menu); menu.ShowAsContext(); Event.current.Use(); } } if (targetMethod != null){ GUILayout.BeginVertical("box"); UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName()); UnityEditor.EditorGUILayout.LabelField("Method", targetMethod.Name); UnityEditor.EditorGUILayout.LabelField("Returns", targetMethod.ReturnType.FriendlyName()); if (targetMethod.ReturnType == typeof(IEnumerator)) GUILayout.Label("<b>This will execute as a Coroutine</b>"); GUILayout.EndVertical(); var paramNames = targetMethod.GetParameters().Select(p => p.Name.SplitCamelCase() ).ToArray(); for (var i = 0; i < paramNames.Length; i++){ EditorUtils.BBParameterField(paramNames[i], parameters[i]); } if (targetMethod.ReturnType != typeof(void) && targetMethod.ReturnType != typeof(IEnumerator)){ EditorUtils.BBParameterField("Save Return Value", returnValue, true); } } }
void SetMethod(MethodInfo method) { if (method == null) { return; } this.method = new SerializedMethodInfo(method); setValue.SetType(method.GetParameters()[0].ParameterType); }
///When ports connects and is a generic method, try change method to that port type public override void OnPortConnected(Port port, Port otherPort) { if (method.IsGenericMethod) { var wildType = method.GetFirstGenericParameterConstraintType(); var newMethod = FlowNode.TryGetNewGenericMethodForWild(wildType, port.type, otherPort.type, method); if (newMethod != null) { _method = new SerializedMethodInfo(newMethod); GatherPorts(); } } }
void SetMethod(MethodInfo method) { if (method == null) { return; } this.method = new SerializedMethodInfo(method); var returnType = method.ReturnType; //arrayToList = returnType.IsArray && returnValue.value != null && returnValue.value.GetType().Implements(ICollection<ArrayElementType>) returnValue.SetType(returnType); }
void SetMethod(MethodInfo method) { if (method != null) { this.method = new SerializedMethodInfo(method); this.parameters.Clear(); foreach (var p in method.GetParameters()) { var newParam = new BBObjectParameter(p.ParameterType) { bb = blackboard }; parameters.Add(newParam); } } }
//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { if (!Application.isPlaying && GUILayout.Button("Select Action Method")) { System.Action <MethodInfo> MethodSelected = (method) => { this.method = new SerializedMethodInfo(method); this.parameters.Clear(); foreach (var p in method.GetParameters()) { var newParam = new BBObjectParameter { bb = blackboard }; newParam.SetType(p.ParameterType); parameters.Add(newParam); } }; if (agent != null) { EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(Status), typeof(object), MethodSelected, 1, false, true); } else { var menu = new UnityEditor.GenericMenu(); foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component), true)) { menu = EditorUtils.GetMethodSelectionMenu(t, typeof(Status), typeof(object), MethodSelected, 1, false, true, menu); } menu.ShowAsContext(); Event.current.Use(); } } if (targetMethod != null) { GUILayout.BeginVertical("box"); UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName()); UnityEditor.EditorGUILayout.LabelField("Selected Action Method:", targetMethod.Name); GUILayout.EndVertical(); if (targetMethod.GetParameters().Length == 1) { var paramName = targetMethod.GetParameters()[0].Name.SplitCamelCase(); EditorUtils.BBParameterField(paramName, parameters[0]); } } }
///Set a new MethodInfo to be used by ReflectedMethodNode public void SetMethod(MethodInfo method, object instance = null) { //drop hierarchy to base definition method = method.GetBaseDefinition(); _method = new SerializedMethodInfo(method); _callable = method.ReturnType == typeof(void); GatherPorts(); if (instance != null && !method.IsStatic) { var port = (ValueInput)GetFirstInputOfType(instance.GetType()); if (port != null) { port.serializedValue = instance; } } }
///Set a new MethodInfo to be used by ReflectedMethodNode void SetMethod(MethodInfo newMethod, object instance = null) { //open generic if (newMethod.IsGenericMethodDefinition) { var wildType = newMethod.GetFirstGenericParameterConstraintType(); newMethod = newMethod.MakeGenericMethod(wildType); } //drop hierarchy to base definition newMethod = newMethod.GetBaseDefinition(); _method = new SerializedMethodInfo(newMethod); _callable = newMethod.ReturnType == typeof(void); GatherPorts(); base.SetDropInstanceReference(newMethod, instance); base.SetDefaultParameterValues(newMethod); }
void SetMethod(MethodInfo method) { if (method == null) { return; } this.method = new SerializedMethodInfo(method); this.parameters.Clear(); this.parameterIsByRef.Clear(); var methodParameters = method.GetParameters(); for (var i = 0; i < methodParameters.Length; i++) { var p = methodParameters[i]; var pType = p.ParameterType; var newParam = new BBObjectParameter(pType.IsByRef ? pType.GetElementType() : pType) { bb = blackboard }; if (p.IsOptional) { newParam.value = p.DefaultValue; } parameters.Add(newParam); parameterIsByRef.Add(pType.IsByRef); } if (method.ReturnType != typeof(void) && targetMethod.ReturnType != typeof(IEnumerator)) { this.returnValue = new BBObjectParameter(method.ReturnType) { bb = blackboard }; } else { this.returnValue = null; } }
