Пример #1
0
 public void Save(SerializableSatelliteBuild serializable)
 {
     serializable.SatelliteId        = SatelliteId.Id;
     serializable.NotAvailableInGame = NotAvailableInGame;
     serializable.DifficultyClass    = DifficultyClass;
     serializable.Components         = Components.Select(item => item.Serialize()).ToArray();
 }
Пример #2
0
        public SatelliteBuild(SerializableSatelliteBuild satelliteBuild, Database database)
        {
            ItemId = new ItemId <SatelliteBuild>(satelliteBuild.Id, satelliteBuild.FileName);

            try
            {
                SatelliteId = database.GetSatellite(satelliteBuild.SatelliteId).ItemId;
            }
            catch (NullReferenceException err)
            {
                throw new EditorException("Unknown satelite ID - " + satelliteBuild.SatelliteId + " in " + satelliteBuild.FilePath);
            }
            NotAvailableInGame = satelliteBuild.NotAvailableInGame;
            DifficultyClass    = satelliteBuild.DifficultyClass;
            try {
                Components = satelliteBuild.Components.Select(item => new InstalledComponent(item, database)).ToArray();
            }
            catch (System.ArgumentException e)
            {
                throw new EditorException(e.Message + " in " + satelliteBuild.FilePath);
            }
        }