public override void Setup() { var itemEntry = itemPool.PickRandom(); itemTrait = itemEntry.Key; // randomizes the amount needed to complete the shipment, with a minimum of 2/3rds of the default value and a maximum of 1 and 1/3rd of the default requiredAmount = Random.Range(itemEntry.Value - itemEntry.Value / 3, itemEntry.Value + itemEntry.Value / 3); var report = new StringBuilder(); report.AppendFormat(description, itemTrait.name, MatrixManager.MainStationMatrix.GameObject.scene.name, requiredAmount); report.AppendLine("\n\nAsteroid coordinates are as follows:"); var index = 0; foreach (var location in CentComm.asteroidLocations) { index++; if (index != 1) { report.Append(" - "); } report.AppendFormat("<size=24>{0}</size>", Vector2Int.RoundToInt(location)); if (index == 4) { report.Append("\n"); index = 0; } } description = report.ToString(); }