//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { if (!Application.isPlaying && GUILayout.Button("Select Property")) { System.Action <MethodInfo> MethodSelected = (method) => { this.method = new SerializedMethodInfo(method); this.checkValue.SetType(method.ReturnType); comparison = CompareMethod.EqualTo; }; if (agent != null) { EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(object), typeof(object), MethodSelected, 0, true, true); } else { var menu = new UnityEditor.GenericMenu(); foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component), true)) { menu = EditorUtils.GetMethodSelectionMenu(t, typeof(object), typeof(object), MethodSelected, 0, true, true, menu); } menu.ShowAsContext(); Event.current.Use(); } } if (targetMethod != null) { GUILayout.BeginVertical("box"); UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName()); UnityEditor.EditorGUILayout.LabelField("Property", targetMethod.Name); GUILayout.EndVertical(); GUI.enabled = checkValue.varType == typeof(float) || checkValue.varType == typeof(int); comparison = (CompareMethod)UnityEditor.EditorGUILayout.EnumPopup("Comparison", comparison); GUI.enabled = true; EditorUtils.BBParameterField("Value", checkValue); } }
//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { if (!Application.isPlaying && GUILayout.Button("Select Static Method")) { UnityEditor.GenericMenu.MenuFunction2 MethodSelected = (m) => { var newMethod = (MethodInfo)m; this.method = new SerializedMethodInfo(newMethod); this.parameters.Clear(); foreach (var p in newMethod.GetParameters()) { var newParam = new BBObjectParameter { bb = blackboard }; newParam.SetType(p.ParameterType); if (p.IsOptional) { newParam.value = p.DefaultValue; } parameters.Add(newParam); } if (newMethod.ReturnType != typeof(void)) { this.returnValue = new BBObjectParameter { bb = blackboard }; this.returnValue.SetType(newMethod.ReturnType); } }; var menu = new UnityEditor.GenericMenu(); foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(object), true)) { foreach (var m in t.GetMethods(BindingFlags.Static | BindingFlags.Public).OrderBy(m => !m.IsSpecialName)) { if (m.IsGenericMethod) { continue; } var parameters = m.GetParameters(); if (parameters.Length > 3) { continue; } menu.AddItem(new GUIContent(t.FriendlyName() + "/" + m.SignatureName()), false, MethodSelected, m); } } menu.ShowAsContext(); Event.current.Use(); } if (targetMethod != null) { GUILayout.BeginVertical("box"); UnityEditor.EditorGUILayout.LabelField("Type", targetMethod.DeclaringType.FriendlyName()); UnityEditor.EditorGUILayout.LabelField("Method", targetMethod.Name); UnityEditor.EditorGUILayout.LabelField("Returns", targetMethod.ReturnType.FriendlyName()); GUILayout.EndVertical(); var paramNames = targetMethod.GetParameters().Select(p => p.Name.SplitCamelCase()).ToArray(); for (var i = 0; i < paramNames.Length; i++) { EditorUtils.BBParameterField(paramNames[i], parameters[i]); } if (targetMethod.ReturnType != typeof(void)) { EditorUtils.BBParameterField("Save Return Value", returnValue, true); } } }
//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { if (!Application.isPlaying && GUILayout.Button("Select Method")) { System.Action <MethodInfo> MethodSelected = (method) => { this.method = new SerializedMethodInfo(method); this.parameters.Clear(); foreach (var p in method.GetParameters()) { var newParam = new BBObjectParameter { bb = blackboard }; newParam.SetType(p.ParameterType); if (p.IsOptional) { newParam.value = p.DefaultValue; } parameters.Add(newParam); } this.checkValue = new BBObjectParameter { bb = blackboard }; this.checkValue.SetType(method.ReturnType); comparison = CompareMethod.EqualTo; }; if (agent != null) { EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(object), typeof(object), MethodSelected, 3, false, true); } else { var menu = new UnityEditor.GenericMenu(); foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component), true)) { menu = EditorUtils.GetMethodSelectionMenu(t, typeof(object), typeof(object), MethodSelected, 3, false, true, menu); } menu.ShowAsContext(); Event.current.Use(); } } if (targetMethod != null) { GUILayout.BeginVertical("box"); UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName()); UnityEditor.EditorGUILayout.LabelField("Method", targetMethod.Name); GUILayout.EndVertical(); var paramNames = targetMethod.GetParameters().Select(p => p.Name.SplitCamelCase()).ToArray(); for (var i = 0; i < paramNames.Length; i++) { EditorUtils.BBParameterField(paramNames[i], parameters[i]); } GUI.enabled = checkValue.varType == typeof(float) || checkValue.varType == typeof(int); comparison = (CompareMethod)UnityEditor.EditorGUILayout.EnumPopup("Comparison", comparison); GUI.enabled = true; EditorUtils.BBParameterField("Check Value", checkValue); } }