Пример #1
0
    /// <summary>
    /// Enters the given ETV into a list of observed ETVs. All ETVs entered here,
    /// will be persisted, when the app is closed.
    /// </summary>
    /// <param name="etv">ETV to persist later</param>
    /// <param name="dataSetID">data set ID of it</param>
    /// <param name="variables">variables which it visualizes</param>
    /// <param name="visType">visualization type used</param>
    override public void PersistETV(GameObject etv, int dataSetID, string[] variables, VisType visType)
    {
        var persistableETV = new SerializedETV();

        persistableETV.dataSetID = dataSetID;
        persistableETV.variables = variables;
        persistableETV.visType   = visType;

        ETVs.Add(etv, persistableETV);
    }
Пример #2
0
    /// <summary>
    /// Restores an ETV from the persisted information (position, rotation, variables,
    /// data set ID and Visualization Type).
    /// </summary>
    /// <param name="etv">serialized ETV information</param>
    override public void LoadPersistentETV(SerializedETV etv)
    {
        // Restore Visualization from loaded information
        var loadedETV = Services.VisFactory().GenerateVisFrom(etv.dataSetID, etv.variables, etv.visType);

        // Restore position and rotation
        var p = etv.position;
        var r = etv.rotation;

        loadedETV.transform.localPosition = new Vector3(p[0], p[1], p[2]);
        loadedETV.GetComponent <ETVAnchor>().Rotatable.transform.localRotation = Quaternion.Euler(r[0], r[1], r[2]);
    }
Пример #3
0
 public override void LoadPersistentETV(SerializedETV etv)
 {
     Debug.Log(TAG + ": Dummy. Doing nothing.");
 }
 public abstract void LoadPersistentETV(SerializedETV etv);