public static void Retouch(EntityFactory factory) { SequentialMobBase.Retouch(factory); Skip.SkipNoPlayerHandlerWrapper.HookTo(factory); Skip.SkipBlockedHandlerWrapper.HookTo(factory); Reorient.OnActionSuccessHandlerWrapper.HookTo(factory); }
public static void Retouch(EntityFactory factory) { SequentialMobBase.Retouch(factory); }