Пример #1
0
 // Start is called before the first frame update
 async void Start()
 {
     ConnectionManager.GetCMInstance();
     _sConnection = GameObject.FindObjectOfType <SerializationConnection>();
     await _sConnection.LoadPlayerStatusAsync();
 }
Пример #2
0
    public async void ClickSave()
    {
        _sConnection = GameObject.FindObjectOfType <SerializationConnection>();

        await _sConnection.SaveFullPlayerStatusAsync();
    }