Пример #1
0
        public static Equipment FromJson(string json)
        {
            SerializeableEquipment myClone = UnityEngine.JsonUtility.FromJson <SerializeableEquipment>(json);
            Equipment equipment            = new Equipment {
            };

            if (myClone.body != null)
            {
                equipment.InitializeBody(myClone.body.Length);
                for (int i = 0; i < myClone.body.Length; i++)
                {
                    equipment.body[i] = myClone.body[i].GetRealOne();
                }
            }
            else
            {
                Debug.LogError("Body is null from equipment clone: " + json);
            }
            if (myClone.gear != null)
            {
                equipment.InitializeGear(myClone.gear.Length);
                for (int i = 0; i < myClone.gear.Length; i++)
                {
                    equipment.gear[i] = myClone.gear[i].GetRealOne();
                }
            }
            else
            {
                Debug.LogError("Gear is null from equipment clone: " + json);
            }
            return(equipment);
        }
Пример #2
0
        public string GetJson()
        {
            var clone = new SerializeableEquipment();

            clone.body = new EquipmentItem.SerializableEquipmentItem[body.Length];
            for (int i = 0; i < body.Length; i++)
            {
                clone.body[i] = body[i].GetSerializeableClone();
            }
            clone.gear = new EquipmentItem.SerializableEquipmentItem[gear.Length];
            for (int i = 0; i < gear.Length; i++)
            {
                clone.gear[i] = gear[i].GetSerializeableClone();
            }
            var json = UnityEngine.JsonUtility.ToJson(clone);

            //Debug.LogError("json: " + json + ":" + body.Length);
            return(json);
        }